Armor Dyes
In Diablo 2 no system existed to let personalize the look of your armor. In fact visually speaking, the only factor that could change your armor's appearance was placing a gem into a socket, to which the outcome wasn't always very appealing.
Armor Dyes, with the buzzword "customization" in mind what better way to personalize your character than to color each armor piece individually. Armor Dyes are items acquired through crafting, buying, or from drops. What supplies needed for crafting them, the rarity of a vendor selling them, and the drop rate of the dyes have yet to be spoken about officially.
The dyes are represented by a rather suiting vile of dye in your inventory, as seen in the pictures to the left and right. Each dye will also have some flavor text describing its existence in the world. Also, it seems dyes will have to be activated via right click, than placed in an armor slot via left click. This will help prevent accidentally dropping your dye into a piece of armor.
It's clear Blizzard brought this system up to par as a viable way to extensively personalize your character through coloring each separate piece of armor. Though they may not just be limited to colors.. More on this later.
As debuted in the 2010 Crafting Sanctuary Blizzcon Panel, Christian Lichtner talks about how the system is here to maximize the level of customization available to the player. Using the Wizard as an example, he touches on how some color dyes will be more rare than others. He uses crimson red as an example of one of the more rare Armor Dyes.
Advance the video to 5:21 for discussion on Armor Dyes
A better look at the line up of Female Wizards sporting different color Armor Dyes
Armor Dyes may not be just limited to colors though, as Magistrate and I got some interesting Twitter responses on this topic.
Official Blizzard Quote:
Magistrate17 - @Diablo Will any of the dies change anything more than color? Like, apply metallic effects, per se? Or something like textures, like rust?
Diablo - @Magistrate17 What will end up in the final game is still a bit unknown, but we have toyed around with some interesting dye effects.
MultiKillGaming - @Diablo Did we see all the armor dye colors at Blizzcon?
Diablo - @MultiKillGaming No. Most, but not all.
The possibility for special effect Armor Dyes isn't out of the question. We saw must of the dyes at Blizzcon, but not all.
The future of Armor Dyes is not certain though. Not long before Blizzcon Bashiok commented on how the current system isn't set in stone. With the recent cut of the Talisman, Bashiok's words on this shouldn't be disregarded.
Official Blizzard Quote:
I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.
Q u o t e:
Bashiok, will the dyes be used solely on individual armor pieces or will there be patterns that change the entire scheme of the character's attire as well?
There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).
The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.
One thing is for sure, Armor Dyes will be yet another valuable way to customize your character in the world of Sanctuary.
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I guess we'll worry when the beta announcement is made and will come up with a solution later.
Giving keys to people who did some work with the wiki could possibly be a fair way to award people contributing to the community, but we haven't really discussed it just yet.
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To remove exactly this kind of approach to boss encounters they removed the Town Portals. They said (and i very much agree) that a "challenging boss" in Diablo 2 was a boss with loads of hit points and almost instant kill abilities that had the player drink loads of potions, stack up life leech and escape to town for refills. That's not how bosses are supposed to work and that's not how bosses will be in Diablo 3. We'll have to use some sort of tactic, avoid the special abilities and use health globes (potions are on a cooldown so 1-2 per boss fight at maximum) when they're most effective.
With a static outdoor world, we shouldn't have any trouble to find the Waypoints quickly. That's one of the things i'm not really worried about. Again, about having to kill hordes of monsters... using some sort of tactic will do wonders. And if we're too low on health, we can always run to the previous Waypoint or pop a potion to kill the monsters we have ahead.
I also think you can call Diablo any game that... has Diablo as a lore character. Even a RTS in Sanctuary with Nephalem, High Heavens and Burning Hells as factions would be Diablo. Well, at least to me. :cool:
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Yes you do. Less glow on the lower elemental damage, far more on the higher damage enchants.
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If there was to be a medieval CoD i don't think they'd add fantasy stuff (magic etc), just the regular weaponry, maybe mounted fighting and siege weapons (catapult/balista). Would be a decent change, can't think of a medieval FPS (only Might & Magic that was fantasy FPS).
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Couldn't resist!
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home movies count? cause i made some of those already
anyways, it seems we have to perma-ban both. permanently this time so they (and others in the forum) will get the message that we aren't simply fooling around!
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this.
now the fact that they are talking about a beta is encouraging. but we shouldn't get too excited before they talk about "when" there's going to be one.