- I think that PvP in Diablo 3, if it exists outside of what it did in Diablo 2, could not exist like PvP in WoW.
- Arenas will not work because Diablo is a much faster paced game, and the lack of healing type classes will make games go much too quickly.
- I think the best system would actually mimic something like Halo 3, or other first person shooters. Specifically I think a deathmath play style would be extremely fun in an game like Diablo. Each team (or player if it is ffa) will spawn, and the winner is not determined by the last team (person) standing, but rather most kills obtained, or most kills when the timer expires. Of course players could respawn, powerups items could potentially respawn ect.
- I believe this is the system that would work most for the Diablo universe because Diablo has always been a game that is fast paced, and combat is over extremely quickly. It does not take a long time sink to get on and find a match, and the matches don't have to last very long. People can play in sessions of under an hour and feel like they did something meaningful.
- Teams (players) should then be able to go up or down in rank (level, think again Halo style, or even WC3 style), and get matched against people of their own level.
- Rewards can and should exist. However, the rewards should be purely cosmetic, or trivial at best. Immortalized in ladder lists, a special pet (if pets exist), titles ect. However, nothing that would make people "grind" for pvp gear or such.
- Of course other game variants could work in this system including king of the hill, territories, capture the flag, ect.
- First, a currency should exist.
- If said currency does exist, I propose a system that is sort of like a "Market". This would exist by players (or possibly guilds) buying a space in a designated area or something similar. You can then place items in a storage place, maybe under an NPC like character, and set a price for your items. This npc or whatever can be interacted like a normal NPC, and anyone and everyone can shop there.
- The Stands should stay up when the person logs off. Maybe items can be placed on a counter or something, where youc an visibly display a certain amount of items (of course costing $).
- Taxes or moneysinks could be added.
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I absolutely love the MF aspect of Diablo 2. However, I see where you are coming from, and especially #2 intrigues me as something really cool that could be implemented. Because of the randomness of item drops, MFing will always be in the game I think, and giving a bonus for chain kills would be a really cool and fun way to go at the problem of the repetetive farming aspect of it.
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I will create a Wizard.
My brother will create a Barbarian.
My best friend is undetermined at the moment, but we don't want to have to compete with gear much.
Playing private games we will start out and get through the game as quick as possible on softcore.
As soon as we unlock hardcore, we will all reroll on hardcore. As soon as we get to a decent level, we will begin our quest for the top. My best friend will play the economy, he is a master of it, while my brother and I magic find.
It is destined to be a night/week of unimaginable laughter, fun, and god-like music.
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I quit about a month and a half ago with the pretense that I would start back up in WOTLK. Don't know though, now that it is coming up maybe I won't. I think I finally beat the addiction :D.
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Edit: I just noticed... what if I would want say 55 to be the max level? There isn't even an option eh?
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Nature Enemy Castbar (NEC): A good castbar addon that keeps track of all cooldowns used by everyone around you. If you learn to use it correctly it can definetly mean a win over a loss.
Proximo: An arena addon that is very basic but nearly 100% necessary for synchronized play with your team mates. It creates bars for every enemy that you or a teamate targets (up to 5 in a 5v5). The bars are color coded for their specific classes. The bars show the health in real time of every enemy. You are also able to simply click on the appropriate bar to target them allowing easy target switching.
Healer specific addons:
CTRaid: This can be any raid interface helper that you want. I use CTRaid because it shows exactly what information I need/want to know, in a very simple fashion with very little clutter. If you configure it right, you can have it show exactly what information you want. First and foremost it shows all of your party members health (mana bars are optional). Second you can configure what buffs you want to be aware of on every aprty member (up to 4 with priorities set). This is very useful if you want to glance quickly if your hots/buffs ect have faded. Finally, I find it the best decursing helper in the game. You can configure it to where the name of the person who gets a curable debuff on them turns bright red, then shows the debuff on the normal buff table. Many people like using specific addons/macros for this, but I find I am quicker than those addons and more alert of other situations.
Caster Weapon Swap: This is a nifty little addon that if used properly can help tremendously with mana problems in long fights, especially in 5v5 competition. The addon's main purpose in arena is to automatically swap two sets of main hand weapons, specifically one with the enchant "Spellsurge" on it. Spellsurge is an enchant that grants 100 mana over 10 seconds to every person in your party. The proc rate is extremely high (somewhere like 50%), but the proc has an internal cooldown of 50 seconds. The addon automatically detects the spellsurge buff, and changes the weapons directly after a cast is initiated. This is important because swapping weapons generates the GCD, but you can swap weapons while GCD is already initiating, so with this addon you will have no impact on the amount of spells you can cast from GCD downtime. If every caster or simply healer in your party has this enchant/addon it is similar to having a static +70 MP5 per person. Very game breaking.
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