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    posted a message on Monk 101 ?

    Thanks^ I've been going for shoulders mostly and she's been SO rough on me. I've been getting mostly support legendaries (blackthornes etc...) so I'm running that at the moment with Gundo Gear and Cyclone Strike to group them up and pop them with my team. Hopefully running with my dps folks can get me some decent drops but it's seeming like RNGesus wants me to support for the start.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk 101 ?

    I have a question.


    What should I be gambling for first? I'be been targeting shoulders specifically for about 3k shards and come up empty (lot of invoker) so far. Any tips on what order to gamble up your set items needed?


    Also should I gamble for an incense torch or not?

    Rings to use would be SoJ, Unity and RoRG i'm assuming. What about gemming for endgame lightning build? (my gundo got lightning)

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Zuni zookeeper seeking advice and information about pets
    Hello there! I was wondering a few things about my build the other day. First of all here's my profile so you can see what I've got going on

    http://us.battle.net/d3/en/profile/TheSloth-1666/hero/29937091

    Anyway, I've got full zuni's (every piece including the head), 94% MoJ, Task&Theo w/ CD and IAS, Physical Aughilds etc... etc...

    I've got a pretty bad Zuni's ring with a low INT roll, CD, CDR & RCR. I have some really nice Thing of the Deep and Uskapian Serpent's. I'm wondering what stats contribute to my pets damage basically so I can swap out the Zuni's Mojo for something else.

    Things I KNOW (or think I know)

    - They have a flat %50 Crit Chance.

    - They scale with your CHD

    What I want to know.

    - Do they scale with your attack speed?

    - Does average damage on items (such as my puzzle ring) affect pet damage?

    - Does my INT have any effect on their stats or VIT for their life (for example)

    Basically I want to know what pets benefit from. Because I would swap out my puzzle ring for my Zuni's if they only benefit from CHD because my Thing of the Deep and Zuni Pox both have cooldown on them, and with grave injustice I could permanently have wrathful berserker up. OR I could use the Uskap Serpent and run T6. It's also a good point to mention that I have 3 unity's but think that's pretty cheap stuff and none of them benefit my build so... Also I've been seeing a lot of fire builds lately, is it worth looking into if you've got zuni's or no?

    I'm also using the Rhen'ho Flayer with Addling Toads and my clan absolutely LOVES to run with me. I'll be running this until I can get a full Jade set (3/5 atm with no helm YAY!) I hear Devastator's Physical damage is pretty good but I HIGHLY doubt it can beat the charm effect on higher torments.

    --Another random question (but could potentially be BiS discussion), does the effect of the Charm Amulet (Overwhelming Desire ---*Chance on hit to charm the enemy. While charmed the enemy takes 35% more damage*---) work with Rhen'ho Flayer? Basically if I charm something with the flayer would the 35% damage take effect or is it only on mobs that are charmed by this amulet?

    Also if anyone has any advice on paragon points that would help too, so far they are

    Max MS > INT --- CHD > CDR --- Life% split with Armor > AR ---- Life on Hit > Area Damage

    Any help is much appreciated. Thanks!

    -TheSloth
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [Build] Mirrorball/Archon Fire Wizard *Updated for 2.0.5*
    Quote from Kjalar

    Quote from Joemomma

    am I reading it correctly that if you don't have the vyr 4 piece, stick with meteor but if you do, go archeon?
    Not necessarily. If you stack +fire than Heat Wave + Audacity is a great alternative. Here's my regular build for T4 speed runs:http://eu.battle.net/d3/en/calculator/wizard#adQjSO!Zgdi!ccZaZZ
    This build is bonkers! I tried it with my Cindercoat and it's absolutely nutty on lower torments. I've found that if you hold force stop AND force move you can launch MM's anytime you want (breakables etc...) and still use WoF whenever as well WHILE benefitting from Hexing Pants buff. I was doing this on T5 without an Andy's with no big hiccups so it's real good. Just respec all your CDR points into other areas and I think the Hexing Pants are a must for higher than 3-4 torments.
    Posted in: Wizard: The Ancient Repositories
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