Just a real quick one I whipped up.. looks much better if you actually watch it from youtube
http://www.youtube.com/watch?v=eQY6S18e414
- FingolfinGR
- Registered User
-
Member for 17 years and 10 months
Last active Sat, Nov, 3 2018 14:09:13
- 41 Followers
- 5,410 Total Posts
- 100 Thanks
-
2
aRRiV4L posted a message on DFans YouTube IntroductionPosted in: News & Announcements -
2
ScyberDragon posted a message on Two New ArtisansPosted in: News & AnnouncementsWe all learned about the caravan concept back at the 2010 Gamescom last year. This caravan would be a group of NPC's that would follow your character around and offer you different services. Deckard Cain and Leah will be a part of this band as well as the three Artisans we have learned about. While these Artisans filled various roles, Blizzard apparently felt a few more were needed. The development team has announced two more Artisans to join the line-up that will each offer their own unique services.
The Cobbler
The Cobbler, who is almost as old as Deckard Cain, will be following you around Sanctuary on your journey. Adding sole to your adventure, the Cobbler will focus primarily on all equipment related to your feet. From repairing your current boots to selling you new ones and crafting special boots this Artisan will focus solely on this one area of equipment more-so than the Blacksmith will. One example of this idea is through one of the many services the Cobbler offers: the Stamina and Run/Walk System, which will be returning to this latest game of the franchise. The Cobbler will be able to alter your shoes to increase both the stamina and run speed of your character, adding yet one more viable gold sink to the game. It is unknown just yet how much of an effect it will have but it will most likely be a required upgrade for PvP and the arena.
You will gain this Artisan through the quest Frail Pools. This quest will lead you through some poisonous pools where the feeble old man needs your help. Being partially senile, the Cobbler has mixed up his thoughts and has gotten lost; finding himself in a mess of trouble as demons encroach on his location. After saving the old man and bringing him back to town and safety, he will offer his services to you.
When asked why these features were not just added to the Blacksmith's services, Blizzard responded:As mentioned in the quote, the environment of each Act will now affect how you move around in the world. We have been given a few examples of these Terrain effects:
Official Blizzard Quote:
While it is possible that we could have added these services to the Blacksmith, we wanted to keep a clear focus of each artisan. The Blacksmith will be focusing on forging and socketing your armor. The cobbler will be focusing on just boots. The reason for this is that we have added another mechanic to Diablo 3. In order to enhance the environment even more, we have added a system where the environment will interact with your character. If you are on ice, your character will slip around, if you are in a swamp your movements will be sluggish. The cobbler will offer services to help counter these effects.
- Rainy Fields - Character will slip and have a higher chance to miss attacks.
- Sinking Sands - Characters will be pulled in with the moving sands.
- Ice - Characters may fall and be vulnerable to attack for a short period of time.
- Swamps - Characters movement and attack speed are slowed.
- Lava - Characters will take continuous damage while standing in the lava.
The Cobblers shop will reflect his foot fetish. We have been given a picture of a mid-grade Cobbler' shop, as seen above. It was said that he will start off with his shop looking more like a sandal and as he progresses, his shop will change to a a more durable and fitting type of shoe. They hinted that the last version would be a metallic boot with all sorts of sharp spikes and no laces to trip on.
The Bard
The Bard will be the fifth Artisan joining you on your mission. Offering inspiration in the form of music, the Bard will not only play music for you but teach you how to play it yourself. You will learn to play new and more complicated songs through scrolls you will find while venturing into the various caves and dungeons your path will take you. After getting these drops, you can simply take them back to the Bard and he will teach you how to play the song. The effects of these songs vary and, as your skill with a given instrument increases, your songs will become stronger, but also longer and more complex. To play a song, players will press a key to ready their instrument while still battling the foes of Hell. Following a string of commands consisting of the up, down, left, and right arrows a pattern will be needed to execute the song.
You will meet this whimsical character through the quest called Aid Fops O'Rally. In this quest, you find O'Rally trying his best to serenade a group of Goatman. Unfortunately he appears to be flopping and the monsters are quickly turning on him. After mowing through the dozens of beasts, the Bard will follow you back to town. After coming to terms with the fact that his music alone is not enough to stop these monstrosities, the Bard will offer to teach you how to play various songs to add to your physical and magical arsenal.
Official Blizzard Quote:
Originally we had wanted to add the Bard as a playable class, it was one of the many ideas that we had tossed around. We even got as far as getting him in-game and were working on his skills. However, once we matched him up with the other classes, we felt he just didn't fit in with the environment we wanted for D3. We tried axe guitars, dagger flutes, and mace-like drum sticks, but none of them felt right. Let's face it, slicing off a demons head is just cooler than playing them a song, no matter how hard you shred.
We still really liked the concept though so we decided to make him an artisan instead. Players will be able to seamlessly switch from fighting to playing a quick song without having to change any gear or skills. This way, players can still blow things up and can use this mechanic to help them in their fights instead of lead them.
The Bard will offer to teach you how to play songs on three different instruments; each instrument will have a different overall effect. With each type of instrument needing to be leveled separately, most players will be choosing the one that will fit their build the best, adding one more way to help customize their characters.
- Drums: All drum songs will focus on fortifying your character and party. From raising your defense to increasing your HP, these songs will help you stay alive. A likely choice for those venturing into Hardcore.
- Lutes: Lutes will improve your killing ability. Both physical and magical attacks will be bolstered by shredding out a tasty lick on your lute. Speed, damage, and accuracy can be improved.
- Flutes: Songs played on your flute will focus more on passive bonuses to your skills and debuffing monsters. Despite being among the daintiest of instruments, these flutes can help turn the tide of battle by lulling your enemies to sleep or decreasing the cost of your skills.
Pictured above is a screen shot of the Witch Doctor using a flute to play the lullaby song. The song has put the monsters ahead of him asleep, rendering them defenseless against the mongrels' attacks. You can see that the song that will pop-up on your screen after hitting the "M" key. Pressing the arrow keys in the correct order will execute the song. As mentioned, the greater the effect of the song, the more difficult the song will be to play. To make sure that it does not interrupt combat, no skill or instrument needs to be equipped. The player can quickly play the song and go right back to blasting their enemies.
Disclaimer: DiabloFans' Rumors are not the officially recognized positions of the staff, management, and/or administration of DiabloFans.
-
2
apples posted a message on ideal wife/husbandPosted in: Off-Topic
stop denying your sexuality, your boyfriend Jim is getting worried. -
6
Sixen posted a message on DiabloCast: Episode IAfter the success of Force's Purgatory Video, I mentioned that DiabloFans would be teaming up with Force for some collaboration work. As you may have noticed, he's been posting a bit more around out community as well. We would like to introduce you guys to DiabloCast, a podcast that will cover the news within the last week or so and some background/opinions on what's currently going on. Here's the topics for the first episode:Posted in: News & Announcements
- Magic Find and Skill Tiers
- Blizzard's "Anti-Modding" Stance: Another Look
- PvP Updates
- Diablo II S7 Length Poll
- Fifth Batch of Screenshots and Art
- Who is Your Favorite Character? (Poll)
- 20-Year Anniversary Update
-
1
Sixen posted a message on Diablo 3 PodcastPosted in: Backstage Archives (Pre-Release)
Bahaha. Dickard Cain. -
3
PhrozenDragon posted a message on Staff QuotesThis just had to be done, way too much awesome going on in the staff forums (and shoutbox) for us not to record some of it before it drowns in archives. Unfortunately, we can't share this with teh common board. This is just a beginning, and the only ones I remember right now, but I figure it's a work in progressPosted in: Backstage Archives (2013- Feb 2019)
Standalone Staff Quotes
Don
"But yes, incgamers could adopt the tagline "For whiny little kids, by whiny little kids, since 1997"."
when Incgamers trashed our interview of the Male DH announcement.
"Criticizing Blizzard --> totally fine.
Criticizing the economical system we live in --> totally fine.
Criticizing Blizzard BECAUSE OF the economical system we live in --> Err... what?"
outlining Flux's argument as to why Blizzard North was superior
"Feelings are irrelevant, for I am the Ban-tron 5000, the latest in inhumane automated moderators!"
showing the mod team how modding is done.
FingolfinGR
Whoever opened the door to 2008 please close it on the way out.
In response to a thread about the art direction created in 2011.
Mags
"I think he's going to be one of those benchmark members that we compare future ones to when we look back."
in reference to BarlowEnter and his very cryptic writing style.
"Please leave your sanity at the door and hang your dignity in the closet down the hall. If you would like a better position, simply deposit your soul in the trash bin on floor three and notice of your lack of life will earn you a near instant promotion."
welcoming Zero(ps) and Wingless to the team
Phrozen
"Stones can't do shit."
talking about the soulstones and why the Prime Evils needed bodies in D1 and D2.
Scyber
"Bashiok farted today!"
"What does it mean?"
"That Blizzard's full of shit!"
during the DiabloCast joking about people who overanalyze Bashiok's every action.
Solomir
I find the lore on your Wiki lacking, and since its mostly yourself who has edited it, I find you lacking.
when commenting on Leord's work over at diablowiki.net
Stormy
"Rainbow Warriors"
refering to people who flame D3's art style
Umpa
"Lol! She just...refuses to be wrong. I don't think I've ever met someone who REFUSES to EVER be wrong EVER."
talking about Equinox in the Shoutbox
Quote Chains
Helios, Siaynoq and Thasador
"as my butt hole tightened up everytime it was a close call."
Helios talking about what happens when he's close to dying while playing.
"I'm actually glad Helios mentioned that. Cause before when playing a video game and I was about to die, or my guy was about to fall off a narrow ledge, or whenever there was a moment like that, my butthole would also tighten up. Stimulus response, I suppose. But I could never get other people to admit that this happens to them too."
Siaynoq in response.
"Everyone who is a gamer should have already experienced the "Sphinktor Reflex Syndrom". Side effects include, muscle spasm in the glute region, involuntary muscle movements in the quads, abdominal, and arm regions when experiencing difficult game play, eyelidsnotclosingism, and more."
And Thasador commenting on the situation in general.
Apoc and Phrozen
"A wild Force appears!"
Apoc greeting Force to the team.
"Apoc used an Ultraball. It appeared to be caught!"
And PhrozenDragon continuing on the same track.
Don and DaeDae
"Flying is safe because the planes are serviced and monitored constantly and there is little to no chance of collision with air traffic control in place. The crew is also a non-issue because there is always 2-3 people that can fly the plane aboard. In most reasonable scenarios at least one is capable of flying the plane down to the nearest airport. Most air traffic accidents happen in the third world only because the planes are worn beyond their intended use and the security routines aren't as thorough. When flying in the western world, it's about as safe as it gets. Road safety is worse because a car can always break and it's not that impossible for a DUI-driver to hit you. You're more likely to contract a deadly disease than die in an air traffic accident. "
Don_Guillotine explaining to Umpa the dangers of flight.
"Don uses Wall of Text! It's super effective! Daemaro has fainted."
and Daemaro suffering ill effects because of it.
Force and Sixen
"i see nothing. and jeesus Zhuge, full thoughts in a shoutbox message. taking up a whole damn page with two word lines!
Force commening on zhuge's posting habits in the shoutbox.
"That's zhuge in a nutshell."
And Sixen replying.
Scyber and Winged
"I have internet again!!"
ScyberDragon after getting internet back after moving
"Welcome back to real life!"
and Winged congratulating him.
-
1
Jackzor posted a message on Gem MusingsWell its 6 gems with different effects in helmets, armors, and weapons.Posted in: Diablo III General Discussion -
8
Sixen posted a message on DiabloFans Presents the Male Demon HunterDiabloFans is proud and excited to give you all an exclusive first look at the Male Demon Hunter. We've been working with Blizzard recently to make this announcement as epic as it should be. To help us make this big announcement, Blizz has granted us an exclusive interview on the DH as a whole, with both Christian Lichtner (Art Director) and Jason Bender (Senior Designer), as well as a bunch of exclusive images to go along with it.Posted in: News & Announcements
That's right folks, the female Demon Hunter has finally found a companion. This announcement has been a long time coming; he was about ready sometime last month until he went back to the Animation Department for some further adjustments. Last week, Bashiok let the general public know that he was "pretty much ready to go," and now here he is, in all his glory. I know you're all excited, so without further ado, DiabloFans would like to present to you... the Male Demon Hunter!
DiabloFans: Did you have a quality assurance team of women to make sure that he's visually pleasing?
Christian Lichtner: Yeah, we actually sorta do because our team is made up of girls and guys, obviously, because every voice matters at Blizzard. We get a lot of feedback from all different artists on the team, and designers, and programmers, so everybody has a say in these things, especially when it comes to class design. It's so important to try to get classes that really appeal to a wide variety of fans, and the community itself. We want to make sure that we hit sort of different themes and also make sure that we are really in-line with the fantasy of each class. We have a ranged that isn't just ranged, it's more like ranged with a little twist to it. So we definitely do that, I know it sounds like a joke question, but actually we do. And yeah, the girls on the team definitely have very strong opinions on what they think works and what doesn't and it's very valuable to us.
DiabloFans: What were the major sources of inspiration for the looks of the male Demon Hunter?
Lichtner: We've actually gotten this question a few times in the past and it's hard to say. Obviously, a lot of stuff just finds its way into the design, in terms of: we're all fans, we play video games, we read comic books, we watch movies and TV shows, and even art books and stuff like that. I think ultimately, these things sort of find themselves into the designs in some way, shape, or another. But for the Demon Hunter, I think the most important thing was that it was a ranged class. As a result, we made the Male Demon Hunter a little bit more wiry, a little bit skinnier, maybe even a little bit more like Trent Reznor or Clint Eastwood type, like a badass who isn't that physical. In the end it goes back to gameplay too. We want to make sure it really reads correctly, like 'Hey, this is what the class is about' and we also want to make sure it reads very much in terms of [the fact that] it's a dual-wielded crossbow class, it's got the gadgets, so it's a little bit of Van Helsing/Kate Beckinsale in Underworld. But, those are really far-reaching starting points. Ultimately, we really strive to make something that maybe has a tone of its' own so that you don't necessarily point to something and say, 'Oh they got it from here or there.'
DiabloFans: As we've previously heard, the male Demon Hunter was sent to the animations department and slightly delayed. Can you elaborate on what exactly were you dissatisfied with?
Lichtner: That's actually a great question. I'll give you a little bit more background on this.. Obviously, every time we design classes, we really want to make sure that each class sort of fulfills a niche. What I mean by that is, I think I'm very pleased and very happy when people say maybe, 'Oh, my favorite is the Monk,' or ' my favorite is the Barb.' If not everybody agrees on necessarily which one is their favorite, then that is a good thing, because I feel like then we have done our job. Different people like different classes, for different reasons: it has a wide appeal. I feel that for the Demon Hunter, we really wanted it to be a dark class, a little on the edgier side. He's still a hero, obviously, but he's been hunting demons for so long and he has been so immersed in that world, he begins to take on some of their characteristics. So really, each class should have it's own feel and it really makes us happy when we realize that each class appeals to different people. One of our goals definitely is to make it so all classes appeal to different segments, or a variety of gamers, in that regard. For the Demon Hunter, the animations just came across a little silly early on. There was a lot of flavor and it looked really cool, but they just didn't quite mesh with the dark edginess of the character. Again, for us, this was a class where it would really sort of hearken back to maybe a little bit like the Necro, but really ultimately just much darker. We wanted a class that was very knowledgeable. They sort of just 'get it', they know a little bit more than everybody else, they know that the demons are coming upon us, and that there is this war brewing. We just needed animations that supported it, to be honest with you.
EDIT 2/18/11 - Lichtner: During our interview, we misunderstood the question regarding the demon hunter’s animations and wanted to clarify. We had just finished prepping the character for his big reveal on www.Diablo3.com, and in the course of doing so, had to make a lot of adjustments to account for the camera angle the website uses. That was an unusually tricky business!
Progress on the actual game character has been going very well. The Demonhunter has some of the coolest abilities we’ve created yet, and the character’s animations have been an important part of crafting the personality of our final hero. We can’t wait for you guys to see him in action.
DiabloFans: Moving on to the Demon Hunter in general, about how far in development is this class compared to the others?
Jason Bender: This class is coming in a bit later obviously, because we've been doing them in order to an extent because we can only do so much at one time. But, a lot of the skills are in and working, and we're testing synergies with them, and we're having a lot of fun doing that, and we're trying to find out what plays really well. At this point, a lot of this stuff is pretty far along, so we're able to play and spend a lot of time with the Demon Hunter, so we've been having fun for that reason.
DiabloFans: Will the Demon Hunter be in the back attacking from afar like the Wizard and the Witch Doctor, or will the Demon Hunter maybe have some moments up front with the Barbarian and the Monk?
Bender: The Demon Hunter has some things that are a little bit shorter range, [but] definitely the Demon Hunter is a long range one with the Wizard; the Witch Doctor is a kind of little more medium. So most of the time probably in the back, but because of the nature of their skill set -- they don't just have archery type of skills; they're not just all about dual-wielding crossbow pistols, right -- they have traps and mechanical things and gadgets. A lot of those gadgets tend to work when you're a little closer up, they're great for an escape. So the Demon Hunter has cool abilities that allow him to, when he's overwhelmed, he drops a trap and gets out of the way or leaves the combat one way or another. So what's cool about it is that it's kind of like the range of the Wizard with the agility of the Monk. So if you're really strategic and tactical, you're probably jumping in and out a lot. But obviously, the bow tends to be long ranged.
DiabloFans: Does the class have any melee skills/traits?
Bender: They're definitely focused on the bow weapon line, as far as their primary weapon is concerned with range, but their gadgets focus on a variety of ranges, so they do have things that are point-blank range. It's not so much a melee, like take out a hammer and hit something, it's much more like: drop a trap on the ground, spikes or something, and get out of the way, and then kite things into it, or block a door. So it's more about ground control than it is about melee.
DiabloFans: How will the traits affect these skills?
Bender: Well, we synergize things, so the skills are coming from two schools of thought: there's the idea of the Hatred skills, which is what we are calling that school, which is the aggressive, shooty things that dish out lots of damage, like multi-shot arrow that you saw at BlizzCon, versus the Discipline school of thought, which is more about preparations and traps, and getting ready, and being more deliberate. So, the traits back up both of those kind of schools, so if you like traps more, there are traits that back that up, if you like movement, there are traits to back that up, if you like just shooting and spamming damage, there are also traits for that. So as we play, it's a zeroed process finding out exactly where the magic is, we don't tend to put stuff on paper and never iterate. We iterate everything. We like to find magic and tune the traits and skills, to make those builds really frank.
DiabloFans: Will we see any familiar ranged attacks besides Multishot making a comeback? Maybe Guided Arrow?
Bender: Multishot isn't going to work quite the way it works in D2. We are definitely revisiting what we liked about the archery stuff in D2 and are trying to figure out what exactly that means for D3. What is the equivalence of our multi-shot? What is the equivalence of our Guided Arrow? We want to look at those and if they make sense, we integrate it into the [Demon Hunter] class. So we are definitely spending time scrutinizing those. There are a lot of fan favorites in there, a lot of stuff we love to play with, so we want to make sure they're represented, because as you know this our weapon-based ranged class and we have to make sure deliver on all the goodness we know can come from new things, and also integrating new versions of familiar ideas from Diablo 2.
DiabloFans: Will the Demon Hunter be using other elements in his ranged attacks other than fire? Or is this where the skill runes come into play?
Bender: I can tell you a little bit about the game-play side of it, and Christian can elaborate on the art inspiration. We feel like the Wizard is our more lightning, frost, fire, more energy based magic. The Demon Hunter is much more wicked and a little more typical, in that some of these things are gadgets, and what makes sense with gadgets? Sometimes blades, spikes, and flying metal, but he also has a great sense of what makes demons tick, and in the process of learning that, he gained some measure of mastery over walking the lines on things like shadow. So we tend to use fire because fire is pretty natural, it's naturally occurring, metal in spikes, and then shadow is a big part of it because that is something that's kind of a sort of magic, but it's more of a psuedo-demonic version of it that the Demon Hunter knows more about than the Wizard does.
Lichtner: Yeah, from an art point of view, we really are trying to support those elements. What I mean by that is we try to make each class and their skills and traits certain looks that differentiate them from other classes. If for no other reason than for PvP where you’ve got a certain class, out of the corner of your eye, you can tell that this is a Monk, or a Barb, or what not. Of course that gets really challenging once start you increasing the numbers of the skills, you can’t just make every skill red, or blue, or whatever for each class, you want some variety in that mix as well. We are definitely trying to make sure that those things are differentiated enough. So for the Demon Hunter for example, we are trying to have them all seem a little bit more towards darker looking things. Meaning whipping out the shadow magic or shadowy looking elemental sort of look, like no inkiness and sort of like a torn-paper look, or really aggressive zig-zaggy shapes for the glyphs and things like that... Dark purples, reds, sort of the stuff that you would associate with maybe more demoniacal things. That’s not to say that certain powers won’t have things that don’t necessarily go beyond that.
Bender: Yeah, if there’s a trap that looks like a dynamo and should shoot lightning, then we’ll use lightning. But it’s not like they’re fitted to call down the power of the clouds and thunder and storms, it’s more like, ‘this trap looks like it has a dynamo and should shock you,’ so it’s grounded in more material reality.
DiabloFans: Speaking of which, how are traps going to work in PvP? More specifically, can the other team see them?
Bender: Well yeah, traps are a term we use, but gadgets would be a more accurate term. If we drop something on the ground that shoots arrows out yeah, you’ll be able to see it, just like you can see the Wizard’s Hydra. There are some traps that do require a little more stealth, we’re playing with those and seeing how that stuff plays. We have to make a determination, just as you say, you’re right on target with that, is it fun to not see something on the ground and have their legs ripped off? A lot of cases the answer is no, but if you have the tools to negotiate that then it can be fun, but most of those traps are more gadgets that are deployed into the battlefield that monsters kind of ignore and stumble into, and players will run around. But that’s great, because forcing the player to decide whether they have to run through this trap full of spinning blades, or run around it and possibly into a Wizard’s Hydra is an interesting game play choice.
DiabloFans: Can you tell us about the more detailed workings of the Sentry skill?
Bender: So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works. I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry. Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.
DiabloFans: Are there plans to include any kind of a minion for the class, whether it be temporary or permanent?
Bender: We like the idea of a Demon Hunter having some sort of cool companion, right? But we’re not talking about exactly what that means for the class yet. But we definitely could see how awesome that is visually, and from the narrative of the character.
DiabloFans: What resource does the class use and how does it work?
Bender: The resource system specifically is still in development, but I can tell you a little bit more about what I mentioned before, which is the school of thought that backed up how the resources met the plan and how the character is meant to act. This character sort of has more duality and has a more unusual field in that the Demon Hunter is so personally obsessed with fighting demons that they almost can’t control themselves. But at the same time, like any good hunter or vigilante, they have to be deliberate so they don’t get themselves killed, because they are outnumbered and largely outgunned, so they have to be careful. So what we’ve done is taken a look at the Hatred side of things and said OK, what does an obsessed hunter do? Lots of damage, just out of control, burstiness that allows you to do long range burst damage and get out of trouble short range by willing yourself out of that situation with close ranged attacks. On the other side is the preparation and the knowledge that goes into hunting something without that outnumbers you a million to one. That’s the Discipline side of things, these are abilities that are a little more elaborate that you’ll generally use less often, so you really have to plan when you want to use these skills. So we can’t draw out the resource system in specific details but that is the theme you’re going to see.
DiabloFans: Earlier you were talking about how the Demon Hunter needs to look bad ass wielding dual-crossbows, will they be able to wield anything else? Like maybe a one-handed crossbow with a shield or just two crossbows?
Bender: They can use a two-handed crossbow, a two-handed bow, and we are looking into maybe the idea of them having a one-handed crossbow in one hand, and a quiver in the other for special ammo, or things like that. But they are definitely going to focus on ranged weapon based attack. They are not going to be necessarily shooting energy-type things like the Wizard and they are not going to be focusing on melee weapons either. There are some close-ranged style attacks built into their skills that invoke things like knives, but their focus is certainly on shooting arrows of every possible variety and turning demons into pin cushions.
DiabloFans: I thought that ammo was not going to make a comeback. There is going to be some sort of special quiver/ammo thing going on?
Bender: Certainly, there will not be hundreds of useless bolts lying around the floor you have to pick up. It is definitely not going to work like ammo back in D2. The Wizards have their orbs for example that give them attributes that are going to tend to be favorable toward the Wizard, you know not every time but there are class based items and we want to make sure that these class based items highlight what is cool about the class. It makes sense to us that if you are using a bow and you are a Demon Hunter and you spend all this time obsessing over how to kill demons, that you would have some sort of special ammunition. We want to give them ammunition that is going to give affixes that tend toward benefiting and synergizing with ranged weapon-based attacks.
DiabloFans: On to a little bit of lore side of things. Are we going to the Dreadlands, the Demon Hunter’s training camp?
Bender: We are not the best experts as far as lore goes so it is probably something we don’t necessarily want to delve into.
DiabloFans: Can you tell more of one of the most creative Demon Hunter skills that maybe you haven’t show us yet?
Bender: Well, we can’t get into specifics that we haven’t shown them yet. Keep an eye out on the difference between these two kinds of, aggressive versus operations based skills. That is the stuff that we will be highlighting a little more going forward.
DiabloFans: Are there any examples or any kind of other gadget based skills that the Demon Hunter might have to offer other than the sentry?
Bender: I think you saw some of those at BlizzCon but I don’t think they had runes yet so we have been focusing on a different ways to make those BlizzCon based skills runed, which of course... you know...[laughter] of course we are not going into that. But, regrettably I don’t have anything handy to get into detail about that front.
DiabloFans: Maybe a little bit more about runes... You were telling us about them earlier. How are they coming for the class as a whole?
Bender: Um...Great [laughter]. We got all this feedback from BlizzCon. You know, we had those kiosks there where you could give us feedback, right next to where you played Diablo. That kind of stuff we have been integrating into how the runes work. Another cool thing is that the runes have been benefiting really greatly from the fact that we have done the Barbarian and the Wizard and stuff like that. So we had some specially nifty ideas that we have been playing with. But, like I said, I can’t get into specifics, but I can tell you we like to mess with stuff like that. We like to take a basic idea of, the cool gadget and what is the core of the ability, and most runes heighten that core and other runes really break it into something really crazy and nutty. But a lot of the really cool nuttiness comes from gadgets.
DiabloFans: You may not be able to answer this question, but are we going to be able to see any kind of personal tragedies or maybe understand why the Demon Hunter wants to get revenge? Like you said before, this is the class that knows more about everything, they kind of have bad-assery in the sense that they want to kill lots of demons. Are we going to find out why?
Lichtner: We definitely made an effort in the game to focus a little bit more on the back stories of each of the classes and give you a little bit more meat to sink your teeth into. A lot of this back story and lore was already there in D2, it is just that we didn’t necessarily have the opportunity to tell it. Now is sort of the opportunity for us to delve into it a little further in the little opportunities or ways we can. I hope that answers your question.
Bender: I will elaborate on that a little bit. So, while I won’t say whether we are going to be getting into the specific tragedy of the specific Demon Hunter, because its also important to think theoretically, you want your Demon Hunter to be yours and mine to be mine. So we have to be different, a little bit, in our own heads so we can customize our characters and really think that they are our own. But when you play through the story you will be seeing more of the character, of each class, what they think about is going on and why they are here. Because, you know, there’s a war for Sanctuary going on. The Barbarians see it one way, the Barbarians have a rich history of fighting demons at war, and its a big deal for them, and they look at it as a test of strength and a big history of vengeance and all that. The Demon Hunters look at it in a different way. The character has been alone, who has been trying to convince the people the demons have been invading for forever and a lot of simple villagers just don’t really believe these fairy tales. So, their perspective is different and we are giving the characters opportunity to give their perspective on the story every place there is. So the places will be different for classes and it will color the way the story plays out.
DiabloFans: Maybe to just expand a bit, is there going to be any other Non-PC Demon Hunters that we may see hanging around the wilderness?
Bender: Well, generally speaking, we do what we can to try to bring the world to life, now that we have better tools to do so. That’s one cool thing about Diablo III, we can bring in more NPC’s, we can highlight the world in a whole new life, so there will be characters that you run into in the world that tell you a little bit more about what’s going on, but I don’t want to give you any spoilers, so you can see it for yourself because it’s pretty good stuff..
DiabloFans: Now that the Male Demon Hunter is here, is there anything other than the beta to wait for over the next few months?
Bender: [crickets]... [laughter]... We are hoping that you’re looking forward to playing it at some point. Basically, we want to get it as ready as we can so you guys can give us your opinion and play more of it.
Before closing up, a few comments about the looks of the Male DH that we can deduct from this concept alone are in place. We think the concept was successfully in tune with the female version of the character. They both read very well in that they belong to the same group of individuals. It's a shame we didn't get a view of his face, but we think we will catch a glimpse of that in the upcoming months. We also think the hand and shoulder blades really look nasty, wonder how well they translated into 3D-models... Something else to take note of is the Male's double-quivers, showing that he may wander around for long periods of time, and requires a bit more stocking up of ammo.
Based on these responses, I think we can get an even better feel on the Demon Hunter entirely, especially now that we kind of have a better sense of their art direction. If anyone is interested in the other exclusive images we were given, you can find them at the bottom of the Demon Hunter's wiki page. I'd like to give a big thanks to both Christian and Jason for answering all of our questions, as well as Bashiok and Ryan from the PR Department for setting this all up. I hope you all had as much fun reading through this as we did conducting it.
-
1
Varquynne_636907 posted a message on The Diablo 3 that never was...Posted in: Diablo III General DiscussionQuote from Don_guillotine
Quote from Umpa65
How do we know this is real? Maybe I skimmed but I saw nothing official confirming this.
The fact that they've not been yet denied by any of the people affiliated with the production speaks in favor of their legitimacy.
They're quite dubious yes, but until they're officially proclaimed fake, I think they hold a certain (low) level of legitimacy.
Here's a comparison I put together of the concept art portrayed in Deckard Cain's journal and the screenshots posted by Kotaku. I think it's safe to bump it up from low to medium legitimacy.
- To post a comment, please login or register a new account.
1
you fail miserably understanding my logic because you're blindly supporting yours.
What i'm saying is that:
1) whoever is whining about it has no reason to, because he has internet. The people that want to play LAN because they cant afford/get access to a connection cant say a thing.
After making that clear, we should start questioning the reason they keep asking for LAN.
It was the only way to pirate the game yet still be able to play multiplayer. If you care about Singleplayer only you dont need LAN anyway.
2) When you play LAN one of the computers connected acts as a server. That alone gives enough information to experienced hackers about the data flow of the game to the official servers, making the way easier to hacking them.
Weird how no private server in WoW works right, eh? And its 4 years old already.
That last comment about my logic and how Blizzard shouldnt make games like Diablo is completely crap and without sense at all. From my comment you understood that? You're either stupid or too drunk to understand what i'm saying.
I was always for a free multiplayer part, but i dont want the exact same thing as i had in Diablo 2. I want more. That doesnt mean i want to pay monthly for it, I just want at least the security i had (and still have) in WoW. And the possibility to save myself from spammers or any kind of idiots who spoil the game (through bots, hacks and anything else that isnt supposed to be in the game behavior wise).
that you understood from talking to a few kids in a forum and from your limitless marketing experience, no doubt.
Its very obvious there isnt anything that points in that direction.
You know how battle.net was kept alive that long? Because it had people on it. And mostly because of Starcraft and Warcraft 3 (regular too but mostly DotA). The more people on the servers the more income they can have from advertising (the little banner on top, yeah), thus keeping the service free without having problems with the server maintenance.
Now, if LAN helps people abuse any security holes on the system and hack/cheat on closed realms, that would definitely shoo people from playing. Remember how during the time of serious duping the game was unplayable?
Probably not, as i remember you didnt play or like Diablo 2.
anyway, the thing is that the ones that would pirate the game, will do it again anyway. Keeping LAN off will make it impossible for them to play the game with others but it will also help keep the secutiry of the closed realms intact.
1
i have never seen New York either, so unless i see it with my own eyes i dont need to believe that city exists.
kinda silly thing to say i know, but you get my point.
theres reason enough to make us believe of the "aliens" existance. Dont immediately think of little green men that travel through space and abduct us just to perform tests on us. Think of life in another planet, just like there is on our planet. Are there evidence for anyone to believe there's life on Earth? Not really, unless you live here
1
that statement has no point at all.
none of us (that apparently agree with the current looks) have said that we dont care or that it doesnt look like Diablo.
It looks like Diablo, it feels like Diablo. Hell, it's even called Diablo!
isnt it Diablo? IT IS! ITS CALLED EVOLUTION! Things change. Like it or not, it doesnt matter. What matters is that from what we get to see we're getting a great sequel to Diablo II.
If you dont like it make a mod of Diablo 2 and play there. Really, i'm tired of all the whining and complaining for nothing.
and yes, we would care if it changed to what those completely crap "how it is and how it should be" pictures. Having a boring game that makes it hard on your eyes isnt the thing i wish to have for Diablo 3.
1
1
thats the same everywhere i'm afraid. u have to search to find people that are willing to listen or "lead" the conversation in a way where they have to listen too. What i usually do is letting them talk first. It doesnt really matter who talks first in a debate. Its more important who talks last