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    posted a message on [2.2]PTR Barbarian Report

    Thanks for the vid Andrew, nice work!


    First issue of business I'm debating on in regards to theorycraft...Broken Promises. EDIT: This is specifically pertaining to how good it potentially is for WW barbs, even more specifically, Lightning.


    The reaction to this ring has been insane over how good it is. I'm assuming it *won't* get nerfed, but chances are it will. Personally, I hope to get to use Skull Grasp instead, and not having to re-roll or find entirely new gear without crit.


    But, to actually look at it, what would the total "package" payoff be, for dropping all your crit modifiers, and rerolling, how would things look then?

    I'm looking at your Barbie here as reference for Best in Slot everything;


    Helm: 6% Crit --> + 15% WW dmg, or %life/resists possible. This is a decent pickup, especially if you lack 15% WW on boots.

    Neck: ~10% Crit --> + 20% Elemental damage. This is a decent pickup to me, and one of the stronger affixes I'd consider re-gearing for. More research needed regarding breakpoints is needed to tell if Attack Speed might be even better, since WotB gives us +25% and we're definitely pushing new breakpoints.

    Bracers: 6% Crit --> + 100 All Resists. No other attractive options, all mitigation rolls.

    Gloves: ~10% Crit --> + 8% Attack Speed Increased. This is pretty beefy to me, and with perma-Wrath, we're definitely hitting some new breakpoints.

    Ring: Here's the real pain in the ass, we have to find new RoRG's with Crit Damage% instead of Chance.


    All things considered, it's not like Broken Promises is asking us to change every single piece of gear, I just wanted to analyze the new rolls what we'd be truly considered net gaining by not having crit chance anymore. So basically our Amulet gets to squeeze in some more Elemental damage, and our Gloves get to have attack speed, our helm picks up WW damage, and our Bracers get some extra defenses. "Net gain" of 3 offensive primary affixes and one defensive affix.


    The hard part to figure this out to me, is if Broken Promises' crit buff is really as "permanent" for us as folks claim it is. The lowest we can have our crit is still going to be 18% - 5% base, 3% from Battle Rage, and Wrath of the Berserker adds 10%. The higher math folks on bnet have hashed it out, and it looks solid based on some testing. It just seems counter intuitive to me, Wrath is clearly meant to raise our crit chance - this is the definition of anti-synergy in a build. Without getting into the probabilities of it, you have to hit a few white hits five times in a row, which happen super fast for us, to get the 3 second 100% crit buff.


    Also, if we look at your best in slot barb, I recall you saying you hover around a 70% crit rate ingame, correct? With permawrath, you're now 80%. The long point I'm coming to is, I'll go ahead and predict this ring is not that good for us - it's obviously very powerful, but I believe other classes that really can keep a base 5% crit rate are structured to get more value out of it. With 80% crit rate, the increased 25% attack speed on Wrath, you're critting pretty much all the time already, anyway.


    So, if this Broken Promises ring is going to be any good to us DPS wise, I don't think it's critting is going to make any difference given how this build crits 24/7 anyway. Whatever DPS we'd gain would be found in the extra affixes we get to pick up, and that's the hard part to balance, especially vs Skull Grasp. This is all of course, assuming Broken Promises doesn't get some sort of internal CD or slight nerf somewhere.

    Posted in: Barbarian: Bastion's Keep
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