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    posted a message on Woh Spec 2.0
    Quote from Jaetch

    Black Hole's bonus kicks in as soon as mobs get pulled (unit displacement). Monks complain about Black Hole only when their Cyclone gets messed up. If there is a wizard with Black Hole in a team game with a pull monk, Black Hole is supposed to be cast after the monk Cyclones in the mobs. Black Hole can then keep the mobs in generally the same location. Players who have poor positioning and poor targeting skills tend to mess this up. Same applies to WD's Piranhado.



    Occasionally (but not always), mobs caught in Black Hole will be stuck with 1 HP before death. However, a good monk that Palms every target usually doesn't suffer performance loss from Black Hole. Because as soon as the mobs fall out of Black Hole with their 1 HP, as long as EP is still active there, they will still explode (but this comes down to timing). Things tend to go poorly when monks fail to Palm as many targets as they can. Same concept with Jade doctors. Many complain about failed Harvests when it's oftentimes their own fault for not spamming enough Haunt on the targets on screen or when they Harvest too early and Locust Swarm fails to jump to additional targets. Bottom line is that it comes down to timing and in games with both Jade doctors and pull monks, I'd Black Hole first so the debuff is applied and then the others can go in and do their thing while the debuff is active. Otherwise Black Hole is saved for mopping up elite affixes (Event Horizon).



    Sustained damage takes a back seat in most group games. Solo it's a different story, as well as Greater Rifts (in which case it's highly unlikely you'd run a melee spec). In group games, it's all about frontloading damage and moving on to the next cluster of mobs.



    That's why when looking at the setup and skill selections, this spec will play well and will be very fun. However, the downside to that is a cost in overall damage output.

    I appreciate you feedback. I always held back on the black hole cause they always complained about it. I do run with it when solo. I will venture back into it in 2.1 considering that EP falls off for monks anyway. I also thought that strongarms didnt stack because I always ran with EP monks and Jade WD and i thought the damage increase was just due to pirana debuff, strongarms, and inner sanctuary. You are positive it does stack ?

    Quote from Horazon99

    The idea is good. And seems fun enough to play.

    I like arcane alot and i have really strong arcane gear, i hope somehow arcane get some set support or something crazy, because right now am preparing for going fire for 2.1, since i only want to play what is best.

    1. Am little concern about you mitigation. Do you have unity combination? Do you have string of ears our another waist?
    Raiziel just is not fun.

    2. Neck and mitigation. Arcane got a big disadvantage compared to other builds, because we get so strong damage from moonlight ward, and its get buffed to 40 % in 2.1. That we gimp our dps using a immune neckless. Since top Wizards on leaderboards atm got the neckless immune to electrify. I think with the new lendary gems and changes in final 2.1 with life on hit, arcane might have a chance and still using moonlight ward.


    3. again if you having fun playing arcane. But if you really want to stay on top in 2.1 in the current version. Go fire.
    For solo I change to unity and swap out spectral blades into blackhole event horizon also dont need string of ears atm cause between the freeze, stuns, taunts they arent given much chance to 1 shot me. I dont solo much anymore though just because i prefer having quick rifts so i run with ep monks and jade wd for the most part. I suppose the build caters to them as well. As far as immunity i do have all the amulets to deal with the elements with the exception of the fire one. While that doesnt help for greater rifts i do swap to do during normal rifts. I have yet to find the right element immunity. As for staying on top that definitely is everyones goal and while I have strong arcane items I did run fire for the most part of my time running with wand of woh so I also have very strong fire items. I will run both elements and most definitely play around with cold and lightning as it comes :).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Woh Spec 2.0
    Quote from Jaetch

    If you're going for the burst route, then you won't be using additional CC, especially when such CC is RNG based (5% from Ice Blades and only against targets already chilled) and especially in group games. On live, I already use Unleashed, but my "primary" is Arcane Torrent - Disruption for the additional 15% debuff on mobs. Yes, you need better resource management, but the damage is far superior. In addition, your gearing strategy may net you more CDR for smoother EB transition, but you give up 30% extra damage from the lack of Strongarm, which can stack with other Strongarms in group games. In live, it's already common to see Unleashed hit for 100-120M with Harrington and that number goes way higher in 2.1.



    The Torrent-Woh playstyle continues in 2.1 in the form of the lightning with what I mentioned in my previous post, Static Discharge and Flash.

    Correct me if im wrong but when something is under blackhole yes it procs the strongarms buff but nothing else can be added to it until the effects of blackhole is down. I noticed this when i ran with ep monks and jade doctors when running with strongarms and blackhole their buffs / debuffs did not apply until the mobs were off blackhole. It was especially a disadvantage when there was an ep monk because of the blackhole hold would keep anything about to die in the air til blackhole was over which in some cases when there was explosive palm applied it would not trigger. The innitial hit from spectral blades chill units and while it is a pretty low rng the freeze still happens quite frequently with the use of images. While this isnt an important primary like Arcane Torrent | Disruption the DPS average doesnt lay out more consistantly vs when you have to fight to balance the resource management? I could be wrong but when I delved into arcane torrent as a primary I wasnt as satisfied when i was fighting to have resource and arcane torrent doesnt proc life on hit so well. I felt like i couldnt just dive in without the worry of dying or running out of resource. Maybe I didnt have the right resource gear to supplement things? but i did run with same gear as what I had except drop the borns for tals armor/ off hand with apoc / cdr / explosive % Aug shoulders / helm and strong arms.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Woh Spec 2.0
    Quote fromJaetch
    Blizzard needs to start incorporating some multielement supporting items. Right now it's just not that great of an idea to run multiple elemental forms of damage. It's an issue that 4-piece Tal users face. Unless you're just trying to have some fun (because that's the most important thing), then more power to you.



    However, strength is in focusing on a single element with support spells to handle defense and CC. And like RasAlgethi pointed out, in the PTR's current state, fire is king by a LONG shot. Arcane is also sinking away to lightning and lightning is stepping up to second place (AT - Static Discharge and EB - Flash).

    Quote fromRasAlgethi24
    Not a bad spec. I've tested a bunch of builds on the ptr but unfortunately with Firebird's set it pigeon holes everyone into fire builds. You just cant compete with the additional damage from firebirds.



    I totally agree fire is where its at with the firebirds rework. Theres no doubt ill spec one of my wizards into it. This build is primarily arcane though Jaetch :). The cold spells only support to increase the damamage/cc and further keep the buffs going for everyone in the group. While this build wont compare to firebirds it does work well the dps it gives. In 2.1 the arcane blast go for about 75-100m per hit full buffed :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Woh Spec 2.0
    Hello everyone been a long time lurker and would like to be a little more proactive with the community. I have been fortunate to get a Wand of Woh during the first week of ROS. While it wasn't my immediate weapon at that very moment due to getting familiar with the expansion I did end up getting around to utilizing it after getting some plans like Captain Crimson and Borns sets. I have been running Woh Spec since about the 2nd - 3rd week of ROS and have enjoyed it immensely. Some may complain that nothing compares to CM Wizard builds but I honestly love the diversity wizards and all the other classes now have. With that said I don't claim that this or any build is better then others and I do appreciate feed back weather it is good or bad. Alright lets get started shall we?

    I have gone from the typical Fire Woh Spec to Arcane Woh Spec. With 2.1 currently in PTR phase they have included some buffs to arcane explosive blast as we as including lightning and cold explosive blast. There is definitely diversity with the four elements available for Woh Spec and it'll be interesting what comes of it. I will make it a project to have a build T6 viable for fire, arcane, cold, and light Woh Spec. For now I only have Fire and Arcane. I will do my best to give detail descriptions on why each skill and passive is important for each build and while I may feel these are perfect I am open to feedback.

    Woh Specs:


    Energy/WaterBending (ArcaneandIce)
    This is my current build that I run in 2.0 and with the buff that it will receive in 2.1 the overall damage will be promising.


    • Explosive Blast | Unleashed Rune: This will be the main spender. Currently in 2.0 this rune gives a 970% weapon damage. In 2.1 it will change to 1485% weapon damage.
    • Frost Nova | Bone Chill Rune: Frost Nova in general is a great CC and is very hard to not include in any of the Woh specs. This particular build I choose to rune with Bone Chill Rune for the 33% increased damage while chilled or frozen. This damage buff also applies for your party which is a great group contribution. Some will argue that its better to go for cold snap for quicker repetition of freeze but I will cover in the next skill that if done right you will still get pretty awesome cc hold with Bone Chill.
    • Mirror Image | Duplicates Rune: Duplicates is very key to keeping your CC for this Woh Spec. Whatever skills you use to attack your images will imitate those very skills and with duplicate rune your are able to cast 4 additional Frost Nova | Bone Chill Runes. Your images have a certain area that it covers but it does widen your field for casting Frost Nova. Keep in mind your images don't copy any passives your items may have from what I've observed due to their explosive blast only going off once. The key role illusions are for is to widen your field to cast Frost Nova and to increase your freeze 5x. With Illusionist as your passive you have the opportunity to have a reset for this skill which allows you to almost always keep freezing.
    • Energy Armor | Prismatic Armor Rune: To keep this simple I choose this due to having more toughness in armor and all res. If you feel confident with your survivability you can switch it to Pinpoint Barrier Rune for extra damage. Overall I feel the toughness is more valuable then the slight dps but take your pick with the armors.
    • Left Click Spectral Blades | Ice Blades: I choose this skill given that I won't rune Mirrorball as my off hand and feel that the extra opportunity to freeze mobs and synerygize very well with Frost Nova | Bone Chill. The proc for life on hit is pretty well with spectral blades as well so having paragons in life per hit helps with your survivability.
    • Right Click Teleport | Calamity Rune: You will need a good Cosmic Strand off hand to pull this off. For those that aren't aware Cosmic Strand is a craftable off hand and the key thing about this off hand is the passive that is included in this off hand which is to give Worm Hole Rune to any teleport used. You can take two approaches defensive or offensive. Defensively speaking you can choose Teleport | Safe Passage Rune which will give you a damage reduce of 25% each time you teleport. Offensively speaking you can choose Teleport | Calamity Rune which offers you a 175% weapon damage wave of force as well as a 1 second stun after each teleport. Depending on how I feel I do switch between the runes. Most of the time having the 1 sec stun does have more value in group farming. Another great synergy perk is since we are running Illusionist Passive just like Mirror Images Resets your teleport will reset as well when procced. Essentially you can teleport and stun almost always given the situation presented.
    Passives:


    • Audacity: With the exception of 1 of the explosive blast runes they basically cover a 12 yard radius. Audacity increases damage within a 15 yard radius by 15%. Very essential for Woh Spec when optimizing damage.
    • Evocation: Cooldown Reduction is very important given the skills that are going to be used. You want to get as much as possible without losing to much dps to keep freezing, exploding, teleporting, and to cast illusions.
    • Illusionist: This passive is crucial if you want to perma freeze/stun with this build. When hit for 15% of your maximum hp your Teleport and Mirror Images are reset. You are basically able to recast them to continue freezing and stunning.
    • Blur: Woh Spec will always put you right in the heat of any fight. Having 17% extra damage reduction does go a long way so don't ignore this passive.
    2.0 Woh Spec Itemization
    There will be a link at the bottom to my profile but incase someone wants a rune down on the items ill briefly cover it.


    • Wand of Woh: I don't think I need to go into to much detail here :).
    • Moonlight Ward Amulet: This is the best in slot for amulet when it comes to arcane especially with 2.1 buff which boost the arcane % to 40%. The orbitals are pretty nice considering you will always be within 15 yards of what you attack. Between explosive blast and spectral blades your orbitals will proc almost always keeping you with the maximum amount orbiting around you. Each of these orbitals hit for about 3-5m with my current items in 2.0. I havent gotten a general number in 2.1 yet.
    • Royal Ring of Grandeur Ring : Very key to fully receive all 3 of the set bonuses.
    • Stone of Jordan Ring: Needs to be arcane.
    • Harringtons Belt: Currently best in slot belt in 2.0. No decisions for 2.1 yet
    • Gloves: Your open to any gloves with this build so long as it has main stat/ cc/ chd/ cdr. I don't prioritize Gloves of Worship because of how useless it will be in 2.1 Greater Rifts. This is open to whatever you feel is useful for you.
    • Born Priviledge Set: The set bonus for CDR is why this set is very important. It also provides a nice boost to your hp :). Fully optimized your shoulders main stat/vit/cdr/explosive blast % and armor should have main stat/vit/explosive blast %/ 3 sockets.
    • Captain Crimson Set: The set bonus for CDR is why this set is very important as well. Provides a slight increase to res but overall you want as much CDR. Fully Optimized your boots should have main stat/vit/armor/all res and pants should have main stat/vit/2 sockets/ armor or all res (your choice with the last option.
    • Aughlid's Spike Set: This set is very helpful when scaling into T6. The damage reduction and damage increase towards elites is very important. Fully optimized your helm should have main stat/ vit/ socket/ cc and your bracers should have % elemental/ main stat/ vit/ cc.
    • Cosmic Strand Offhand: This offhand is pretty crucial for this build due to the passive it offers but getting the right stats is the biggest challenge when making this. You want main stat/ % explosive blast/cdr/cc.
    http://us.battle.net/d3/en/profile/Xzero-1176/hero/33012654
    I haven't made any videos yet but I do stream every evening for the most part. I do enjoy interaction with the community and if you have the time drop by my stream sometime. I appreciate any support and look forward to seeing what you guys feel about this build. www.twitch.tv/xzero20
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New computer build lags in d3 ros..
    do you only have 1 ram stick? If so its usually better to have 2 x 4gb then just 1 x 8gb ram to split the workload. I had this issue the other week. I was checking if my old 8gb ripjaw 1600 ram stick was still working cause i wanted to sell it and i took out the 32gb of ram i had to test it. It worked but playing diablo 3 and streaming i was getting choppiness. Upon further research i found out that have 2 sets of ram is better then just 1.
    Posted in: Technical Support
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