You would be better off addressing this on the official forums, as this is a fan site and while Blizzard has visibility of it - I imagine it is less in comparison.
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May 19, 2016Posted in: Diablo III General Discussion
Yes. Paragon xp rises dramatically after the 550ish mark: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/130338-paragon-10000
It would have taken you all of three minutes to look up a calculator, versus telling me I'm wrong and looking foolish in the process.
Edit: As smetson surmised, I am speaking about your sum of xp. The paragon experience of 600 levels plus the paragon experience of 298 levels gives you an additional 14 levels beyond your 600 paragon xp, based on the xp requirement per paragon level.
May 19, 2016Posted in: Diablo III General Discussion
Maybe you should just stop playing then.
It's kind of an obvious reply, but why should the people who still find any sort of enjoyment out of the game, even though it does not mirror your level of enthusiasm, go without?
My question to you: Are you still playing the game? If so, maybe it's time to stop. I ask because just looking at your armory, you only have 298 paragon levels combined across your account - add in the 600 you earned on console in your signature and that would you at just under 700 paragon levels. That's average. From the way you explain it, you sound like a hardened vet with multiple thousands of paragon levels who is just burnt out. Maybe this just isn't the game for you, and that's fine - but don't try to ruin the experience for others.
Jan 24, 2016Posted in: Off-Topic
The issue is that it's not. I genuinely enjoy the game, but find that I have to stop playing it about as often as I stop playing Diablo for the same reasons. I will give credit to Marvel Heroes on two major aspects: Hero Diversity and the Hero Power Synergy System. That being said, there is still so much that the game lacks, or is still improving on that Diablo has already done. I'm not sure about all of you, but I feel like most ARPG's should be taking note from one another regarding quality of life changes.
One of my major gripes in Marvel Heroes is the crafting system - it is complete garbage. Yes they are fixing it, but they are only not getting around to addressing it as an issue. As it stands you have 7 (or 8?) tiers of four unique crafting materials, all of which you end up needing to use. You can break down the highest tier to gain lower tiers, and combine lower tiers to gain higher. The crafting system itself is not intuitive, you need to place everything in the crafting window versus the game realizing that you have the required materials in your stash or inventory.
The end-game is pretty limited. Recently they came out with the danger room, which I suppose can be best equated to Maps from Path of Exile, but the issue is that the tuning is drastically over or undertuned - there is absolutely no middle ground. Aside from that you have a few raids to choose from and no real end game beyond that. Omega leveling (a far more advanced paragon system) still feels very limited.
The game has definitely come a long way, and it feels like it is making strides every time I pick it back up - but it is a long shot away from 'changing the arpg genre' in any way.
Oct 29, 2015Posted in: Diablo III General Discussion
Some people aren't happy with simply being miserable, so they need to attempt to make people as miserable as they are.
If you feel that the game is dead, then why on earth are you on a diablo message board posting as such. You have added nothing to the conversation - and are just being a downer. If you do not enjoy this game any more - then why try to ruin it for other people that do still enjoy playing.
Nov 21, 2014Posted in: Diablo III General Discussion
Could not agree with this point more. A track record of visually beautiful but mechanically awful games that have come out of Korea has proven that really what beats all is gameplay/story when it comes down to it.
Quote from Bagstone
3) After over 20 years of playing computer games I've noticed (well, not just recently but a long time ago) that my favorite games were never the ones with superior graphics, but those that kept me engaged in terms of mechanics, depth, story, atmosphere, gameplay. For example, Fallout (1+2) is probably my all-time favorite game - although it looked like "shit" from day 1 and got bad ratings because its graphics were not superior. For me, the atmosphere of this game is unmatched. Same applies to D2 that some people still play today. If graphics are your only "selling point", your game is obsolete and forgotten in one year due to the rapid technological development.
TL;DR: No, thanks.
Oct 5, 2014I'm glad he's done, but I'm not holding my breath on him "quitting" - as he has pulled that before. He got scared before when there was legal action going on against other things that were against the TOS. The developer of TH is incredibly pretentious and has a giant ego - he went as far as to say that his mod could not possibly be hacked or reverse-engineered and this is his defense when he was proven wrong.Posted in: Diablo III General Discussion
Taking your toys and going home...
Sep 4, 2014Posted in: Diablo III General Discussion
I agree with you fully. I think that given the (now) old style of RoRG farming, it was very poorly thought out. That ring is a mandatory item for the majority of classes and builds, having it be so highly left up to being so very random from one specific thing is crazy. I haven't farmed as many bounties as others, but I believe I have farmed about 500-550 bounties now (between 100-110 caches so far) and have not seen a ring drop.Quote from shaggyThey had to do it. RoRG + Seasons => frustration.
Sure some people enjoy farming RoRG, but getting shoehorned into doing it once per character per season just wasn't a winning formula with the current drop rates. I'm not a big fan of the huge drop rates, but as far as I'm concerned, it's a necessary evil as the alternative is significantly worse. On the upside it makes attaining certain items (Illusory Boots, I am looking squarely at you) much more reasonable... and that's a good thing.
5 T6 caches, 5 legendaries so far
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