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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Trading in Diablo 3: As I've already stated twice here and at least once at the official Diablo 3 forums.

    TRADE CITY(s)

    Anyone who has played Diablo 1 & 2 can tell you it takes 10+ hours of gameplay to obtain a single piece of the armor set you are looking for let alone that dream weapon.
    A trade city or cities would relieve players of this burden from the previous Diablos. Instead of making your own game entitled the name of what you are looking for (dozens of times), and joining dozens of other trade games all players that wish to trade instead of actively questing in the game can join together in this trade city. It will not be a chat-room or a place to show off but players will also use it as that. The difference between this trade city should be the number of players that are allowed to join possibly 100+ as opposed to a mere 8 as seen in Diablo 2.
    Posted in: News & Announcements
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    posted a message on MMO Aspects
    Quote from "Guildenstern" »
    I like it. It wouldn't just serve for hanging out but trading would be way more efficient, people could set up little sale stands like in Lineage 2/RO and have an auction house or something.

    This is a good idea, trading, who wouldn't go to this trade center, you can't exactly trade in a chat room, but this trade capitol is exactly the type of thing I would like to see, also I'm sure tons of players would go there just to show off their full set of whatever the heck is the best armor, those that mock this idea, you know if it existed they would be the biggest fans of this city, you all know how hard it is to trade something, just open diablo 2, you have to start you own game, name it after whatever your selling, and wait 10 minutes, only a few people show up and leave, and you end up having to join someone else's more popular trade game, this trade land is exactly what Diablo III needs, I don't know if the Diablo 3 Team has already considered this or not, but it does appear that the online aspects will vary a bit from the previous two Diablos from this statement...

    Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun.

    My version of an 'all-new wickedly enhanced Battle.net platform with numerous enhancements' would include this trade-city, or possibly trade-cities, maybe they would need 10, with a maximum of x number of users.
    Posted in: Diablo III General Discussion
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    posted a message on MMO Aspects
    Since the Art Director is gone maybe we have enough time to convince the Diablo 3 team to make the game more interactive, I've played Diablo 1&2 the second they first came out, and they are great games, I even love the battle.net chatrooms it's an aspect that other online games don't have, but I just hope Diablo 3 has more interactivity than the previous two, I know it will not be an MMORPG, but if it were possible to see other players in a capitol city similar to Guild Wars, this would be very cool, similar to the function of the chatroom but in a city, leaving would remain the same in a certain numbered party, but I just wanted to throw that idea in there, I don't think this would be too difficult to accomplish and it also wouldn't really effect lag wise gameplay or the servers as it would be just a place to hang out, my dream version of Diablo would be fully MMORPG map I only hope this happens for Diablo 4, I'm a fan of the Diablo series, and I'm not a fan of WoW, that game is simply too cartoony for me.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Director Resigns
    Quote from "VegasRage" »
    k3719er, I agree with what you saying, I think what is needed now is a rich D3 core fan with enough righteous indignation to form a company for the purpose of creating a game that delivers the goods, it’s pretty clear there is a market for it. It will take 5 years but it would sell.

    I agree there should be more diablo-like games, the only I've seen that even come close are pooly made korean games, Personally I'd like a fan to build a mmorpg diablo world similar to Ultima Online, preferably be 2d but interactive with player housing and everything yes it will not happen anytime soon I can dream.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Art Director Resigns
    Art Director is a big position, it's the same position Richard Garriott had for Ultima Online before he left, lets hope there isn't a curse on the team from el diablo himself you think the devil would want this game out but since his ass is kicked in statuette form already he might be a little pissed. I was planning on buying a new computer just for Diablo 3, maybe I should wait a while...
    Posted in: News & Announcements
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    posted a message on Official BlizzCast 5 Q&A Submissions
    My question is, what will the World Map resemble most, UO, Guildwars or Diablo II? Basically for those that are unfamlliar with those games, Wide Open (UO), Open
    Cities/Party Member only Outside (Guildwars), Party Member Only World (Diablo II). This is a very simple question, and the answer can be a combo, maybe it's been answered before but I have not read any clear answers concerning this, and the concrete answer of this question will define the popularity of the game overall beyond any nitpick questions concerning character classes and items.
    Posted in: News & Announcements
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    posted a message on Diablo III Gameplay Video Q&A part 2 - July 22
    Quote from "Medievaldragon" »
    Bashiok: They're for the most part static. With the outdoor environments we felt we could get a lot more out of them by crafting large and visually impressive scenes, which random map generation really just doesn't allow for all that well. By that same token one of the main goals with Diablo III is to flesh out Sanctuary, to make it feel more like you're in this living and breathing world. With towns shifting around everywhere you do sort of lose a sense of cohesion, and an attachment to the places you're visiting.

    On a very slight technical note - for random map generation you're essentially creating a bunch of rooms that can all fit together in various ways. It works quite well for a dungeon which is essentially a series of rooms any way. For an outdoor environment though it tends to make it either fairly bland, or fairly linear just by how the edges have to line up. You're either running zig-zag patterns to find the map edges, or you're running down a narrow pathway. Neither are extremely compelling, and at the same time you're losing the visual grandness that could come from a fully hand-crafted and artistically realized environment.

    That said, the outdoor areas aren't completely static.

    So the dungeons are random, and the outdoor world is static, having a map, yet not completley static at the same time? Btw future players, this is the one single most important part of the game, so quit asking stupid questions about your non existant characters items and attacks. I've played diablo since 1997 the week it was released, waiting for phase 1 beta of UO to start, and I always wanted it to be an explorable static world, at least beyond what diablo 1 & 2 had, I'm happy to hear it at least has a map and has static portions, the more static the map, the better, yes a static map can get boring after a while but I've played diablo 2 long enough to know the only thing more boring is a non-static map, I have a question that hopefully will be answered, and I haven't really posted here since it was diablo3.com but how will the bandwidth be displaced, will it be quasi mmorpg like guildwars? with the large cities housing many players, and only party members can journey outward, and what will the party member limit be to journey with, or will it be more like UO?, or neither, will it be just like diablo 2 in it's multiplayability? The exact answer to this will have a greater toll than any details about any of the character abilities classes or any other details.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Polystone Diorama Unveiled at San Diego Comic Con
    action figs look cool but 300 bucks is kinda high I'll wait til they sell cheap versions in stores for 10 bucks
    Posted in: News & Announcements
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    posted a message on Diablo Movie
    I don't see this movie listed yet at imdb, if it doesn't get listed there, it probably isn't going to happen anytime soon or has been cancelled, instead I see a movie about warcraft, hopefully they do this, a diablo movie would be confirmation of the diablo fans and whether blizzard like it or not would force them to make diablo 3, I'm glad it's Legendary Films that has picked up this idea if they haven't already blown it by changing their mind, because this new film company has a lot of promise with such hits as 300 and the latest Batman movie, even if it's as bad as 10,000 bc I think it will be a great movie, as I'll be biased and think it's great anyway.

    if it ever does exist i'll be listed here:

    http://www.imdb.com/company/co0159111/
    Posted in: Other Games
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    posted a message on d3 dream
    I have a new laptop and it can only play 2d games, which is good for me because I prefer 2d, 3d doesn't mean better, a lot of the 3d games I've played had much blurrier and crappier graphics than the 2d games made years ago, I know 2d isn't as popular but the first mmorpg was UO and Diablo came out before it but it was corpg the rest of the entire industry broke into poor quality 3d games and never even attempted to make any quality 2d games, so everquests style was used for most mmorpgs today and it makes me sick personally, they have no life to them because of their cartoony like atmosphere, but besides that the detail of the housing, items in the game is so weak that it doesn't draw you in, the whole point of a game is to draw you into a world, it works for many I guess but I need something more like Ultima VII, which UO never accomplished but graphically it did but I always liked Diablo's npc automated quests which UO left out even though npc automated tasks is the main focus on every previous Ultima.

    If it's 3d and corpg it will be guildwars and I probably won't like it, if it's 3d and mmorpg it will be over 10 bucks a month and I won't play it.
    Posted in: Diablo III General Discussion
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    posted a message on d3 dream
    Hey everyone, cool to see this site exists, diablo 3 could be the best game never made, hopefully blizzard will see the potential d3 has. I tried to hype d3 by making this a long time ago I see your image gallery has a copy of it...



    I played the original Diablo since day one, I actually remember playing for 2 months before cheats were exploited, it was fun killing 2 guys that challenged me, looking back on it especially since no cheats were involved, I played Diablo mostly while waiting for UO's beta to begin, but I got Diablo 2 when it came out and had fun with it, the complexity of UO was nothing like Diablo yet, Diablo always had a dark style I liked, even the music is dark, knowing UO is dead my only hope is to see Diablo 3.

    My dream version of Diablo 3 would continue to be two dimensional, 3rd person perspective but have a massive explorable world and instead of being a corpg be a legit mmorpg with a huge open map to explore both above and below, I'm a sucker for player ownable houses (sounds lame but that's what seperates a detailed game from every other game, and not an instanced house either an actual house visible by all), which is unlikely but this is my dream version, no monthly fee of course would be the icing on the cake.

    Now my nightmare version of Diablo 3 would be the following, a 3d clone of every other 3d mmorpg or corpg already out there, even if it's free it would just be guildwars, and guidwars was great for 2 months but after that it gets old.

    I'll do all I can to help d3 become a reality.
    Posted in: Diablo III General Discussion
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