I don't think they will scrap this aspect of the game. Unless they are going to really focus on the re-specing aspect and include stat re-specing as part of it. Meaning that you have to earn the right to re-spec your stats, which I don't think will be bad at all.
I think this aspect of the game is really a vital part, because in reality (Diablo reality) if a Wizard decides to give up on his teachings, grab a sword and head out to kill... it's really their choice and I am sure that along the way they will gain strength and vitality as opposed to energy!
- iEv0
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Member for 15 years, 7 months, and 16 days
Last active Mon, Oct, 20 2008 15:58:59
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Oct 10, 2008iEv0 posted a message on New Class Announced: The WizardWell, we knew it was coming! You can basically count on:Posted in: News
1) A physical character [Barbarian]
2) A magic character [Wizard]
3) A ranged character [Hunter?]
4) A defense/protection character [Knight?|Monk?]
The Witch Doctor comes with summoning and cursing but brings it's own flavour. We were counting on a character like him anyways! -
Oct 10, 2008iEv0 posted a message on Playable Diablo 3 Demo At Blizzcon 2008! Plus, A New Character To Be Revealed!That's great news... I sorta had a feeling that was going to happen, but I didn't think we would find out until tomorrow. Can't wait for the news...Posted in: News
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Oct 8, 2008iEv0 posted a message on Bashiok: Monsters Against MonstersI actually liked the D2 Inventory system. It was annoying to manage at times, but I think that was part of the fun.Posted in: News
In regards to the monster AI, I agree with Romak in regards to the Demon Vs Demon aspect being dumb, but I also agree with mattheo_majik perspective about not all enemies being from Hell. Perhaps only the "wild" creatures will behave this way... assuming that this idea lasts at all. -
Oct 7, 2008iEv0 posted a message on Will Diablo 3 Be Playable At BlizzCon 2008?I think it will be likely that they have a demo. It will probably have the 2 known characters and the new one they are revealing. The playable area will probably be nearly identical to the game play trailer, but hopefully we can get to see some new environments!Posted in: News
I don't think D3 will be ready for Christmas, but I wonder if the team are being shy about the game's progress to launch a massive Christmas release, it will be the greatest thing to happen on Christmas since we learned Santa was gay and Mrs. Clause was a cover-up.
We can only sit back and bask in curiosity and anticipation. -
Oct 4, 2008iEv0 posted a message on AusGamers Interview - Co-operative GameplayPosted in: NewsQuote from "Robiwan" »why solo... online? Wtf?
Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!
The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be? -
Oct 4, 2008iEv0 posted a message on AusGamers Interview - Co-operative GameplayThe individual drop system is a great idea. It combines the pros of both single and multi-player.Posted in: News
D2:
Single player = Drops are all mine!
Multi-player = Drops are better!
D3:
Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!
Just awesome! -
Oct 4, 2008iEv0 posted a message on AusGamers Interview - Co-operative GameplayThis is good news, I look forward to what they are going to do to make it fair and lucrative to adventure in a group.Posted in: News
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Oct 2, 2008iEv0 posted a message on BlizzCon -- Submit your questions1) Back in D2 patch 1.10 you introduced the new skill synergy mechanic. Will this mechanic return in D3 and are there any other new mechanics you are working on.Posted in: News
2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?
3) Are you taking any steps to prevent/reduce rushing?
4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby? -
Sep 25, 2008iEv0 posted a message on Sexuality and Gender in Diablo III: Beauty or Brawn?I think that I am most like the protector, but with a little twist. When I play the game I feel like I am "creating" the character, I like to give it a purpose and a meaning and take extra care when selecting the name! So the sex will really depend upon what build I am going with and what "personality" I want the character to have. For example, I will probably neglect using a Female Barbarian, because the personality I attach to the Barbarian is male. But if I were to build a singer (I know the skills are going to be changed, but it still may be possible!) I would probably consider the Female.Posted in: News
In the case of the Witchdoctor. For a disease spreader I would probably go male and for fire female. It all depends on how I want the character to feel. -
Sep 23, 2008iEv0 posted a message on Diablo 3 - Gambling, Death Penalty, MercenariesI hope they keep experience loss as a death penalty, at least on the higher difficulties. I am a little too skittish for hardcore, but I liked experience loss because it kept you on your toes. Dying wasn't the end of the world, but it was definitely counter progressive.Posted in: News
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Sep 22, 2008iEv0 posted a message on Diablo II & LOD Digital DownloadThey probably had a deal with vendors who stocked up on the physical version. Or maybe they were trying to save on hosting costs while the game was hot.Posted in: News
I wonder if they will offer D3 for download at the release date. Maybe this is a trial to see if it would be a plausible idea. -
Sep 22, 2008iEv0 posted a message on Diablo III Monsters Breakdown @ PlanetDiabloNice mix of monsters thus far. Seems like they have improved the AI, we saw a few monster combos in the trailer and I can only imagine what they will come up with during the rest of development. Looks like we will have to adventure more carefully.Posted in: News
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Sep 19, 2008iEv0 posted a message on Diablo 3 Havok Physics - Part TwoIt looks like they are focusing on a balance between performance and playability. It's really great that they are addressing the fans... power to the fans!Posted in: News
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Sep 15, 2008iEv0 posted a message on Diablo 3 Outdoors are not Random GeneratedI like this idea. But for it to work there needs to be more quests or parts of the story that require you to pass through the dungeons, otherwise - like in D2 - you will most likely avoid them. The results could be a stale environment, but it really depends on the SIZE of the environment. Anyways it looks like they will be putting a new twist on chests as well, so it's my guess that the dungeons will be the new thing for mf runs.Posted in: News
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In the demo they only had three classes, what you see (L 2 R):
M = Male | F = Female
M Wizard (Unplayable in demo)
F Wizard
F Barbarian
M Barbarian
M Witch Doctor
F Witch Doctor
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Overall I think that stats should interact with skills, eg a skill would receive enhanced damage or another effect based on your current strength.
- STRENGTH -
I think they should increase the physical damage boost (which was 1% ed per point in D2) and I also think they should use it in the environments. Like creating areas that can only be accessed with enough strength - eg a boulder is blocking a path in the wilderness, it is a really quick way to get to the next area and if a char has 100 strength they can move it... otherwise you have to take the long way around! Imagine if a good magic find area was blocked like this:
"Sorry Wizard, go do some push-ups while me and the other Barbs loot this cave."
- DEXTERITY -
I think dexterity was pretty well planned in D2. As with strength they could increase the ed for ranged weapons.
- VITALITY -
Moving on.
- ENERGY -
PLEASE make energy enhance spell damage! I say lower spell damage and make casters HAVE to pump energy to enhance it. This would really help balance the game out.
These are some of my ideas, what about the rest of you?
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I think this aspect of the game is really a vital part, because in reality (Diablo reality) if a Wizard decides to give up on his teachings, grab a sword and head out to kill... it's really their choice and I am sure that along the way they will gain strength and vitality as opposed to energy!
0
1) A physical character [Barbarian]
2) A magic character [Wizard]
3) A ranged character [Hunter?]
4) A defense/protection character [Knight?|Monk?]
The Witch Doctor comes with summoning and cursing but brings it's own flavour. We were counting on a character like him anyways!
0
0
In regards to the monster AI, I agree with Romak in regards to the Demon Vs Demon aspect being dumb, but I also agree with mattheo_majik perspective about not all enemies being from Hell. Perhaps only the "wild" creatures will behave this way... assuming that this idea lasts at all.
0
I don't think D3 will be ready for Christmas, but I wonder if the team are being shy about the game's progress to launch a massive Christmas release, it will be the greatest thing to happen on Christmas since we learned Santa was gay and Mrs. Clause was a cover-up.
We can only sit back and bask in curiosity and anticipation.
0
Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!
The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
0
D2:
Single player = Drops are all mine!
Multi-player = Drops are better!
D3:
Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!
Just awesome!
0
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2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?
3) Are you taking any steps to prevent/reduce rushing?
4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby?
0
As opposed to a full-blown auto-save, I think a checkpoint system should only be in effect during the active game, checkpoints should be temporary, with waypoints permanent
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1) I can see alot of the Diablo bullies trapping checkpoints with enemies as a new pastime
2) If your fighting tough enemies you can wear them down by attacking in between deaths (respawn, attack, respawn, rinse, repeat) until you kill them.
The could easily remedy this by creating checkpoint zones, so that you don't always re-spawn in the exact same spot.
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Just try to think about the only times you ever really "partied up", Act 2 & Act 3 (before we found out about killing the Council and tp'ing to Meph), because in those acts you had to collect stuff in order to advance, even a lvl 99 still had to collect the pieces.
I still think that a death (especially on a higher difficulty) deserves a loss of experience. But this depends on how far the checkpoints are going to be placed under the new system, because if it takes you a couple of minutes to get back to the action, then you have (in a sense) lost experience. I hope that the body system is still in effect, when you die you drop your corpse, but I don't know how that will work with the new system, because it may be tough to get back to your body if the checkpoints are widely spread.