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    posted a message on Diablo 3 on G4TV
    Quote from "Daemaro" »
    Nope. Not saying he's better at all. Just saying people need to calm down and wait to play the game or for more to be released before getting crazy over this stuff.

    You probably wont see to many people doing that anytime soon.

    Why cant everyone just be excited about D3 coming out:(?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Comments by Mythos Project Director
    lol, that's awesome.
    Posted in: News & Announcements
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    posted a message on Diablo 3 on G4TV
    Seeing as most of the points I was going to make have already been made I'll just say I agree with Adam
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Mr.Yoshida" »
    Does this make sense to anyone?

    Sigh... first off.

    listen guys the 3D models used to make the characters in Diablo2 were not the best. That being said they are also definitely not copies of the WoW characters. I happen to like the way the characters look in D3.

    What everyone is getting caught up on is the fact that right now in D3 there are no shaders/bump maps

    What is need is this:

    1. Multiple shaders for different materials to give it that "real" feel.

    2. Bump/normal maps for surfaces so they look like distinguished from on another other than just color and the texture painting. (i.e. the surfaces has tactile qualities).
    in the game. This means all the surfaces look the same and have a "painted" quality. Believe me, if that barbarian had some sort of specular shader on his skin and a dull metal shader on his armor you would be saying how awesome it looks. What gives everything that flat painted look is simple: One shader foreverthing with one kind of texture map that only contains the painted/drawn information.


    Now that is something i can agree with. :cool:
    Posted in: Diablo III General Discussion
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