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    posted a message on My 70/150 Barb Needs Your Advice On How to Move Forward!
    Quote from grimcreaperedp
    Shoot for my barbs gear:



    http://us.battle.net/d3/en/profile/Grimcreaper-1468/hero/6895172

    My chest is just temporary.. acidently broke it down when testing Reakors
    Spaulders of Zakara and depth diggers? could use improvements there. Maybe even craft aughilds chest and shoulders...well that depends on what your chest is. Maybe aim for IK chest and use Thundergod's belt. If u find yourself spinning a lot....hexing pants would be nice tooIFyou start spinning while moving.

    Odyn could also be improved.....maybe if u can get a 2k+ one would be nice. SoH and TF are also very viable.
    Maybe find a 6% crit and lightning dmg bonus on ur andys
    To me personally TF, Ody, SoH, Sunkeeper are all very viable weapons for lightning spec
    Posted in: Barbarian: Bastion's Keep
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    posted a message on My 70/150 Barb Needs Your Advice On How to Move Forward!
    Quote from PsykStrike
    @BananaRiot

    You mention boosting atk spd for a WW build. I was curious as to whether WW is actually affected by atk spd%. WW functions similarly to strafe and tempest rush, and it is often preferred to use slow hitting weapons on those builds, due to a fixed rate of attack speed, and an issue which causes channeling costs to be applied relative to atk spd. In short, on other similar builds, atk spd is in fact detrimental to a build, as it creates more resource drain, and provides no dmg bonus.

    I do not presume to be well-versed in this area of discussion, so if I am mistaken, please forgive my insolence. I am simply asking for confirmation.


    Certain ww breakpoints can be reached with ias. Look at starliaths thread for a spread sheet to calculate it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on My 70/150 Barb Needs Your Advice On How to Move Forward!
    Quick glance:
    1. Rings with Str, CHD, CHC maybe Attk spd
    2. Amulet with STR CHC CHD maybe Attk Spd
    3. Odyn Son needs str, hopefully u can reroll that vitality
    4. Shard of Hate reroll vit-> +%dmg if u havent rerolled for a socket yet
    5. Bracers get something with +%lightning dmg and crit chance, Craft Reaper Wraps

    I would suggest for gameplay.....
    Drop EQ, use Hammer of the ancients- lightning rune
    Use Call of the Ancients-lightning rune Together as One, or Ancient's Fury for fury gen

    As of right now, you're most likely getting carried through t4.....your damage and gear atm seems at most t2 atm as you're missing main stat str on a lot of gear and missing a lot of CHD and CHC.

    Also a note is that additional MF is pretty useless atm as only 1% of ur total MF contributes to finding legendaries.....so your forced set rings actually only contribute .15%

    All res also seems low, maybe fitting in war shout -impunity will help too.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Gyrfalcon & wrathful
    personally don't see blessed shield doin enough dmg to be t6 viable.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on 6 pc Mara - Krider vs anything else
    Quote from Nitewatcher

    @OP

    It's a big debate right now regarding what weapon is best for 6p Mara builds.

    What most people fail to understand, and that is mostly because they haven't had the chance to test a good kridershot (2600+ dps) it's the fact that are 2 different play styles.

    1. Playing with Buriza - Your sentries indeed hit harder, but you don't do much else but placing sentries and kite mobs around. You can't spam your main attack because that would make you hatred starved, so in the end all you do is place sentry, kite, shoot once, kite, kite, place another sentry and repeat. You can't replenish your hate fast enough in T6 with health globes to be able to spam whatever attack ability you are using.

    2. Playing with Kridershot - Your sentries hit softer, but in return you can pretty much spam your main attack, which overall results in higher effective dps. Not to mention that YOUR firing rate is much higher than the sentries, and also you have a build-in CC if you're using the frost rune on ele arrow.



    Me personally have tested all the variations of the build: With Nat slayer, with Buriza, with Cindercoat, with Magefists, with TnT(altough my tnt gloves were shit) and my conclusion is that overall the winner is Kridershot.

    Right now I'm using 2 gear builds: 6 mara+3 nats, or 6 mara+frostburn gloves.

    But in the end you should test it out yourself and see what's best for you.
    just stop with the krider.
    please.

    like literally no debate for what is bis for optimal time.

    I understand you like your krider but god no the time doesn't come for it to shine till 2.1
    take ur build stack cold if u must and get rid of CA:lfb...if u must use a cold build

    dear god I end up readin your comments late at night and I just wanna puke.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Choice of weapon for Maru 5 pcs + RORG
    For pre 2.1- A well rolled 2h xbow. something with a dmg range of 2XXX-2XXX

    There's literally 80 threads within like the first 3 pages that answer this.
    If someone says a 2h bow like krider for pre2.1 I swear.....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cindercoat + 5 marauder+ RoTRG is good?
    Quote from Kyain
    so in 2.1 would a 2700+ dps kridershot be one of the top weapons? I just ask because I don't follow too much with the dh's but I just got one (2700+ dps without attack speed mods on it)
    As of right now it would seem Krider is pretty good because turrets in 2.1 can fire off 3 hatred spenders efficiently in comparison to the current 2. So yeah hang on to it and grats :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cindercoat + 5 marauder+ RoTRG is good?
    My kridershot is sitting in my bank waiting for 2.1.
    No ifs ands or buts.

    6mara bonus + 2h xbow is the way to go until then bottom line.
    Choose your flavor: magefist, cinder, hexing pants for fire/TnT for physical.

    KRIDER is something to consider for 2.1, but as of Right Nowa high dmg roll 2h xbow simply because of the small but high damage range will outperform any other range weapon.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Starliath The WW Barbarian (Latest Video: Solo Trial Rifts as WW Barbarian)
    Quote from Starliath

    x BananaRiot

    - SoJ is Very important, Is not Just About % Physical Damage But Elite Damage Bonus too

    - You miss Haunt of Vaxo, Is Amazing and Help a Lot With Damage, Its like a Mini-Cooldown Ability. I use Mine Wich is rolled Poorly, Over Perfect Amulets With ChC, ChD, Highter Str, and % Pysical Damage.

    - Dps On Weapons, Str and Every bit of stats Help, Your Weapons are Very good and i would use em over Bul-Kathos, bu like Everything Can be Improved/upgraded.

    - Cota Should Be Like Immortal With your Gear, Try To put Paragons Points in % Armor Instead of % Life, See if it Help your Cota Survivability.

    p.s Yes i Will post More Video
    Does rending immediately after charging for strongarms proc make a huge difference? I think it may be noticeable....last treaasure goblin seemed to die much quicker.....maybe that's another thing I'm doing wrong lol

    Edit: So yeah I uhh decided not to be dumb and rended after FC and works wonders......just goes to show I'm no good at testing builds when I'm about to sleep.

    Build works great and I love that I can play with WW again but u know like have other things to do other than spin to win
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Starliath The WW Barbarian (Latest Video: Solo Trial Rifts as WW Barbarian)
    Hi, I tried out this build yesterday and I found it be very lackluster in dps.........I think I may be doing something wrong.

    I'm finding.......
    1. No issues with survivability with and without the unity
    2. Issues with damage
    3. My CotA keep dying

    I haven't bothered figuring out the attk speed cap so that maybe an issue.......also have a set of bulkathos weapoons that are both around 2.2k dps if u include the attkspd on the vow, but found this TF + doombringer to be slightly better.

    I find I'm critting around 1.4-2 mil. I could use a physical SoJ I guess.....but I found even t4 to be slow.....so I doubt 1 SoJ would be the difference maker.

    Maybe I'm just playing it wrong? Can you post gameplay vids of some other packs other than butcher?

    Any suggestions would be great, I guess i can start keeping an eye out for physical gear again :D Profile
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Question about Marauder
    I have 2 toons with hexing and tnt

    I can say that if you're fire....go hexing pants + mara6

    If you're physical........I would prefer TnT + mara6

    Both give me T6 clear times under 10 min pretty easily and I'm pretty casual when I play, so at that point i think it's up to you for preference
    Profilefor an example of my setups for now
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6 pc Mara - Krider vs anything else
    Quote from yellowsvs04

    Quote from bigsquirrel1117
    you must've not read my post, kridershot is not garbage if you know how to use it.
    I don't believe he's talking ptr. As I think OP is asking for current information and not ptr builds.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6 pc Mara - Krider vs anything else
    2h Xbow will be better because of the smaller but higher dmg range.
    Dmg range of xbow with a min of 2k dmg is ideal for 2h xbow.

    Kridershot isn't necessary and is far from the BiS
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cindercoat + 5 marauder+ RoTRG is good?
    However as for cinder.....

    I think that most fire builds use Mr. Yans atm, but I mean you could just take out the hexing pants use maras and use cinder instead. It could be a loss in dps but that's a fun cindercoat to try. It would probably be a more active playstyle for you as the resource reduction would allow you to spam CA:LfB more often and Ms:Arsenal as opposed to the typical playstyle of maras which is droppin turrets and running around.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cindercoat + 5 marauder+ RoTRG is good?
    Quote from Nitewatcher

    @Dozernis:

    Don't listen to the haters, Kridershot is the BiS weapon for a DH, hands down. I've tried all the crossbows and 1h x-bows and nothing comes even close in terms of eDPS.
    Wat.

    In no way shape or form do I see a krider outperforming a 2000+ bottom dmg range xbow on end game 6pc mara sentry builds. I see no attempt to take advantage of your sentry bonus for maras.....no synergy with your hatred spenders (fire,cold,guardian turret) + emimels duffel? The items you have just don't synergize well....seems like a lot of forced combinations....nats bonus + maras....fire+cold ele stuff.

    I would recommend focusing 1 element and finding synergy with your items first
    Posted in: Demon Hunter: The Dreadlands
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