Quote fromThis is a big negative, and represents another exception to the "If it ain't broke..." rule.
It also shows that this title is more geared to being a big exercise in creating "I.P." for future subscription games than in just being a true sequel to the series.
When you start in the Rogue Encampment, the fact that you could be facing any one of four directions adds a ton to the replayability of the game. Even though the exterior randomness isn't always well done and is always somewhat predictable (and is occasionally just bad, like in the Act 3 jungle), the fact that features of the game like Bloodraven, the Cairn stones, the Tree of Inifuss, etc, are placed somewhat randomly is a big part of the flavor of the experience.
This is a much worse example of WoW-ification than the shoulder pads and rainbows, IMO.
They are expanding the IP, but i don't see how that has anything to do with a subscription platform. Widening the universe only improves the game, and Wilson says they decide the payment model after the game is done, and decide what works best.
And in D2 the randomness was pretty much always terrible. So many areas were so bland and boring, just a random maze of fence. And having the major monuments move around randomly takes away a lot, especiialy from the believability. Landmarks don't just move.
The map-hack in D2 was so widespread because it's exactly what people didn't want; to have to be endlessly wandering around to find a place you've already been.
The new system is a huge improvement. You have essentially static outdoors, creating a much more believable, and better looking, world. And then you have random adventures, which is a much better random element. Instead of just figuring out which way to run, you actually have mini-quests.
And I don't see how having a rainbow is "wowification". I'd call it adding realism and contrast.
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The only thing that is slightly strange is that they said they would add new multiplayer components in the different releases. If they are, they should have the new bits available as free downloads if you don't want to buy the new campaigns.
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They are expanding the IP, but i don't see how that has anything to do with a subscription platform. Widening the universe only improves the game, and Wilson says they decide the payment model after the game is done, and decide what works best.
And in D2 the randomness was pretty much always terrible. So many areas were so bland and boring, just a random maze of fence. And having the major monuments move around randomly takes away a lot, especiialy from the believability. Landmarks don't just move.
The map-hack in D2 was so widespread because it's exactly what people didn't want; to have to be endlessly wandering around to find a place you've already been.
The new system is a huge improvement. You have essentially static outdoors, creating a much more believable, and better looking, world. And then you have random adventures, which is a much better random element. Instead of just figuring out which way to run, you actually have mini-quests.
And I don't see how having a rainbow is "wowification". I'd call it adding realism and contrast.
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I wonder if and how they'll incorporate the old classes as NPCs. I think it would be cool if you could hire them as mercenaries.
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