Dam, I absolutely hate blizzard for that. Their artwork is simply gorgeous. Makes me really jealous :(.
I still have a lot of work to do to get to that level...
*zombie voice* Must...draw....
- VoXorb
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Aug 25, 2008VoXorb posted a message on Diablofans - WWI Card Tyrael Pet ContestSuggestions for the trading system:Posted in: News
- Auction house, definitely. But not the same one as in WoW. A player receiving an item instantly after paying it's buyout price is something really mechanic. D3 needs something more organic. A player wishing to sell an item will put it up on the auction house and would be able to ask what he wishes to receive in exchange for it ( ex: 15000 gold, or 1 hr and 5000 gold, or a Bartuc) Than a player wishing to buy this item will submit him an offer and if they seller accepts, the item will be reserved for the buyer which will be able to recuperate it the next time he comes to an auction house. I believe such a system would fit D3 much better than the WoW auction house system.
- Linkable items in chat.
- Shared stash between characters of the same account ( like in Guild Wars ) or some kind of system that would allow one character to give items/gold to another one.
- What would be cool is to give mercenaries (if they will be present in D3) an inventory. That way they could hold some of your loot.
- A more advanced direct trading system, so that scammers couldn't trade look-alike items.
- Give gold a value. Gold was useless in D2, it would be nice to see that it could actually be used for something in D3.
- Independent servers for trading, this is also where the auction house will be.
Suggestion for pvp system:
- Be able to duel people.
- Creating a Honor/ranking system, trough which one could obtain titles and trophies. Honor should NOT be used to buy equipment like in WoW, Diablo was always a monster killing game, equipment should be obtained by killing monsters, not trough pvp.
- An arena! although arena sounds too official, I would say combat pit, it would fit the Diablo atmosphere better ( I'll talk about the combat pit in detail in the concept below).
- An advanced Clan/Guild system, more appearant than in D2, perhaps people could even wear something that would show their belonging to the guild, like an insignia on their armor. Not a cape tough...that would be copying Guild Wars.
- CHALLENGES. Diablo was always about slaughtering huge mobs of monsters and fighting epic bosses, so a developed and organized team based pvp system like in WoW would seem akward in D3, especially because there is no healing class. So something more appropriated would be challenges. ex: slay 100 zombies without using a single health orb. Or kill more than 100 monsters under 1 minute. Or fight your way trough a room with a teammate, but you are vulnerable against normal monster and have a damage bonus against bosses and your friend is the opposite.
Other suggestions:
- Keep the hardcore mode, h mode is one of the things that really made D2 unique, it adds a whole new level of suspense and excitement.
- Add more rune words/horadrim cube combinations. It would definitely add to the game.
- Character appearance customization would be nice.
Concept:
When I first read the contest directives it made me think of a cool concept, salvage anything you wish out of it.
There would be independent ''trading servers'', which would look like this. Depending on what he wants, a player could go watch what is going on in the combat pit or go directly to the trading area. There will be an invisible ''chat wall'' which would separate the combat pit and the trading area, so that people in the combat pit would not hear the people trying to trade their items and vice-versa.
In the trading area people will be able to buy things from regular NPC vendors but will also be able to access to the auction house and their stash.
In the combat pit, players would be able to challenge themselves to fight to the death in 1v1, or 2v2, 3v3 and many other modes, these fights could also be initiated with the participants holding bets against each other ( ex: if I win you give me 1000 gold and etc.). Spectators would also be able to place bets on the combatants. This will also be the place where most of the challenges will take place. Think you can beat 100 zombies without using a single health orb...prove it! A stranger could also challenge you and so on... Challenges would be made to be really hard to be spectacular and very rewarding, since a player would obtain titles and trophies ( or other kinds of rewards) by beating these.
The emplacement of the combat pit is strategic since the spawn point is nearby. This is made to increase the number of visitors and to encourage fighting in a combat pit.
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And yes....scars. Dammit, I can't think of a good excuse for why I forgot that *facepalm*
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Anyhow, I thought it would be nice to have a barbarian that looked like he had some experience. I still remember when playing d2 that there were quite a lot of old people in Harrogath. That left an impression on me.
Also, I thought it would be nice to equip him with a sword for once.
So here is the picture, with 2 close-ups on the original sized jpg.
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Oh and...if you DO post any Diablo fan art please don't draw Diablo or Tyrael...we already have a handful of those.
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If you want to improve tough i suggest you draw random stuff from real life...like people, hands, chairs, mugs whatever comes to your mind. Do this to practice your perspective, proportions and anatomy because right now your drawings look flat and are anatomically incorrect. Although it's not something to get upset with since you're just beginning.
On the good side tough I can say that you have good definite base lines ( not fuzzy like some beginners tend to draw them).
Keep up with the work.
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From seeing your work i can tell that you have some skill. Your work reminds me of Frazetta somehow...guess that's a good thing.
Here are my reviews of your pics.
1. I like this one very much. Good overall composition, values and anatomy. Although the chroma seems a bit too saturated in some places.
Also, there are some anatomy issues with the hands and his left foot. For the hands they are minor. In the case of the foot it's a bit more drastic but it actually helps the composition because of that nice curve. In your palce, I don't know if I would have completely straightened it but maybe I would have made it a little bit less curvy.
But I have to say that I really like the feel in this one. Good posture. Very dark. The background is also very nicely rendered. I can smell a little bit of Andrew Jones in there. Oh and is that a bible on his chain? Nice...and a mug? Lol that's cool it made me laugh.
2. Good. Altough i'm skeptical about his third arm or whatever that thing is that is holding him in fron of himself, I do like the feel in this painting. Once again, dark and gloomy. Also there is a nice aquarelic feel to the work which is great.
3. I like his pose, the lightning ( especially on the grass) and his hair. The rest needs a bit of work...but it's a sketch I suppose so that's really good. Altough I would ahve atleast drawed his fingers.
4. Nice. Good sketch overall. I'm skeptical about his right arm tough ( too much sapce between it and his chest)
5. Nice atmosphere. I would have made the tree look more realistic...or more devilishly scary. Because right now it's kind off silly actually. After the middle of the trunk it breaks away into a very incoherent bunch of branches...like straws. Doesn'T feel tree-ish to me.
6. Ok...I really like this one. I don't know if he killed himself with that claymore but this picture has a nice psychotic or whatveer you call it feel to it. Which...is a good thing. Especially considering that it's DIABLO fan art. I like how his silhouette is drawn against the bacground. And how the background fades in . The dark liquid or...energy...or cloth...or whatever is dripping from his hand is also cool. His torso is also very well rendered. I love the arrows.
Very good composition overall, nice silhouette. I still would have worked more on the hands tough.
It seems to be a reccurent issue with your drawings. You don't like drawing the fingers and the hands in general ( yea it's hard i know). Altough I have seen your sketchbook and saw some of your hands studies.... they are good. I don't understand why you don't incorporate that into your sketches.
Anyhow, great work...hope to see more of you.
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The overall composition is great. I really like the fire texture on the axes and the facial expression of the fallen to the far right. the background is also very well done. I love the silhouettes of the hands and limbs in grey.
There are only 3 things that bother me:
1. I understand that it would have been hard to get his eyes right at this scale, but was darkening them completely really the best option? It does add to his bad ass attitude, but maybe a hint of an iris or of an eyelid would have helped to make them more plausible. Because imo, right now his face is missing a little something. Here is an analogic situation. I think it's better with at least the
eyelids being shown:
2. He is standing on his knees, I suppose. Not that there is anything wrong with that, but maybe showing his right calve and foot a little bit would have been better for the readability of the painting.
3.You have done a good job texturising the environment. Besides it, the skin of the barbarian and of the fallens looks a bit plain, ceramic even. Most of the concept artist do it this way, and it's not a major isssue. However i find that texturized skin, even slightly, adds a lot to the painting.
But as you can see, my complaints are minor. The anatomy, composition and values are all very good. Excellent work, keep it up.
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It's not bad for a beginner.
If you want your drawings to get better tough you should start drawing from life. Drawing other peeps is ideal, but if you can just draw your hands it' s already great.
Also, your drawing looks a bit too lumpy to me, especially the mountains.
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Anyhow, this is a sneak peek of a painting I started. I'm posting this because I don't know If I'll have the time to finish the painting before I leave, and I still want your feedback on it.
I'll let you ponder on what the rest of the scene looks like.
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Also personally I would have made him older and hungrier ( showing ribs). I don't know; when I used to run around the rogue encampment the fallen didn't seem like they had a lot to eat. Don't know how accurate this is if we ask those who know the diablo universe better tough.
But asides from that it's a fine drawing. Love the flag. Would have continued the background on the other side tough.
I know I haven't been on for a while. My classes finish the 25th so I should start posting some fan art afterwards.
Here is a draw-over.
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My hands for doing hers, that's all.
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I know what you mean, I think the same thing. Yes she's clean and a little too smooth. Texture is something I have to work on in this painting.
Well, I never used photoshop for painting so I can't really compare them. But painter has some unique features such as the mixing palette, as well as a wider choice of brushes/textures and other features like the impasto effect, the watercolor system and etc.
Professionals often use both in fact.
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Anyhow, here is the painted version of the rogue I uploaded the sketches for several weeks ago. It didn't turn out exactly as I wanted it to, but I think it's acceptable for a first digital painting. For all of you who have been disappointed with the sketch I think you'll find the painted version much more appealing.
Some nice details were lost with the reduction so I also uploaded a cropped section of the image where you could see them.
Also, the next thing I'll make will probably be more demonic, and less clean. Although, I can't really tell you when will that be since I have a huge amount of college work to finish first.
Comments are always appreciated.
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I think the color scheme is a bit too pale, or at least you could have added some vibrant values somewhere. But regardless, it's very good.
The anatomy is flawless in my opinion. I don't really need to do a paintover here.