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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    I use trag scythe and ledgers now over reliana's.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    Ive been playing with it still and i swapped out my PE for both stricken and trapped, and the trash killing grinded to a halt. PE really helps with the build. IT procs hard and often. It will melt mobs in the 85-90 range with ease. Ive ran a solo 91 now with this on my non seasonal character.


    Im still using Mirinae, Gogok, and Pain enhancer on mine. Although I have been testing with Stricken vs mirinae, and stricken works a lot better on the higher levels when you get to the RG which DPS becomes key. Mirinae still works and between it and pain enhancer mobs die fast.


    Mine is more closely built to the original build you posted, i think the main difference was i used Gogok in the beginning.

    I use lornelles in the cube and krysbin and trav/compass combo for jewelry.

    As far as HC goes, you can swap out the mrinae/stricken to an Estoteric for more survivability. Moratorium could be nice simply beacsue of how much life regen you have with this build. BUT Eso is probably better simply for a constant DR buff.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    curious how youve been doing with this, if youve still been using. I parked mine temporarily for seasons

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    I am using gogok, pain enhancer, and mirinae. IM still gonna play with it some more and see what i cna come up with.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    With this new change to mirinae and inarius, my dps has dropped a lot. I was clearing 75 with my low level friend, but i was having some issues that i normally dont.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    85 is all ive done so far, and i havent always been successfull now. Been hitting some snags here and there. Im working on leveling gems for augments now.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    I was using briggs before on my other build and it was very nice. 80-85 you HAVE to use blood rush regularly. I find myself forgetting to do it more often than I do boneshield. Getting the enemies grouped better is really the only problem i see with this build. Grouping the most monsters inside the leached area nets you more regen.

    I wonder though that if instead of changing a ring we could put the dual scythe rune on grim scythe instead of blood scythe, because that groups too, and it would group already cursed enemies so it would probably be more beneficial than the ring.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    OK after swapping to mirinae im doing 80's. Im able to drag people through 75's while essentially soloing. I am currently using gogok, mirinae, and pain enhancer. Still using the relienas. Im going to try an 85 today and see what happens but im pretty optimistic about it.

    I wasn't thinking i was doing much but I started watching the damage numbers today and realized it is pretty strong. I think the lack of flashy effects was why i didnt think i was doing much in group.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    i swapped gogok on mine to mirinae as well, because while the survivability was always there, the damage seemed to drop off. Im comfortably running 75 right now. I found a pretty good Reilenas and so i tested both setups and cannot find much of a difference actually. Using trag and legers grants some more defense at a slight damage loss. But it attacks faster so you can get more hits in so it should work better with mirinae.

    As far as your changes, shouldnt you swap to a hellfire ammy since you are no longer using compass rose? Oversight, or do you just not have 1 yet?

    Im using mirinae, pain enhancer, and bane of the trapped. Sunstone is in my cube because my krysbins was better and had a socket.

    As far as LoN, wouldnt you lose dmg? 1300 max vs 2750 damage buff. What legendaries are you plotting for it?

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    OK here is an update. I was playing with friends today, trying to help them level bc they both just restarted on diablo from scratch and neither had access to their original save files. I drug both of them through a GR 65 10 times or so today and with only me doing the damage it kinda struggled to keep up with the timer and making it safe for them to traverse.

    The build can certainly kill, but you have to make sure you are keeping your bonshield up. What lvl GR have you been able to solo so far? Ill be soloing some tonight.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    I lik eit so far, mind you ive only been doing t13 and stuff at the max but its been pretty much easy mode. I dont know if im benefiting from the legers or not since im usually at max essence, but i dont have any better option for the offhand so im happy with it. After i finish my last necro challeneg tomorrow, ill do some greater rifts. Ive just been earning keys today.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    ok well i have been contemplating a build similar to this, because i am running with a primal trag scythe. IS releinas essential in your mind? So im thinking reilanas in the cube. My main question though is do you think pain enhancer would be better than simplicity or stricken?

    Posted in: Necromancer
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    posted a message on Wanting to build a Chakram Marauder but I have a Q.

    Well thanks for the responses, but im kinda dissuaded though now. I was hoping for a change, mine is becoming very stale to play. Maybe next update will give me a reason to dust the ole DH off.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Wanting to build a Chakram Marauder but I have a Q.

    So the sentries used to benefit from the SM buff and now they dont is what im gathering. The more i go over it though, the less possible it seems to make it work. I dont see a way to make it a generator and keep 2 sentries without removing dawn from the cube. Which Vengeance really seems to be a necessity for demon hunters.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Wanting to build a Chakram Marauder but I have a Q.

    OK so i was thinking of ways to change up my current M6 Cluster arrow DH, and was thinking about this i had seen. Did some digging bc i was wondering if it would be beneficial to try and use the Shadow's Mantle 2 piece with marauder since i would be holding a sword instead of a bow.

    I seen some things saying that this was a set combo that was utilizing a bug and that blizzard was fixing it or has fixed it, and i was just curious what the bug was. Would i be better off not trying to mix the 2 sets and just stay with M6?

    Posted in: Demon Hunter: The Dreadlands
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