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    posted a message on How we could put a Stop to Botters from Gaining the Advantage on Legit players

    The problem is that this game has moved way too close to being an MMO with escalator grind mechanics such as farming crafting materials etc. and this is not what Diablo was supposed to be about, in my opinion.


    Item hunting is one thing, Diablo 2 did that well, but without trading of crafting materials, or trade in general, farming and grinding has become an obnoxious disease infecting this game.


    Grinding for attunements and other not fun aspects of WoW were removed, so why on earth is grinding so rampant in Diablo 3 in 2016?


    In what world is it fun to hit a Grift ceiling limited entirely by your gear, and have your only path to "progression" be perfectly rolled ancients, higher augmented gems, and more paragon levels? This is fun to who exactly? Maybe I am missing the point, but all of this has culminated in spikes in bot usage.


    Why not use a bot under this design? Blizzard tossed "competition" into the mix and left behind all the problems that make it unfair. If I could wake up and have 5,000 of each crafting material waiting for me, I could roll better ancients and I could "progress", but spending the majority of my time "farming" so that I get to spend very little time practicing higher GRs, is not only unfun, it's unfair.


    It's pretty obvious that the design direction of this game has moved towards MMO with no off ramp in sight, so botting is the only way to combat the BORING.


    Fix this game please.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6
    Quote from Tunch»

    Quote from Shapookya»

    There will always be complaints because there will always be a scapegoat. Right now it's paragon. Let's just assume Blizzard caps Paragon at 1000 for grifts. Those with more time will have higher gems. Ok, cool. Let's cap gems at 100. Those with more time will fish for the best possible grift. Ok, let's standardize grifts, so it's always the same layout per grift level. Those with more time will minmax the best routes in those standardized maps and still beat you.

    Nothing changed, except that you completely gutted the endgame, so that it becomes boring after a few runs. Those with time will always win because even without progress advantages, they'll have the practice and knowledge. It's the same with pro sports. You can't compete with a pro football player even if you're super talented. He has more practice, more knowledge. He is trained to be in a perfect form (which is basically a higher paragonlevel :D )


    That's why there are leagues in professional sports, there are even amateur leagues for those sports. Ppl who has no time are not competing against professionals. That's why I think there should be a paragon league system so people who have low paragons can compete against each other. That would give ppl like me more incentive to play. There could be brackets for every 1000 paragon so we could compare our ability to play the game against the people who invested the same amount of time to the game.
    Personally, I think paragon leagues are an excellent idea. Unfortunately, I fear that such a system is not high on Blizzard's priority list.
    Posted in: Diablo III General Discussion
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