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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    Ive been running an older or slightly different version of Tal EB and its great in T13, the only problem is on hitting a pack straight inside the rift but thats super rare.

    Posted in: Diablo III General Discussion
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    posted a message on Is this for real???

    if not lucky you can have at least 1 or 2 primals and rest ancient after 1 week

    Well i have no idea what class youre playing but i can tell you youre version of unlucky is what i would call very lucky, playing every night for the first week would only give me a few ancients, on an average season after the first week id still be waiting for either Taskers, Mask of Jeram or that bloody Short Mans Finger to drop or worse still more than 1 of them and just having any one of those 3 missing would make it hellishly difficult to even get to 70 to even allow primals the chance to drop.
    D3 is a great game in its own right but the experience of playing alone to within a clan is vastly different, also the choice of character and obviously the time invested, so I find it difficult to have sympathy for anyone that complains the game isnt grindy enough or over too soon when they have no experience of the true grind because theyve bypassed it by playing in groups.
    Posted in: Diablo III General Discussion
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    posted a message on Wow 3105 bounty mats gone forever..

    I said in an earlier thread i came into this patch with 600 bounty mats - from the whole 600 i only got 2 ancients, it took 350 (70rerolls) to get a yangs recurve and the other 250 (50 rerolls) got me an orb of infinite depth for wiz. The upgrade to legendary definately has a 1 in 10 chance of proccing to ancient but to reroll a legendary and have it proc ancient definately does not happen at a flat rate of 1 in 10.


    From past experience I actually think that the proc rate might be influenced by the starting amount of mats, I have far more success with rerolling if i do a single set of bounties and use them following a rift where ive recieved no ancient at all, then a reroll legendary will usually go ancient within those 3 rerolls or on a repeat of the bounties/rift /reroll. But my experience was that with a stockpile of mats that was no longer remotely true at all.


    To further prove the point since the mats were spent im back to proccing ancients at the same rates i normally recieve them


    Bad RNG would make me have to spend 100ish mats per item over the course of those 600 mats, even a really terrible streak of luck could explain the wait until spending 350 but to then have to spend 250 for the next ancient hints at something a lot worse than just being unlucky, so I certainly wont waste my time stockpiling again.

    Posted in: Diablo III General Discussion
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    posted a message on Is this for real???

    Always gona be people that are sad when items change and they dont have the time to gather the loot back again. This is not a first world problem

    and this will always be in the game, why would blizzard make an acception for just primal items?.

    I also have a job, hobbys, training, all stuff normal people have to do..and if blizzard makes changes i just accept it. And i am a Season player.

    Well you can ask why theyd make an exception for primals and it is a fair question, but you could always ask why would they even introduce Primals in the current way too (minimal drop rate for a minimal upgrade).
    Theres plenty of different points of view on Primals and thats what gives us these great discussions, it seems to me theyre a reward for the grind and being able to keep a primal for an obscene amount of mats would be a similar reward for another grind on top, so while it might not fulfil logic to you it does to me :)
    Posted in: Diablo III General Discussion
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    posted a message on Is this for real???

    Well the best thing to come out of the change or reaquire debate for me is that the Small Mans Finger actually did get the change to the buff. Several seasons have passed where that ring was the only item responsible for many extra hours of delay in the gearing process. Last season alone it didnt even drop for my WD and I only aquired one at all after a friendly Barb gave me his drop.


    On a slightly related note has anyone else noticed this patch appears to have lower rates of proccing Ancients using the cube to either upgrade to legendary or reroll legendary?

    For the former im seeing about 1 in 15 at best and the latter seems broken at best - I used 350 bounty mats to get a single ancient Yangs, (70 rerolls) and a further 250 (50 rerolls) got me just 1 more item as Ancient.

    Posted in: Diablo III General Discussion
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    posted a message on Is this for real???

    Yeah, really disappointed i lost my Primal Mask of Jeram, but I do like the idea of having to play all the classes again to recollect the buffed gear.


    Its a strange thing really to be so happy and disappointed at the same time.


    It feels like Blizz decided to remove the original plan of extra stats on primals but still kept drop rates too low, the best compromise I can think of is that we should have a new reroll option for primals - a lot more expensive but allows the item to stay primal,or as a friend suggested maybe a bad luck protection to ensure a Primal every for every 3 or 4 hours worth of actual played time.

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode
    Quote from giedryfasgo-next

    WTF....They meant to be totally unplayable? Put together by someone really challenged or randomly generated, no clue tbh how the builds for Crifts are made or randomly generated. If theyre randomly generated would make sense... Regarding your stated purposes - why even make such builds which are just pure trash put together? So those guys who don't play much and go like 800paras or less during season gonna end up playing trash builds from Crifts and then spread misinformation through the community or even use those Crifts trash builds as ''proper ones'' for some farming purposes and make the players from theyre group to suffer of theyre uneficiency :D As horrax said it just a pure waste of time to do those Crifts and getting annoyed by the trash build just for those few mats. We can just choose not to do them at all, but why then even blizz wasted time implementing them rather then adressing some other issues that matter...



    Ooookay you might need to get someone else to explain this even more simply for you but ill try anyway...
    The system is copying a rift completed by a real player in the gear they were wearing at the time, and I say again they are not targeted at the type of player that gears to the meta or checks on this site or any other community sites for current popular builds. Now if you can just engage brain for a few seconds, you could work out for yourself ...
    1./ The build isnt likely to be complete, because if it was a complete set the time would be very fast and be very difficult for a player with no experience of playing that char or gearset to beat.
    2./ A player that doesnt frequent message boards and fan sites is unlikely to be in a position to spread anything to the community let alone pretend to be a leading authority that then spreads misinformation.
    3./ Anyone who plays in a group is hardly likely to think a set of gear that wont clear T13 is the finished build.
    If you dont like CRifts thats fine, if you want to complain on forums then its fine too, its your time to waste, but if you want to misrepresent to such levels of stupidity then be aware someone will pick you up for it.

    And also i have to agree with UncleDan. Diablo is about loot and about fighting hordes of mobs, the whole Grift system felt like a stretch to me, CRift feels a lot more like it should be a sort of trial or optional intro for a new player to show how a char/gearset works although I could see it working as a sort of race mode though with either a split screen or shadow of your opponent to race against for those that care for that sort of thing. At least then it would have a real element of competition not just a time on a board to better.

    Posted in: Diablo III General Discussion
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    posted a message on These D3 devs are a joke

    I dont understand people that complain that a game isnt the same as its predecessor, if you liked the other game that much carry on playing them, if the newer game was more of the same, youd just be moaning that its just an expansion pack.


    If you dont like where the game is going then its time to find something new, screaming for the old days doesnt give you any more influence than any of those that still enjoy playing, you may not want to hear it but for every player that is unhappy there are lot more that are just fine.


    As for complaining about buffs, if you cant see anything beyond Necro at this point that is completely your fault, just from reading those buffs im looking foreward to seeing the Helltooth buffs for WD and Multishot for DH but most of all to collecting all the new Legos, theres over 50 that will need to be replaced so that will mean plenty of time playing all classes. (although it is a shame im going to have a few primals that are now only good for mats :) ).

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    Here we go again... Thanks to a section of players that either couldnt read properly or wanted so badly for challenge rifts to be something they werent, a lot of misinformation was spread about challenge rifts. Unfortunately that means a lot of people are confused at what they are and cant understand them at all....


    They are NOT meant to be some super difficult pushing environment for paragon farmers to flex their e-peen nor for those that cant paragon farm to flex theirs either.


    They were designed to fulfill 2 purposes the first of which was for people to experience different characters and different builds to what they would normally play, they are for the silent majority, who play alone or only with a friend or two and arent committed enough to follow the news, seek out builds or follow the meta. Since youre here this means the first part is not targeted to you in any way. Their second purpose was to provide a controlled environment where those ultra competative players can lay down times for others to try to beat.



    Now for the first part they look like they should be quite a success, they provide an intro build for the less active p[layers to experience, dont forget they are not designed to push people into a specific build nor the meta so it doesnt matter if the build isnt perfect, its more about experiencing a different playstyle, However for the second part I think theyve missed the mark woefully, partly due to the run being too short, but mostly because i fail to see just how much optimisation anyone can make in a 4 min rift inside a corridor. If Blizz are serios about Challenges they need to be on open maps where there is a lot of room to provide custom routes.


    So overall they are working as intended although they werent communicated well enough to the experienced players and could do with a little tweaking regarding layout.

    Posted in: Diablo III General Discussion
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    posted a message on Disappearing Gems

    Yes I warned about it a while back, its caused by logging out your client too quickly.

    For some reason theres a large gap before the server is updated, relog or take action too quickly and the game can see you moved a gem but not where to so it ends up just removed from your account.


    Its a shame youve lost a 96 but on the plus side now this has happened to you, you will, like me be fully aware, wait after changes and not lose any more gems this way.

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Goblin Farming Data

    Since the last patch Westmarch heights is worth a pass, it can now have 1 or 2 gobs, and the chance of 1 seems quite frequent, But id only recommend it for fast moving builds since its such a big map with dead ends.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzard! Steal This Idea! -- Bottomless Potions

    It would be awesome to imbue the potions with a LOT of gems to provide the gem buffs.

    Although the numbers you provide are way too high i think.

    I would also make them a buff that activates only while the potion is on cooldown, which makes it a risk/reward to gain the buff and also I would say they should only be available once a player reaches 1000 Paragon since by that time the seasonal objectives are complete.


    The cost should be prohibitive so 20 Flawless royals would bring returns of



    Amethyst: +10% Life.
    Diamond: Reduces cooldown of all skills by 2%.
    Emerald: +10% Extra Gold from Monsters.
    Ruby: +4% Personal Experience (Effect doubles if solo)
    Topaz: Reduces all resource costs by 2%
    The ruby Imbue im sure would be welcomed by a lot of players since it would help close the experience gap between group and solo play

    Then you could also use the gem colour as an aura for the charcater, so we can clearly see the buff is active.


    Posted in: Diablo III General Discussion
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    posted a message on Which mouse to use for Diablo 3?

    I could be wrong but since the OP posted in 2012 i think he may have picked out his new mouse already but maybe its an idea to have a thread with people not just recommending but providing their reviews of their recommended mouse / keyboards.

    Posted in: Diablo III General Discussion
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    posted a message on Adjusting Legendary gem drops

    As i said in the first post some people are getting a really strange bug where making a change to the equipped gems is either desyncing the client from the server or not being communicated to the server properly.


    So for example i unequip a gem and place it in the stash then log to a different character, when you go to the stash the gem is not there and after relogging the original character its not there either, the gem is lost.


    Also to update it might be something to do with packet loss, i ran winmtr tonight while playing and the last stop before the server IP (185.60.114.151) seems to drop a packet about once in every 250-300 packets its also reporting high ping intermittently too.

    Posted in: Diablo III General Discussion
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    posted a message on Adjusting Legendary gem drops

    Ive made a post to the offical forum here, now i know a lot of you wont be interested in this small QoL but ill explain it below to save your time and if you agree with the idea would you please be so kind as to throw a reply on the offical forum to see if it can grab some attention.

    Assume you have all legendary gems and theyre either in use on chars or stored in the stash. The problem is that you need a new Bane of the Trapped for a new character but theres one equipped on the existing char.

    At the moment the solution is to unsocket and either drop it on the floor or put it on a different character whilst doing a greater to get a new one to drop. Its not ideal but mostly works.

    But if youre a solo player it can be a real problem, Ive now lost 2 gems this season . The 1st from relogging too quickly and it disappearing probably due to the system being too slow to update and now another from crashing whilst the gem is on the ground, the lowest of those 2 gems was 74 so thats a good chunk of time investment gone.
    All im proposing is that the system stops looking at the character when checking for legendary gems so if there was no Trapped in the stash it would drop one even if you had it equipped on that character. not too big a change and not too much extra space used up.

    Posted in: Diablo III General Discussion
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