So I'm rank 1 paragon NA now at 3130 by playing 16 hours a day on average. Got Rank #1 4 player and 2 of my team got banned so I guess my 4p clear should be removed? It's not the players job to be the botting police lol. I'm here to play at a high lvl, push leaderboards, and have fun. I hate to speak the truth but you guys think this ban wave fixes the game are wrong. The root problem is the paragon system giving too much bonus damage to anyone who can and is willing to play all day, everyday. If anything botting makes the game better. You should be able to play this game 6-8 hours a day and not feel like you are at a huge handicap because you are doing 70% less damage than the top paragon players. Not only does this make people feel like they can't compete but it also splits the player base where groups of people only play with others around the same paragon lvl for efficiency reasons. Anyways have fun with your little witch hunt and feel free to nerd rage at my post = D
This is a list of items with proper stats that will be useful for the barb in one or more build variants.
If I missed any items or stat variants of items leave a post below and i'll try to update this thread.
Weapons:
*Immortal Kings Boulder Breaker - (FC Grift) % damage/Str/Vit/Socket (FC T10) % damage/Str/CDR/Socket
*Bul Kathos - (Zdps) vit/cdr/life per fury/socket + (str > average damage)
*Blade of the Tribes - (Leap) % damage/Str/life per fury/Socket (Possible Variants) area damage or vit > life per fury
(Cube) Standoff, Solanium, The Furnace
Rings:
*Focus/Restraint - (FC Grift/Leap) area damage/crit chance/crit damage/socket
*Occulus ring - (Zdps) 85% bonus damage, crit/cooldown/vit/socket
*Avarice Band - (FC T10) Str/Crit Damage/Crit Chance/Socket
*Stone of Jordan - (FC T10) Physical %/Crit Damage/Elite Damage/Socket
*Band of Might - (Zdps) crit/cooldown/vit/socket
(Cube) Obsidian Ring of the Zodiac, Royal Ring, Band of Might
Honestly its better to go for farm speed in t10 and clear higher/faster to the point where the db farm can actually be more efficient. Either way tho db farm is a secondary thing, you pick up DBs along the way while farming grift keys at max efficiency. In the long run Grift Keys > DBs
Ever since the major changes to the Raekor Furious Charge Barb in the recent 2.1.2 ptr patch I have playing around with new solutions to a solo Greater Rift build and wanted to share what I have come up with.
(This is a build meant to push the limits and clear as high of a rift as possible.)
This is a Furious Charge build focused on balancing fast lvl clears and fast boss kills. You will be using furious charge to clear the rift and than a mixture of furious charge, frenzy, and your cooldowns to kill bosses you are immune to while staying in mele range for bul kathos ring to tick for up to 2000% weapon damage 2 times per second. I prefer poison immunity because there are 4 bosses and maras neck is easier to roll with perfect dps stats. Ghom is gonna be your target boss because you can tank and spank him plus he summons adds. Other bosses like The Binder, The Choker, Blighter, Saxtris, and possibly a few others will be kill-able but require a little more strategy and time spent killing them.
Frenzy- Maniac
Call of the Ancients - The Council Rises
Battle Rage - Bloodshed
Ignore Pain - Ignorance is Bliss
Furious Charge - Battering Ram
Wrath of the Berserker - Insanity
*Passives: Rampage, Ruthless, Berserker Rage, Boon of Bul-Kathos
7
So I'm rank 1 paragon NA now at 3130 by playing 16 hours a day on average. Got Rank #1 4 player and 2 of my team got banned so I guess my 4p clear should be removed? It's not the players job to be the botting police lol. I'm here to play at a high lvl, push leaderboards, and have fun. I hate to speak the truth but you guys think this ban wave fixes the game are wrong. The root problem is the paragon system giving too much bonus damage to anyone who can and is willing to play all day, everyday. If anything botting makes the game better. You should be able to play this game 6-8 hours a day and not feel like you are at a huge handicap because you are doing 70% less damage than the top paragon players. Not only does this make people feel like they can't compete but it also splits the player base where groups of people only play with others around the same paragon lvl for efficiency reasons. Anyways have fun with your little witch hunt and feel free to nerd rage at my post = D
23
Hey guys Chainer here from twitch.tv/chainerfails
If you have any questions or want to hang out stop by my live stream.
What is the Barb meta like in Season 5?
Here are a few of my higher end Grift clears on the final PTR patch.
*Solo Raekor Barb - 86 (Rank #1) - https://www.youtube.com/watch?v=bghEiG5D3S4
*Raekor/Zbarb - 89 (Rank #1) - http://www.twitch.tv/chainerfails/v/34447974
*Zbarb/Wiz - 82 (Zbarb perspective) - http://www.twitch.tv/chainerfails/v/34849381
**Furious Charge Animation Cancel Technique** - https://www.youtube.com/watch?v=68TAe8GB6ko
Builds:
T10 Speed Farm Raekor Barb
Raekor Barb Solo Grift 90+
Zdps Support Barb (Group Grift 90+)
Season 5 Starter Barb Build
Solo Grift Leapquake Barb 80+
[2.4] Super Smash Barb (Globe Barb for 100+ & speeds group)
This is a list of items with proper stats that will be useful for the barb in one or more build variants.
If I missed any items or stat variants of items leave a post below and i'll try to update this thread.
Weapons:
*Immortal Kings Boulder Breaker - (FC Grift) % damage/Str/Vit/Socket (FC T10) % damage/Str/CDR/Socket
*Bul Kathos - (Zdps) vit/cdr/life per fury/socket + (str > average damage)
*Blade of the Tribes - (Leap) % damage/Str/life per fury/Socket (Possible Variants) area damage or vit > life per fury
(Cube) Standoff, Solanium, The Furnace
Rings:
*Focus/Restraint - (FC Grift/Leap) area damage/crit chance/crit damage/socket
*Occulus ring - (Zdps) 85% bonus damage, crit/cooldown/vit/socket
*Avarice Band - (FC T10) Str/Crit Damage/Crit Chance/Socket
*Stone of Jordan - (FC T10) Physical %/Crit Damage/Elite Damage/Socket
*Band of Might - (Zdps) crit/cooldown/vit/socket
(Cube) Obsidian Ring of the Zodiac, Royal Ring, Band of Might
Amulets:
*Mara's Kaleidoscope - (FC Grift) Physical%/Crit Chance/Crit Damage/Socket
*Star of Azkaranth - (FC Grift) Str/Crit Chance/Crit Damage/Socket
*Kymbo's Gold - (FC T10) Physical%/Crit Chance/Crit Damage/Socket
*Flavor of Time - (FC T10) Physical%/Crit Chance/Crit Damage/Socket
*Hellfire - (Zdps) Vit/Crit Chance/CDR/Socket (Leap) Physical%/Crit Chance/Crit Damage/Socket
Bracers:
*Ancient Parthan Defenders - (FC Grift/Leap) Str/Vit/Physical %/Crit (Zdps) Str/Vit/all res/Crit
*Warzechian Armguards - (FC T10) Str/Vit/Physical %/Crit
*Skular's Salvation - (Leapquake possible variant) Physical/Str/Vit/Crit
*Strong arms - (Zdps possible variant) Str/Vit/all res/Crit
Belts:
*Pride of Cassius - (Zdps) Str/vit/all res/life per fury
*Chilanik's Chain - (Zdps) Str/vit/all res/life per fury
*Immortal Kings - (FC T10/Grift) Str/vit/all res/life per fury
*Dread Iron - (Leap) Str/vit/all res/life per fury
(Cube) Chilanik's Chain, Pride of Cassius
Helms:
*Leorics Crown - (Zdps) Str/Vit/Crit/Socket (All Res > Str)
*Immortal Kings Helm/Raekor Helm - (FC Grift/T10) Str/vit/crit/socket
*Might of the Earth - (Leap) Str/vit/crit/socket
Shoulders:
*Mantle of Channeling - (Zdps) Str/Vit/All Res/CDR
*Raekor Shoulders - (FC Grift) Str/Vit/All Res/Area Damage (FC Grift Variant 2) Str/Vit/Furious Charge/Area Damage (FC T10) Str/Vit/Furious Charge/Cooldown
*Might of the Earth - (Leap) Str/vit/area damage/Earthquake
(Cube) Vile Ward
Gloves:
*Waste Gloves - (Zdps) Str/Vit/Cooldown/Crit (All Res > Str)
*Immortal Kings Gloves/Raekor Gloves - (FC T10)Str/crit damage/crit chance/cdr (FC Grift)str/vit/crit chance/crit damage
*Might of the Earth - (Leap) str/cdr/crit chance/crit damage
Chest:
*Waste Chest - (Zdps) Vit/All Res/Elite Reduction/Socket
*Immortal Kings Chest/Raekor Chest - (FC T10/Grift) Str/vit/furious charge/socket w/ phys res (possible Grift variant Elite reduction > furious charge)
*Aquila Curiass - (possible zdps variant) Vit/All Res/Elite Reduction/Socket
*Might of the Earth - (Leap) Str/vit/Earthquake/socket
Pants:
*Waste pants - (Zdps) str/vit/all res/sockets
*Immortal Kings Pants/Raekor Pants - (FC T10/Grift) str/vit/all res/sockets
*Might of the Earth - (Leap) str/vit/all res/sockets
Boots:
*Waste boots - (Zdps) Str/vit/all res/armor
*Immortal Kings Boots/Raekor Boots - (FC T10/Grift) Str/vit/all res/move speed
*Might of the Earth - (Leap) str/vit/all res/sockets
(Cube) Lut Socks
1
Honestly its better to go for farm speed in t10 and clear higher/faster to the point where the db farm can actually be more efficient. Either way tho db farm is a secondary thing, you pick up DBs along the way while farming grift keys at max efficiency. In the long run Grift Keys > DBs
5
Ever since the major changes to the Raekor Furious Charge Barb in the recent 2.1.2 ptr patch I have playing around with new solutions to a solo Greater Rift build and wanted to share what I have come up with.
Video Guide with Gameplay of a Rank 4 Grift 46 clear:
https://www.youtube.com/watch?v=sSr--fqN4cc&list=UUzWyqX69zagCSNcwbXCwiVg
Skills and Gear:
http://www.diablofans.com/builds/5244-chainers-2-1-2-raekor-grift-build
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(This is a build meant to push the limits and clear as high of a rift as possible.)
This is a Furious Charge build focused on balancing fast lvl clears and fast boss kills. You will be using furious charge to clear the rift and than a mixture of furious charge, frenzy, and your cooldowns to kill bosses you are immune to while staying in mele range for bul kathos ring to tick for up to 2000% weapon damage 2 times per second. I prefer poison immunity because there are 4 bosses and maras neck is easier to roll with perfect dps stats. Ghom is gonna be your target boss because you can tank and spank him plus he summons adds. Other bosses like The Binder, The Choker, Blighter, Saxtris, and possibly a few others will be kill-able but require a little more strategy and time spent killing them.
-------------------------------------------------------------------------------------------------
*Skills:
Frenzy- Maniac
Call of the Ancients - The Council Rises
Battle Rage - Bloodshed
Ignore Pain - Ignorance is Bliss
Furious Charge - Battering Ram
Wrath of the Berserker - Insanity
*Passives: Rampage, Ruthless, Berserker Rage, Boon of Bul-Kathos
-------------------------------------------------------------------------------------------------
*Gear:
Head:
Raekor's Will
StrVitCHCSocket
Shoulders:
Vile Ward
Str, Vit, CDR, Furious Charge Dmg
Amulet:
Mara's Kaleidoscope
Str, CHC, CHD, Socket
Torso:
Raekor's Heart
Str, Reduced Elite Dmg, Furious Charge Dmg, Socket
Wrist:
Ancient Parthan Defenders
Str, Vit, CHC, Fire %
Hands:
Raekor's Wraps
Str, CHC, CHD, CDR
Waist:
Pride of Cassius
Str, Vit, AR, Life
Legs:
Raekor's Breeches
Str, Vit, AR, Socket
Feet:
Raekor's Striders
Str, Vit, AR, MS
Rings:
Unity + Bul-Kathos's Wedding Band
CDR, CHC, CHD, Socket
Weapon:
The Furnace
Str, Dmg %, CDR, Socket(Emerald)
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*Legendary Gems:
1) Bane of the Trapped
2) Pain Enhancer
3) Mirinae, Teardrop of the Starweaver
*Regular Gems:
Strength (Ruby)
Helm- Cooldown (Diamond)
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Thanks for reading guys, and again if you have any questions feel free to stop by my live stream @ Twitch.tv/chainerfails
(Note: If I am in a high teir Grift I can only look at chat in between runs)