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    posted a message on DH and grifts
    This was interesting to read. They seem to want to add more and nerf less. That sounds good to me... I would hate for my sentries to get screwed over -_-.

    http://diablo.incgamers.com/blog/comments/diablo-3-developer-live-stream-transcript

    John: The other sets are useless if you want to be the strongest Demon Hunter and clear the highest Greater Rift… absolutely right. The problem isn’t with M6 itself… a lot of DHs including myself think there is a lot of strategy and gameplay nuances with placing your sentries correctly, balancing your resources, etc.
    The real problem is that there aren’t viable other options. And that’s really where we’re trying to go.

    Examples: We’ve talked about designs for 6 piece bonuses for all the vanilla class sets. None of which are top tier. Inna’s, IK, Natalya’s, etc. We have solid plans for adding 6 piece bonuses for all those sets that would bring them to the power level of M6 or Jade Harvester or LeapQuake or whatever.

    They would then be a build of their own. For example, the Nat’s 6 piece bonus is something like, Every time you cast a generator or spender, you reduce the cooldown of your Rain of Vengeance by… 10 seconds. Something like that. The idea is to be a different kind of build. Wyatt’s going crazy because that’s way too powerful… *laughter* Some number that makes a different build by bringing up the power level. And that’s really the idea we’re going for. Adding new things and not nerfing existing things.

    We have a bar now. We have Greater Rifts. We see every class on top of the leader boards and their build… so now we want to bring the other builds up to there by adding new items and synergizing existing items.
    Posted in: Demon Hunter: The Dreadlands
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