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    posted a message on Demon Hunter Spreadsheet
    I was writing a text that was already 9 pages long and i hadn't covered half of what i covered in the spreadsheet, so, yes, that is why i used the google spreadsheet. It makes the reading a lot easier.



    "If you have Emimei's Duffel, they have no delay on exploding, however giving the other options for quivers and skill combinations, it's still not worth it"



    I knew about it but the point is to improve the skill alone, not need an item to make it that way. That quiver isn't worth a slot, besides, end-game Demon Hunter doesn't involve primary skills (in most cases), so Bolas would merely be a progression skill.



    "20 hate is low (multi is 25)"



    20 Hatred is high considering what the skill does and the damage output. Multishot costs 25 but is one of the most effective skills, Penetration costs 20 and sucks.



    " I don't understand what you mean by 180 degree to cover an area, they are activated by proximity in 360 degrees"



    It means that, when used, Caltrops would cover a 180º area in front of you. It would be like a semi-circle.



    "NS: It wont go back. It was too op and basically if you did it right, gave you permanent SS."



    Maybe you didn't read the entire spreadsheet, but i covered this... i said that SS was nerfed and you can't have perma SS anymore even with Night Stalker, so why change the mechanic of Night Stalker?



    And i didn't suggest to just make it back to the way it was, i suggested a nerfed version of that same mechanic.

    "Single out: If the radius is reduced it would be TOO good,"

    I mean to reduce it a little, not a lot.

    "Build variety is better when you have more items and sets that encompass more skills and the skills them self's are options and not requirements."

    That is my point.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Spreadsheet
    Thanks for this! Now it's "Increase Crit Chance by 1% for every sec you hit a Critical hit. This effect stacks up to 30 times and lasts 1 second."



    I most likely was writing the "possible suggestion" but forgot to finish it and jumped to the next skill/item/subject.



    This would basically be a Greater Rift passive for Demon Hunters. But this class already is the highest damager... so i guess 0 chance it will be implemented.

    Edit: This topic had a reasonable amount of views so i guess i'll start working on a general game issues.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Spreadsheet
    So, no replies? wow...
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Spreadsheet
    Hi everyone, today i come here with something that may be useful to everyone. I took my time and made a Demon Hunter spreadsheet with what i think to be all the issues regarding the class along with possible solutions + some suggestions.



    Some feedback would be appreciated and if people like it i think i'll create another one, regarding general game issues and philosophy.



    Enjoy (or not):



    https://docs.google.com/spreadsheets/d/1ErScj2gRSLT5Xvmifqy3lMtJDRdGNmsOhN8e0Ii5UKM/edit#gid=0
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Buying D3 on PS Store
    Hi everyone. So, I'm from Brazil and when I bought console vanilla D3 I bought the disc version from a local retailer. That sucked because there wasn't the possibility of changing the language from Brazilian Portuguese to English. I'm going to Buy D3 UEE to play on PS4 but I definitely don't want to play it in Portuguese. My question is, if you buy the digital version of D3 from the PlayStation Store, can you change the language of the game?
    Posted in: Diablo III General Discussion
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