Play lower difficulties until u get better gear. Plain and simple. If u need 40mins for t6 run , u probably need to play game on something lower than torment 1. Thats progression, once u get better gear u will raise difficulty :), and clear speed will stay the same or better
I had some chatting last night with a friend regarding speed low grifts group setup and gear setup. He was claiming that soj dh speed up xp per hour at enough rate to compensate lack of xp gear he would otherwise wear.
Today i have made some calculations regarding xp gain from few different setups
xp leecher = "support builds" zdps crusader/monk/wd
dh with xp gear = hellfire ring + arcane crown with red gem
full dps char
formula used is xp gained in run + xp gained in run * xp multiplier from gear ( ie xp gained in run * 0.5 from cain set) * group bonus ( 1.3)
xp sample used is 500k
on 500k xp gained xp leecher gets 2.112.500 xp , xp dh gets 1.462.500 xp, and dps dh or some other pure dps class without xp gear gets 650k.
xp dh gets 1.44 times less xp than xp leecher and dps char gets 3.25 times less xp than xp leecher
Question is why would anyone bother with this ?
My main class is dh , i mostly play with it. Most people demand that dh goes full dps, it goes as far as that they claim everyone gets more xp if dh is full dps witch includes dh himself. Dh wearing xp gear hardly finds a group, even within his friends they will rather choose to play with random dps dh than his xp dh friend if they r given choice. This destroys fun within game. This gives unfair advantage to people that xploit this in both nonseason and season. Formula is simple gain paragon advantage that transfers to insane dps gains later. Take few weeks to collect gear for desired class and make it to the leaderboards.
I hope my post will encourage discussion regarding this
so there are two issues 1. forcing DH to wear fulll dps gear 2. unfair advantage
edit: gem of ease is not taken into calculation , it makes everything even worse
0
Play lower difficulties until u get better gear. Plain and simple. If u need 40mins for t6 run , u probably need to play game on something lower than torment 1. Thats progression, once u get better gear u will raise difficulty :), and clear speed will stay the same or better
0
I had some chatting last night with a friend regarding speed low grifts group setup and gear setup. He was claiming that soj dh speed up xp per hour at enough rate to compensate lack of xp gear he would otherwise wear.
Today i have made some calculations regarding xp gain from few different setups
xp leecher = "support builds" zdps crusader/monk/wd
dh with xp gear = hellfire ring + arcane crown with red gem
full dps char
formula used is xp gained in run + xp gained in run * xp multiplier from gear ( ie xp gained in run * 0.5 from cain set) * group bonus ( 1.3)
xp sample used is 500k
on 500k xp gained xp leecher gets 2.112.500 xp , xp dh gets 1.462.500 xp, and dps dh or some other pure dps class without xp gear gets 650k.
xp dh gets 1.44 times less xp than xp leecher and dps char gets 3.25 times less xp than xp leecher
Question is why would anyone bother with this ?
My main class is dh , i mostly play with it. Most people demand that dh goes full dps, it goes as far as that they claim everyone gets more xp if dh is full dps witch includes dh himself. Dh wearing xp gear hardly finds a group, even within his friends they will rather choose to play with random dps dh than his xp dh friend if they r given choice. This destroys fun within game. This gives unfair advantage to people that xploit this in both nonseason and season. Formula is simple gain paragon advantage that transfers to insane dps gains later. Take few weeks to collect gear for desired class and make it to the leaderboards.
I hope my post will encourage discussion regarding this
so there are two issues 1. forcing DH to wear fulll dps gear 2. unfair advantage
edit: gem of ease is not taken into calculation , it makes everything even worse