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    posted a message on ~BlizzCon of 2008~
    Quote from "EventfulHoryzon" »
    Quesion: Is is just me, or are there 5 classes shown in the screenshot of Mr. Jones playing D3? What could the other ones be? :)


    In the demo they only had three classes, what you see (L 2 R):

    M = Male | F = Female

    M Wizard (Unplayable in demo)
    F Wizard
    F Barbarian
    M Barbarian
    M Witch Doctor
    F Witch Doctor
    Posted in: News & Announcements
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    posted a message on How to make the stats GOOD!
    The respec system was confirmed for skills already! It's something the dev team want to do.
    Posted in: Diablo III General Discussion
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    posted a message on How to make the stats GOOD!
    I just had some thoughts on stats after hearing about the possible inclusion of auto-stat assignment. I am definitely opposed to this idea, but I think that D3 can improve the stats to make it more viable to pump anything besides Vitality (like we did in D2).

    Overall I think that stats should interact with skills, eg a skill would receive enhanced damage or another effect based on your current strength.

    - STRENGTH -

    I think they should increase the physical damage boost (which was 1% ed per point in D2) and I also think they should use it in the environments. Like creating areas that can only be accessed with enough strength - eg a boulder is blocking a path in the wilderness, it is a really quick way to get to the next area and if a char has 100 strength they can move it... otherwise you have to take the long way around! Imagine if a good magic find area was blocked like this:

    "Sorry Wizard, go do some push-ups while me and the other Barbs loot this cave."

    - DEXTERITY -

    I think dexterity was pretty well planned in D2. As with strength they could increase the ed for ranged weapons.

    - VITALITY -

    Moving on.

    - ENERGY -

    PLEASE make energy enhance spell damage! I say lower spell damage and make casters HAVE to pump energy to enhance it. This would really help balance the game out.

    These are some of my ideas, what about the rest of you?
    Posted in: Diablo III General Discussion
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    posted a message on Character Stat Assigning
    I don't think they will scrap this aspect of the game. Unless they are going to really focus on the re-specing aspect and include stat re-specing as part of it. Meaning that you have to earn the right to re-spec your stats, which I don't think will be bad at all.

    I think this aspect of the game is really a vital part, because in reality (Diablo reality) if a Wizard decides to give up on his teachings, grab a sword and head out to kill... it's really their choice and I am sure that along the way they will gain strength and vitality as opposed to energy!
    Posted in: News & Announcements
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    posted a message on New Class Announced: The Wizard
    Well, we knew it was coming! You can basically count on:

    1) A physical character [Barbarian]
    2) A magic character [Wizard]
    3) A ranged character [Hunter?]
    4) A defense/protection character [Knight?|Monk?]

    The Witch Doctor comes with summoning and cursing but brings it's own flavour. We were counting on a character like him anyways!
    Posted in: News & Announcements
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    posted a message on Playable Diablo 3 Demo At Blizzcon 2008! Plus, A New Character To Be Revealed!
    That's great news... I sorta had a feeling that was going to happen, but I didn't think we would find out until tomorrow. Can't wait for the news...
    Posted in: News & Announcements
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    posted a message on Bashiok: Monsters Against Monsters
    I actually liked the D2 Inventory system. It was annoying to manage at times, but I think that was part of the fun.

    In regards to the monster AI, I agree with Romak in regards to the Demon Vs Demon aspect being dumb, but I also agree with mattheo_majik perspective about not all enemies being from Hell. Perhaps only the "wild" creatures will behave this way... assuming that this idea lasts at all.
    Posted in: News & Announcements
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    posted a message on Will Diablo 3 Be Playable At BlizzCon 2008?
    I think it will be likely that they have a demo. It will probably have the 2 known characters and the new one they are revealing. The playable area will probably be nearly identical to the game play trailer, but hopefully we can get to see some new environments!

    I don't think D3 will be ready for Christmas, but I wonder if the team are being shy about the game's progress to launch a massive Christmas release, it will be the greatest thing to happen on Christmas since we learned Santa was gay and Mrs. Clause was a cover-up.

    We can only sit back and bask in curiosity and anticipation.
    Posted in: News & Announcements
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    posted a message on AusGamers Interview - Co-operative Gameplay
    Quote from "Robiwan" »
    why solo... online? Wtf?


    Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!

    The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
    Posted in: News & Announcements
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    posted a message on AusGamers Interview - Co-operative Gameplay
    The individual drop system is a great idea. It combines the pros of both single and multi-player.

    D2:
    Single player = Drops are all mine!
    Multi-player = Drops are better!

    D3:
    Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!

    Just awesome!
    Posted in: News & Announcements
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    posted a message on AusGamers Interview - Co-operative Gameplay
    This is good news, I look forward to what they are going to do to make it fair and lucrative to adventure in a group.
    Posted in: News & Announcements
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    posted a message on BlizzCon -- Submit your questions
    1) Back in D2 patch 1.10 you introduced the new skill synergy mechanic. Will this mechanic return in D3 and are there any other new mechanics you are working on.

    2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?

    3) Are you taking any steps to prevent/reduce rushing?

    4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Death Mechanic and Town Portal
    Quote from "HotClaw" »
    Being out of town for longer periods will also increase the value of identify scrolls, which became near useless after rescuing Cain in Diablo 2.

    The Titan Quest rebirth fountain system is very similar to the checkpoint system found in old games from before computers had enough memory to store autosaves, quicksaves, or waypoints like we know them today.

    I bought Abe's Oddysee on steam a while ago, and that game implements a "diamond," or checkpoint, system in which your progress is saved every few screens or so. Depending on the frequency of the checkpoints, this can be similar to autosave. It appears that is what Blizzard is going for, probably in addition to some variation of the traditional waypoints and town portals.

    I like this mechanic because, IMO, all games should have quicksave or at the very least, autosave. It's just annoying having to re-walk areas you completed before, especially since the monsters will remain dead.

    Keeping track of how many times you have died can kind of be an incentive to not want to die, if only for bragging rights. Adding some form of "fatigue" or exp and loot penalty for a few minutes after death is another option. And the incentive for not dying in HC is obvious.

    Well that was a rather long first post. I've been reading the forum since the announcement, but felt like posting on this topic since it's an aspect of game design I think about a lot.

    As opposed to a full-blown auto-save, I think a checkpoint system should only be in effect during the active game, checkpoints should be temporary, with waypoints permanent
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Death Mechanic and Town Portal
    Contrary to my last reply in favour of the new death [checkpoint-based] mechanic. I wanted to reply with the negatives that I can think about it.

    1) I can see alot of the Diablo bullies trapping checkpoints with enemies as a new pastime
    2) If your fighting tough enemies you can wear them down by attacking in between deaths (respawn, attack, respawn, rinse, repeat) until you kill them.

    The could easily remedy this by creating checkpoint zones, so that you don't always re-spawn in the exact same spot.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Death Mechanic and Town Portal
    This sounds great! It will help cure some of [what I consider] the games problems. This kindly reduces rushing and "Sorc you go tele to Baal and open a tp!" slacking. It will get people playing more together and develop a real sense of earnest amongst players.

    Just try to think about the only times you ever really "partied up", Act 2 & Act 3 (before we found out about killing the Council and tp'ing to Meph), because in those acts you had to collect stuff in order to advance, even a lvl 99 still had to collect the pieces.

    I still think that a death (especially on a higher difficulty) deserves a loss of experience. But this depends on how far the checkpoints are going to be placed under the new system, because if it takes you a couple of minutes to get back to the action, then you have (in a sense) lost experience. I hope that the body system is still in effect, when you die you drop your corpse, but I don't know how that will work with the new system, because it may be tough to get back to your body if the checkpoints are widely spread.
    Posted in: Diablo III General Discussion
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