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    posted a message on 4 Players Per game?
    I went from "HOLY SHIT WHEN IS THIS COMING OUT" to "So I can't play with my friends..?"
    Posted in: Diablo III General Discussion
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    posted a message on Trading Concepts
    If the title is confusing allow me to explain.

    Imagine that an auction stays with your character during battle or out it doesn't matter.

    The idea is that if you find a an item you can post it in the auction house right there no need to go to a specific act or trade store you just drop into a window when you want to. This will be perfect for diablos fast paced game play. When someone wins your auction you simply receive and item via your stash or hell a mail icon that holds your item until you click on it.

    Sure you can make this feature unavailable until X act in normal mode but once you have it your good to go or enable it right away!
    Posted in: Diablo III General Discussion
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    posted a message on Which boss would likely make a comeback in D3?
    Quote from "Equinox" »
    I think Butcher and Duriel are pretty similar, both very hard to kill and pretty scary.

    The only reason Duriel was so dam hard was because every time you entered his chamber to fight him the game had to load all the resources for it so your pc had to wait for the CD drive to start and HDD to store all that information. I noticed that once i upgraded my pc he became rather easy.
    Posted in: Diablo III General Discussion
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    posted a message on Which boss would likely make a comeback in D3?
    Tal Rasha was a powerful ancient Horadric mage in the Diablo mythology. Tal Rasha accepted the fate of having to place Baal's soulstone in his body, having to wrestle with the demon for all eternity. The operation was devised by the archangel Tyrael. Tal Rasha was originally part of the Horadrim who pursued Baal, and when Baal shattered his soulstone, Tal Rasha offered to contain the demon within his body. Tal Rasha was bound to a pillar in one of seven ancient tombs in the desert, and the shard of the soulstone was jammed into his breast, releasing the Lord of Destruction's spirit into his body. The tomb was then sealed and concealed. Out of seven tombs, no one could tell which is the real one. His tomb can only be opened with a Horadric Staff, all separated into two pieces after a thieving incident with a rogue mage. Simply putting the two pieces (the staff and the headpiece) would do nothing. One can only repair the only available staff with a Horadric Cube.
    When Baal was freed from his imprisonment by Marius, he continued to use Tal Rasha's body to house his spirit; it is Tal Rasha's body that is destroyed at the end of Act V, just as Sankekur/Mephisto and the Dark Wanderer/Diablo.
    There's also a set in the game named in honor of Tal Rasha.
    so all three at the very least ball ;-)
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    Quote from "blizter" »
    Like guild wars ? You make a party in a "trade center town" and then you enter an "instance" ?


    I think that would be nice for Diablo in fact if you check out the world map for diablo 3 its rather damn big =) so it is quite possible which would be nice.
    Posted in: Diablo III General Discussion
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    posted a message on Subscriptions?
    I don't think blizzard intends to do that in fact WOW was supposed to be free they had planed to use in game ads to pay for servers but they went with pay to play. I don't mind 5-10$ a month because I don't want a 10 year old calling everyone a newb or spamming the channel or game for a trade or start pvping you during a boss fight.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    Quote from name="biff exploder" »
    maybe they are making battle.net some kind of town where you can walk around with your character, like mmo's but with less people because its channel based.


    Reading it again he may mean that it will not be in the background and ignore but will be the focus. I could be very well be wrong but just my two cents.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    Quote from "tRaDiNgYo" »
    In terms of the engine and its current state, where do you see the maximum number of co-op joint players?

    Right now we support the same number as Diablo 2, which is 8. We can actually do more if we wanted -- it's not a technical problem, it's a gameplay issue. What we've found is that the game is actually better with a smaller number of players, even smaller than 8. When we play, we have the most fun with about 4 -- and that's because of the camera and the nature of the game. So we're gearing towards that and really trying to encourage that. But whether we enforce it or not [with a strict limit on the number of players] ... it's hard for us to say at this point.


    http://www.joystiq.com/2008/06/29/joystiq-chats-with-jay-wilson-on-diablo-3/



    thank you.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    Quote from "blizter" »
    What does that mean, "not a background" ?


    Exactly...I wonder if it is a interface like PS3's Home my theory is that all future blizzard games will use this so you have one MAIN account which has all other accounts under it so you may access all of them with one account like Valves Steam.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    Shoot I was afraid of that tradingyo. I have a guild/clan who plays guild wars but all of (50 members) came from diablo 2 we are going d3. I was hoping maybe 16 but I am not triping about it...it is diablo 3 im statisfied enough XD
    Posted in: Diablo III General Discussion
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    posted a message on New Battle Net not a Background?
    By: Lesley Smith
    Diablo III is so in right now. After the unsurprising announcement about Blizzard Entertainment’s latest game, we pinned down man of the moment, lead designer Jay Wilson, down for a chat about the latest installment in the Diablo franchise. Kotaku: So, Jay, what can you tell us about the storyline of Diablo III?
    Jay Wilson: In the previous two games, Diablo and his two brothers, Mephisto and Baal, were the three Prime Evils of a world called Sanctuary. Where we start off in Diablo III, it’s twenty years later (after Diablo II: Lord of Destruction) and the brothers are gone, they’ve been vanquished. Essentially everyone was kind of geared for Hell to actually invade. At the end of Lord of Destruction, the Worldstone was destroyed, it left a giant crater and everyone was expecting the hordes to come pouring out of it and nothing happened. So, Deckard Cain is one of our main characters from the first two games, he’s spent the last two decades trying to find out where the last two Evils are, what they’re doing and why the invasion didn’t happen. A lot of the rest of the story focuses on Tyrael, the Angel of Justice, and what’s happened to him since that event as he was actually the angel who destroyed the world.
    Kotaku: From a lore point of view, the mythology of Diablo seems just as complex as it is for Warcraft or Starcraft, do you think this is important?
    Jay Wilson: Yes, absolutely, it’s one of our main focuses of the game. What was funny was that when I gave you the synopsis of the game, it feels so simple! We love the story.
    Kotaku: You said earlier that you’d been working on the game for what, four years? Do you think that taking longer over a game improves the final product significantly?
    Jay Wilson: Four …. or five, somewhere in that area. I think taking as long as a game needs to take guarantees that it’s a good game. It’s hard to say whether it improves the end product but sometimes it’s necessary. Blizzard only releases great games so if it’s not great we just don’t release it. One of the things I would want to say, especially to our most patient fans – the ones that have been hoping for Diablo III - is that I hope they see it’s a testament of our love for the franchise that we wouldn’t release it before it’s good and ready. We’ve really spent this time trying to make a sequel that was worthy of them.
    Kotaku: In the demo you showed during the Opening Ceremony, you gave us a glimpse at the Witch Doctor class which seems to use several spells similar to those found in World of Warcraft. Do you worry that some fans will think you’re just copying aspects of WoW?

    Jay Wilson:
    No. Do I think people will say that? Yes, I think they will. One of the things I like to remind people is that it’s okay to steal from ourselves. A good idea is a good idea and a good skill is a good skill and so when we look across all our games we borrow from each other all of the time. But the really key and important thing is do we play like World of Warcraft? No! We don’t play anything like it, Diablo has a different feel to it and that’s fine. If we look at the history of Blizzard games, at Warcraft I and II, the spell Blizzard appeared, it also appeared in WoW and Diablo II. I almost think it’s more like a signature but as long as a game has enough original stuff that it stands on its own and plays like its own game, that’s what matters.
    Kotaku: In that case do you think that this might work in your favour, that WoW players, for example might be persuaded to try Diablo III?
    Jay Wilson: Yeah, actually, I do think that. I think players like things that they are familiar with and I don’t think there’s anything wrong with them saying: “Oh, this class is like the warrior in WoW. Cool, I wanna play that!” Especially if it’s going to get them into the game. I think we gain as much as we could lose, people love to see something familiar and the reaction to Whirlwind was a great example.

    Kotaku:
    You only joined Blizzard recently, does your passion for Diablo stretch back further than that?

    Jay Wilson:
    Yes, I am a Blizzard fan. My first Blizzard game was Rock N’ Roll Racing so yeah. Warcraft I, II, StarCraft - I’m a huge StarCraft fan, Diablo I and II; Diablo used to be spoken of in hushed tones in my house because I was so excited and I pretty much played Diablo II since the day it came out. It’s one of those games that’s great to go back to.
    Kotaku: Why do you think Diablo has captured so much attention?

    Jay Wilson:
    I think you could pick out a lot of things: the setting’s darker and people like that, especially now. I actually think Diablo II wins on the fun scale. All of the Diablo games, they’re fun to play and that’s important. You could take the most flawed game in the world and as long as it’s fun it’s okay. Diablo II’s super easy to play, you could teach your grandmother to play it in five seconds.

    Kotaku:
    With the popularity of WoW and other online games, Battle.net seems to have nearly disappeared into the background. Do you think Diablo III will breathe new life into the service?

    Jay Wilson:
    I can’t really talk about Battle.net but I will say, Battle.net will not be a background. I’ll be huge, the next version will be absolutely Blizzard’s focus. Everyone is going to be thrilled when they see the kind of stuff we have planned! It feeds into our overall focus of providing a really great service for our players.
    I hightlighted the interesting bit in red well all of it is interesting but you know.

    Heres the link to the orignal story:

    http://kotaku.com/5020721/the-man-behind-diablo-iii-talks-plot-lore-and-battlenet

    I don't think I have enough user power to do URL linking yet.

    Also any speculation on how many players d3 will support online? i.e d2 had 8 d3 16, 32?
    Posted in: Diablo III General Discussion
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