For those in a group depending on paralysis for the added utility. I suggest pairing event horizon blackhole with clones and swapping the paralysis passive with illusionist. Been working wonders for my T5 group. So much so that the strictly dps wizards are changing their elemental boosting blackholes to event horizon
I'd wait on the TF reroll until the elemental + weapon % gets a patch. Rerolling the cooldown reduction affix to a weapon damage % is going to do more for the TF than rerolling for more INT.
I've rerolled a SoH with 2200 damage to 2440 dmg because of the weapon % working with non elemental damage. You should be able to get at least into the mid 2300s once they make the patch for elemental damage working with weapon %.
Also since my SoH has a high dps roll, I started playing around with an unwavering build with prodigy removed and changing my skillset so I can have event horizon blackhole with clones. Suprisely its quite effective in my high torment groups as I increase my group utility without losing my stun paralysis, increase my toughnese, and makeup for my lost sparkflint damage.
Unruned shock pulse allows me to get the highest proc coefficent for a lighting skill at 91%. Next is the wavy projectile long range shock pulse at 80%. Chain lighting is unusuable for the SoH proc. Since we are built for close range it WF lighting.. it makes since for me to use the unrunned shock pulse as as SoH hits like a truck.
Also since my SoH has a high dps roll, I started playing around with an unwavering build with prodigy removed and changing my skillset so I can have event horizon blackhole with clones. Suprisely its quite effective in my high torment groups as I increase my group utility without losing my stun paralysis, increase my toughnese, and makeup for my lost sparkflint damage.
On contrary to other earlier posts, SoH is not useless. In fact it's my hardest hitting single to double unit skill I have when paired with the enhanced electrify damage from WF. You just have to find a skill that has a high proc coefficient.. which is right now an unruned shock pulse at 91% proc chance. This is near close to the old 100% Soh proc.
Also if you want more stun chance for single uber boss or elites... Electric hyrdas paired with your shock pulse attack almost makes a near stun lock situation.
Lastly, I don't like to use unwavering passive on my guy as in higher torments its about mobility to survive so I never get the standstill bonus. Plus I cancel my waveforce animation so the passive doesn't benefit my methods.
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I've rerolled a SoH with 2200 damage to 2440 dmg because of the weapon % working with non elemental damage. You should be able to get at least into the mid 2300s once they make the patch for elemental damage working with weapon %.
Sample of damage % impact:http://us.battle.net/d3/en/profile/oopoopacac-6780/hero/38985164
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Also since my SoH has a high dps roll, I started playing around with an unwavering build with prodigy removed and changing my skillset so I can have event horizon blackhole with clones. Suprisely its quite effective in my high torment groups as I increase my group utility without losing my stun paralysis, increase my toughnese, and makeup for my lost sparkflint damage.
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http://us.battle.net/d3/en/profile/oopoopacac-6780/
On contrary to other earlier posts, SoH is not useless. In fact it's my hardest hitting single to double unit skill I have when paired with the enhanced electrify damage from WF. You just have to find a skill that has a high proc coefficient.. which is right now an unruned shock pulse at 91% proc chance. This is near close to the old 100% Soh proc.
Also if you want more stun chance for single uber boss or elites... Electric hyrdas paired with your shock pulse attack almost makes a near stun lock situation.
Lastly, I don't like to use unwavering passive on my guy as in higher torments its about mobility to survive so I never get the standstill bonus. Plus I cancel my waveforce animation so the passive doesn't benefit my methods.