Quote fromdo you guys know where i can find the video capture of opening ceremony? i want the part where tristram song was played with guitar and fire dance show with tristram theme song?
I too have this same question. So far, I've only seen short clips in youtube of the actual announcement, but not the whole thing. Does anyone have it recorded?
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Uhh....not quite sure what you're asking so could you clarify you're question by picking one of these: Are you asking how BoE works, or why it would be needed in the economy?
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lol NP, bro. It's my pleasure to argue for something I truly believe in. You know what, I'm just glad to know that some of the people in this thread aren't working for Blizzard! I'm confident the Blizzard team will know how to regulate the economy.
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And people, please refrain from posting such garbage like saying how this will mess up the trading part of the game......NO IT WON'T! You CAN still trade in the game with an item regulation system. Who the hell is stopping you? All this means is that you just have to plan out what is the best way to use a certain item ~ie. if you're going to save it for later use, or use it in a trade for a better item. That's not so freakin' hard.
I mean, for F's sake, just look at the D2 economy. Yes, I KNOW it was f'ed up more by all the hacking/duping, but you can't deny that one of the main reasons why it's like that is due to it's item regulation system, or lack thereof. More than half of the Uniques in D2 are worthless, and that's not how I want D3 to end up.
I want the joy of finding a Unique item, no matter if it's a low level Unique or one that is sought after, and know that it is still worth something. I never again will want to see a situation where I see a Unique drop for me, and not think much about it or feel any excitement towards it knowing that it's worth jack ****! If that happens, what the hell is the point of calling the item a "Unique" anymore, when you know there's countless others of it being junked around the market.
Seriously people, please try to understand the ramifications of an unregulated market.....
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Hey that's a nifty idea! Although, I am thinking 3 months is kinda too long; some people won't even play this game for that amount of time. I'm just glad someone understands the ramifications of an unregulated market.
Nah bro, your points are very well put. I've been trying to explain the same thing to others, but some just don't get it.
Oh, and I think you mean "deflated" when you were mentioning what would happen to an item's worth, since their value decreases over time.
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lol I still remember a friend of mine who botted like no tomorrow. We would be in school together, and he would always say how he had his bot running at that moment....
But this shouldn't really be the point though. You shouldn't just disregard an idea like BoE based on the assumption that hacking will occur in the future. We all know hackers will try to mess up the system, but that falls on Blizzard to create a well protected system to prevent these. Still, the issue remains on how to regulate the economy and prevent rampant deflation from happening.
I like how some people here are really trying to think of solutions like that one about having a limit on items. I'm not sure though if that'll work, but hey, at least it's an idea. Just as long as SOMETHING is done to prevent over abundancy in the market.
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Hahaha, omg that cracked me up! I remember those weird monsters with names that just made me go :confused:? LOL
Anyways, yea Diablo games will always have unique monsters. Even in that gameplay demo we all have seen now; that big hulking creature can be classified as one of those "unique monsters."
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Um, I don't think anyone is arguing the fact that hacking/duping is bad in general and screws everything to ****. That's a given. Everyone knows it, and everyone is hoping Blizz does a better job about that for D3. But that isn't the issue here.
What we're talking about is how if the item economy isn't regulated by a system, then the overall item worth will slowly, but surely decrease. Sure, in the 1st few months of the game, everyone will be happily trading every new Unique item they find with people. But over time, these same Unique items that were once sought after by many will become completely worthless due to the over abundance of it in the game.
Sure, it would be great if we could all have the best items in the game without restrictions, but the cost of that end is a severely messed up economy. Yes, having BoE will make it tougher on players since you will have to carefully plan out how you will use the items or if you will hold on to it for a trade, but that's what is needed in order for those same items to retain their value throughout the game.
Without a system, all the mid to lower tier Uniques will slowly become worthless and untradeable. Is that really how you want the game to end up? You'll have hordes of these Unique items in your stash, and when someone comes to you with that really Unique item that you need, you won't be able to use those worthless Uniques you've horded up to trade for it, because no one wants them.
I certainly don't want that type of economy.
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Yep, that sounds good. Really, I just want SOME system to regulate the economy. I don't really care what form it comes in, just as long as it does the job, and makes the Rare items I find still worth something throughout the game's lifespan.
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Yep, definitely agree that all that hacking/duping screwed up the economy even more. But, could you please elaborate more by what you meant by your first sentence? That was a bit vague.
As a reply to your B point, even if the demand for certain items becomes higher due to whatever character or skill builds that may come up, that still doesn't change the fact that the supply for those same certain items CONTINUALLY rises without it ever leaving the economy.
Okay, here's a real world example that I hope will finally make it easier for people to understand.
GASOLINE: It goes in your car, it gets used up, then you go back and refill. The demand for Gas will ALWAYS be there.
Now, hypothetically speaking, let's say they made a car that, once filled up with gas, can continually use that same tank gas for its entire usage. What happens? The supply for gas will continually rise, while the demand will drop due to everyone only needing that 1 tank of gas to run. Eventually, gas won't even be needed anymore due to no one buying it.
Hehe, now that I think about, in real life situations, I would LOVE an unending supply of anything! Screw BoE in that situation hehe!
But in the game world, IMHO, an item regulating system would definitely be a need. Really though, what this whole topic boils down to is whether or not you want your items to retain their value in the long run. Plain and simple. If you want things to end up like D2 where more than half of the Uniques in the game are flat out worthless, then be my guest and refuse a system like BoE. On the other hand, if you want the Uniques you find throughout the game to retain their value, whether they are low level or high level, whether they are easier to find than others, then you should support the implementation of some sort of item regulation.
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http://www.diablo2guide.com/database/unique-items/bonesnap-id632.php
Ok, I guess you were misunderstanding what I meant by the word "Rare". I wasn't actually referring to the rarity of the item, but it's CLASS. I should have used the term "Unique" instead.
But it's rarity isn't even the point I was trying to make.......
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Cmon bro, you're seriously missing the whole point........Oh and yes, Bonesnap is most definitely a "Rare" item in the game. Please don't argue that because it is. And just why do you think it became useless? Because it CONTINUALLY dropped for everyone, and it STAYED inside economy from that point on. Here's where the issue of supply and demand kicks in once again.
Supply = Bonesnap supply continually rising without EVER leaving the economy
Demand = Drastically dropping due to the ease of obtaining a Bonesnap from the unending supply
Now, implement a system like BoE to this same situation, and here's what happens:
Supply = Bonesnaps continually balanced due to entering AND exiting from the economy. Issue of unending supply of Bonesnaps resolved.
Demand = Again, continually balanced due to need from new characters and the limited supply of the Bonesnaps
Alright, please tell me this made things easier to understand.
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Sorry, didn't mean it as an insult. It really just makes me wonder why people keep bringing up the same points over and over that don't make any sense, like how BoE would mess up the trading system.
On to what to you said in your 2nd paragraph. I understand what you're trying to say, but that person with those 100 rares worked his butt off for those items. It's not like he just magically came into the game filthy rich while some other person comes in and gets junk. You get what earn. Plain and simple. And really, having rares and not having them isn't the issue here.
And it's true, items will be entering the economy no matter what system is implemented. The main point of emphasis though is what happens TO those items once in the system. Without some form of item regulation, from the very beginning of D3's lifespan and everything afterwards, items will CONTINUALLY accumulate without ever exiting the economy. As the game progresses, a continuous trend of deflation will slowly but surely occur to EVERY item in the economy. Soon it will get to the point where people won't even pick up a certain rare given it's low value.
Just wondering, but have you ever played D2? If so, you should know the importance of having a better item system. Take my favorite D2 item of all time, Bonesnap. It's a low level maul weapon for Barbs. It wasn't overly powerful nor was it fancy or anything, but hey, it was a rare and I loved it. I still remember when D2 first came out how everyone wanted one of these. Now, fast forward to several months later and factor in the hundreds of Bonesnap drops that have occurred during that time, I find that the worth of the item has pretty much dropped to garbage status. EVERYONE has them stashed in their vaults, and no one can get rid of them. Hell, I remember going into games and just handing rares of this level to newbies for free.
Now, in a economy regulated by a system like BoE, items will definitely retain their value for the long run. People will think twice about using the item themselves, or keeping it for a future trade they might need to do. The proportion of items coming INTO and EXITING out of the market will remain fairly balanced, hence the lasting status quo in the market value of each item.
Aite, enough explaining from me. I'm tired of reiterating the same things.
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How do you not understand how BoE helps the economy? Read this: