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    posted a message on Leech gear is a disease in this game .

    The answer, oh so simple, is to cap paragon at 800.


    There will be much whining and gnashing of teeth, but it will make the competition truly competitive. People won't be motivated to do massive XP farming, at least not past that point, which is not hard to achieve.


    And when the smoke clears, we can see who is on the leaderboards for sheer skill, and who has been leveraging a massive paragon point advantage.


    ***** OR *****


    (AND I LIKE THIS EVEN MORE)


    Scale the monsters to the paragon level. Tada!


    -----------------


    Because the real problem isn't leeching XP, that's a symptom of the problem. The problem is that paragon points give you an advantage that is not evened out in the game. There is nothing that counteracts your higher paragon points when you step into a grift. Which makes incentive to get as many as possible, to overpower the monsters. Given enough Mainstat & Vitality there is nothing you can't do, if it's not taken into consideration.


    So let's end it. Cap paragon points, or scale the greater rifts accordingly. That's my .02, and I've sent it on up the foodchain to blizzard as well.


    Peace!

    Posted in: Diablo III General Discussion
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    posted a message on zDPS innas
    Quote from chadwx»

    Quote from 13igTyme»

    Monk is by far my favorite zDPS, but I still worry crusader and WD will be too OP even after next patch, when they nerf perma-stun.



    I dont know why people are making zdps monks, they arent nearly as good as wd's. Id rather them just go dps.


    Quote from chadwx»

    Quote from 13igTyme»

    Monk is by far my favorite zDPS, but I still worry crusader and WD will be too OP even after next patch, when they nerf perma-stun.



    I dont know why people are making zdps monks, they arent nearly as good as wd's. Id rather them just go dps.

    Leeching XP.


    I do believe a good support monk can be made, along the lines of this thread, using innas/wuko EP/CS, and bring better survivability and dps to a group. But the big question will be if it's really better than just bringing a WoL/EP monk, who's already bringing the buffs, plus serious DPS, and can face tank most stuff already.


    I think it's shook out with DS being the solo GR build and WoL/EP being the group GR build.


    zDps? Uhm... is that a real spec for monk? show me on a balance sheet against other monk builds or class builds. You can make a list of what it brings... but it still adds up to leeching XP for what can be gotten elsewhere better.


    At the end of the day all these monks showing up to grift with a ruby socketed in helm spells out that something's not right. Justify away, but you're wasting valuable stats on leeching XP.

    Posted in: Monk: The Inner Sanctuary
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