Oh shit. I don't know if I can handle the hype!!
My post from the Blizzcon ticket giveaway:
"Hoping to hear news of Diablo 4 OR a Diablo 3 expansion w/ a new class or two(preferably Necromancer). D2 remastered would be cool, too."
I can't help but feel I'm going to be really disappointed now if it doesn't get announced. =[
- Alacor
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Member for 10 years and 1 month
Last active Wed, Nov, 2 2016 21:31:46
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Nov 1, 2016Alacor posted a message on Artwork of Female and Male Necromancer LeakedPosted in: News
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Oct 31, 2016Alacor posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
Hoping to hear news of Diablo 4 OR a Diablo 3 expansion w/ a new class or two(preferably Necromancer). D2 remastered would be cool, too.
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http://us.battle.net/d3/en/profile/Alacor-1320/hero/51911292
I believe Thunderfury's proc is better than Odyn Son, but if you can get a Ramalandi's, Odyn Son might be better because of the lightning % damage, however you'll be able to get a lot more weapon damage with a Thunderfury w/ Ramalandi's so I'm not entirely sure.
Also, I'd keep the int on it probably.
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I've found that dropping Storm Armor - Shocking Aspect results in a pretty big DPS loss. I'm also unable to sustain infinite arcane power with Conduit without using Arcanot(even though I also have additional regen from Tal's set), so I use that instead of Blizzard.
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Here's my character: http://us.battle.net/d3/en/profile/Alacor-1320/hero/51911292
I dropped my Thunderfury for the bonesaber once I get a Ramalandi's. I do kind of miss the Thunderfury, but the bonesaber was just waaay more weapon damage.
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Orb is way too weak to be viable. It's like ~300% weapon damage as opposed to Arcane Torrent w/ Static Charge that goes up to over 1000%, among other reasons. The only other spender I've had decent success with was Meteor. I've tried a build using Myken's and the helm that doubles electrocute jumps while using the chain lightning rune. Used Blizzard as a spender there and it worked well enough for clearing groups but man is it slow once you're down to one mob, or the mobs are spread out far enough.
@Venaliter: It doesn't matter what element the damage on your Wand of Woh is at all. The element of the damage on a weapon has no effect on anything really. Cold weapons used to slow, but I believe they got rid of that for consistency. What matters is +elemental skill damage %(Lightning skills deal 10% more damage, etc) and the element of the skills/runes you use. Using say, a weapon that has fire elemental damage as opposed to lightning for a lightning Wizard build will be just as effective.
Dunno why they made the element of weapon damage not matter, but yeah...
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Check my profile for gear/build. When I first cleared that rift I was 3rd on the ladder and was previously 2nd for a brief period of time. I only had a weekend in between semesters though so I've fallen off quite a bit as I can't finish getting a few items I need like better rings(including a SoJ), better amulet, a ramalandi's gift so I can pimp out my Thunderfury. I've also been trying to level up legendary gems to see what works best for me in addition to Wreath of Lightning, which by the way, is absolutely mandatory for a lightning Wizard, imo.
Not having any means of self-healing is kind of halting me from progressing further as well. Will see what I can do with paragon points or possible LoH on a piece of gear.
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My skill build was:
Punish w/ Roar
Shield Bash w/ Pound
Steed Charge w/ Rejuvenation (found it necessary on hardcore)
Blessed Shield w/ Shattering Throw
Laws of Valor w/ Critical
Akarat's Champion w/ Rally
Renewal
Heavenly Strength
Hold Your Ground
Divine Fortress
Try it out, it's a lot of fun and I actually didn't miss having a skill like Heaven's Fury, Bombardment, Provoke, Condemn, etc instead of Shield Bash. Reaper's Wraps really helps this build, by the way. Try to get ones with both Holy damage and crit chance.
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Before I explain this, it's pretty important to note that there was no lag involved in this death, and I do not use Unity.
I was in a public T3 Rift with a full group of people. Everything was going fine. We started fighting a rare mob. After reflecting on it, I'm pretty sure it was either an Anarch or a Barbed Lurker. POSSIBLY an Exarch. Anyways, the elite was going down just fine, then about half way through(maybe?) my health started taking a nose-dive. I literally have never experienced anything like it before. I immediately Steed Charged out(with Rejuvenation on, so I did get some health back), yet my health was still dropping. I died after I had already gotten away from every other mob. I don't remember when I used my potion, but I believe it would've been right after my health started taking a nose-dive.
Like I said, I never experienced anything like that before on my crusader. After all, I was sitting at 875k damage with around 20% holy damage-ish and 30% elite damage, 17 mil toughness not including group buffs, and 74% block chance while in-combat. Jekangbord included.
I told a friend about it and he asked what kind of mob it was. I described it, even though I didn't have it narrowed down to the three I mentioned at the beginning of my post. He said he notices when fighting them sometimes that they'll do a spin of some sort and then a second later he'll start taking a lot of damage.
Anyone have any ideas? It felt like a very odd death.. and I'm a bit bummed out by it, but I've already continued on with my DH and a new Wizard. Maybe I'll make a new Crusader one day, but I really don't feel like farming another Justice Lantern on him. Hell, the one I had dropped for my Demon Hunter....
Edit, it'd probably be helpful to outline my skill build to bypass the potential Laws of Justice/Iron Skin questions:
Punish w/ Roar
Shield Bash w/ Pound
Steed Charge w/ Rejuvenation
Blessed Shield w/ Shattering Throw
Laws of Valor w/ Critical
Akarat's Champion w/ Rally
Renewal
Heavenly Strength
Hold Your Ground
Divine Fortress
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Since I have Jekangbord, I really like using Blessed Shield with Shattering Throw. The problem I found was that by using that, I had poor single target damage. I realized that I was always switching out abilities in one slot because I was never happy with what I was using there, whether it was Heaven's Fury, Bombardment, or whatever else. On a whim I decided to try running two wrath spenders, so I put Shield Bash with Pound there and I absolutely love it. I thought I wouldn't like it because I'd be wrath starved, but that's not the case since they're used situationally.
The beauty of using both of those wrath spenders with the gear setup I have is that both of them scale with block chance, which I have plenty of. If you're curious as to the rest of my build, it's fairly standard:
Punish w/ Roar
Shield Bash w/ Pound
Steed Charge w/ the life regen rune
Blessed Shield w/ Shattering Throw
Laws of Valor w/ Critical
Akarat's Champion w/ Rally
With a Stone of Jordan, I've crit elites for anywhere between 18-22mil single target. If there's ever more than one target though, it's usually more efficient to spam Blessed Shield (obviously, with my setup).
For good measure, I sit at around 780k damage(self-buffed with Laws of Valor) and around 17 mil toughness(somewhat low on resists, though). Hope this helps.
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A build I sometimes use in hardcore includes Slash w/ Guard and Sweeping Attack w/ Blazing Sweep. The latter is probably the hardest hitting wrath spender aside from Heaven's Fury w/ whichever rune turns it into a wrath spender with no cooldown.
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I have the shield Coven's Criterion which reduces damage from blocked attacks by 58%, but the shield only has a 22% block chance which would lower the bonus I receive from Divine Fortress by 8% from my current shield. It also has about 6k less block amount. Because of those two reasons, I really want the extra chance to block to make up for them.
The more I'm thinking about it though, it does make sense to get rid of Wrathful either way. It makes more sense to go for block chance for renewal heals compared to the 16k or so Wrathful will give you per Sweep. I'll update the guide.
@Leudine: I wrote out a response but the edit decided to glitch and not save it. So here's the shortened version of what I wrote.
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Piling the monsters up is usually not an issue. As I said, many monks run cyclone strike and some wizards run black hole. Even if there isn't one of either of those, it still is never really an issue since you REALLY only want to use your cooldowns on elites/rares/bosses. Most elite packs tend to stay grouped together unless they're ranged mobs that like to run away. EVEN THOSE ONES are grouped initially and Judgement will root them in place.
I have a bit of a feeling you just glanced at the skill selection and didn't read any of the post. If that's the case, read the original post in its entirety and you'll find strong reasoning for WHY I chose what I chose. It's an amazing build.
As far as the block chance passive goes, I'm not interested in it at the moment personally. I've tried it out and I find my choices suit me better. My shield has a 30% block chance as it is. I've considered switching after I get Helm of Rule, but I'll have to wait and see.
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Also, this is a build that's solid on its own but excels in a group. A lot of monks run cyclone strike, which synergizes with this build.