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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    "Trade Channel" evolved --> "Trading City" games

    In Diablo 2, there were trade channels set up for each realm. Players would join this channel and preach their items for sale/items they wanted.

    I liked this system in that the player had to be sociable to deal trades, but it obviously needs an overhaul. While I want the game to stay away from the MMO-type auction house setup, I think incorporating an MMO type game just for trading would be very interesting.

    Imagine joining games created specifically for trading where many more people could join than the normal adventure game. In this game, a large city is available but there are no adventure zones or dungeons. Players join this game (much like the old trade channel) to see what people have for sale or are in search of. Maybe allow players within this game to "set up shop" so to speak and set specific prices for items they want to get rid of. Other players may wander around the city and view what each player has up for sale in their "shop" by clicking on that player and if they like the price that was set, they purchase the item.

    I remember a different game that has a similar trading function and it was fun to wander from player to player seeing what they had up for sale. I think it could spice up the barter/trade system a lot without throwing everything onto a free-for-all auction house.
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