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    posted a message on Crafting suggestion: Upgrading items
    Quote from paulohip78»

    OMG, tooooooooo much Metin2......

    Hahhaha yes :D
    Posted in: Diablo III General Discussion
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    posted a message on Crafting suggestion: Upgrading items
    Quote from glaigas»


    -snip-
    So basically the system and random Korean/Asian P2W crappy mmo has with the whole +1/+2/etc?
    LOL. Next suggestion would be for them to sell special reagents that negates the chance of breaking an item for real money.
    No thanks.
    I can see how popular a system like this would be with people having farmed so much for their well-rolled piece of gear just to see it destroyed by RNG.
    This thing is as bad as Primals v1.
    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)
    Quote from chumly

    You're wrong about PvP. I've seen a system that would work insanely well with this game type. During Christmas Dota2 has an event where two parties are killing npc monsters from separate ends of the map. The team with the most monster kills at the end of the timer wins. It kinda takes balance vs. each other and makes that a non-issue (tuned for monster kills, looking for monster kills). Add a few on ground buffs and make a set or 2 that only drops from the game mode (or gems that drop for other slots in gear other than jewelry). Done.

    The fact remains that the devs from this game haven't even tried to create a "true" competitive environment. Brawling is a cop out as well (and the worst, most sad feature of the game).

    I don't think people will care about the initial balance if there are items to be had. If something gets too crazy, they can fix it later. It's all about pushing that content. Make a map. Put the players on the board.

    This is my #1 complaint against the game and it has been from day one: D3 devs are pussies that don't take risks and are so out of touch with the players they don't even know what we want anymore. They just keep dropping in these "new areas" that add NOTHING to the game. Set dungeons? WTAF.
    Ok, that is PvPvE, which was not something i had in mind. It's a really valid option.
    As for new areas, they are just X2 content that was realized before the plan was scrapped and polished enough to be in game. Just to not just throw everything away.
    As for set dungeons: yes, they suck for the most part. But imho the bad thing is that they have objectives realted to sepcific set powers and are basically gimmicks you find a way to cheat over. Some sort of PvE content with static maps (bigger than set dungoens) and objectives imho would be something nice to have.
    Similar to you PvPvE thing, we may open a portal to a Demon stronghold and destroy the beacons keeping the portal open, just to fight waves of enemies until we defeat the generals firth and the commander in the end, then run away before the portal collapses trapping us inside.
    The point is that in D3 tehre's a lot of stuff that could be done without messing up with the core systems, yet we get Ancient Ancients (and then Perfect Ancients because Ancient Ancients were a crap idea).
    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)
    Quote from chumly

    I can agree here. I think it's a cop out on creating actual content for the game (ie. more-to-do). The ladder grind doesn't really feel like competition. It's under-rewarding and it's insanely time-consuming. I feel the game needs a way that's rewarding for players to interact with one another that isn't a monotonous grind vs. the algorithm. A way for the players of the game to test their minds against each other, rather than against the AI.
    I think Challenge Rifts will be a pretty good addition for that. No excuses, no meta, no RNG - everyone uses the same char/build and has the same rift and it's a true race; i don't think the game engine and mechanics are feasible and flexible enough for a true PvP competition. It's something i'm not interested on actually, but the system is way better than the current "i have farmed 100% efficiently for a thousand hours more than you so i win" thing.
    The game needs other things to do, simply put. Story mode could be meaningful in some way but it's just left there. New zones are cool but they're there just for a couple of new bouties no one cares for. Character power is tied to GRs climbing and legendary gems since gearing reaches a plateau pretty fast even for casual players.
    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)

    Getting to the point: the whole discussion Primals v1 VS Primals v2 is completely bogus. The relative power provided by v1 is around 2-3 GRs on a paragon 2k character - so extremely low also given the rarity of the item.


    Primals v2 have on the other side next to zero impact and are pointless to hunt for the most part until you really want to "finish" your character.


    The whole reason is that seasons are a game based on (freakin) ladders. Even the smallest power increase is something most players focus on and what drives the casual masses to hunt for. Anyway the reality is that only a few people will actually get some of the given the rarity.


    v1 didn't have GRs requirement so ladders could be easily fucked up by some sheer luck and while Ladders imho have next to zero meaning, still it's not something anyone wants. v2 Primals just negate this possibility since a good rolled Ancient is really near in terms of power with a Primal.


    The whole Primal thing was doomed before even coming to light since it's just "meh" design. The game needs different gameplay additions - i hope that with Challenge Rifts also standard ladders will just be removed since they're actually not an indicator for anything so the attention will be less focused on the fantomatic "meta" which is created by players and gives the false impression that if you don't play that exact build you're doing it wrong.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Fan Art - Necromancer

    Really nice work!

    Posted in: Fan Art
  • 0

    posted a message on Why Not Non-Season 30% Primals, Season Perfect Ancients.

    I'll keep it simple.


    Primals v1 are just a nonsensical power creep system; actual power provided is minor (we're talking about 2-3 GRs on a 2k paragon character) and will fuel even more the botting phenomenon since it would be at least convenient to farm countless hours hoping for Primals.


    Primals v2 are a better implementation since they have next to zero impact on power creep and botting for them is next to useless. Anyway they are just a bit of flavour for people really interested in "finishing" their character and most people won't even care about them, save for getting one or two during a season if they play a lot.


    Generally, Primals are just a "meh" addition overall. v2 is way better than v1, but any of the two have very small impact on gameplay. Blizzard should add new gameplay systems, not tiers of items which are already obsolete before actually coming to live.

    Posted in: Diablo III General Discussion
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    posted a message on Season 10 Haedrigs etc.
    Quote from TheGaige»

    Quote from TrueColdkil»

    @OP: the bounty full run in CH 3 is a single objective or it's split for act like last season? I hated when i couldn't do it because of connection dropping halfway into it.


    I did a split with with two other guys to get it done & yes every act is a single objective but you just need to in the game to get the objective done so you don't need to do every act yourself!
    I hope this helps!
    ok, thanks - 1 act alone isn't an issue but it happens sometimes that you cannot do a full run of all acts for various reasons.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 10 Haedrigs etc.

    @OP: the bounty full run in CH 3 is a single objective or it's split for act like last season? I hated when i couldn't do it because of connection dropping halfway into it.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 10 Haedrigs etc.

    Gems are baseline - boss mode is easy to do - years of war prolly the easiest choice. too bad ill need two chars for that.

    Posted in: Diablo III General Discussion
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    posted a message on Primal? I can't even get Ancients I want

    I never got ancient Serpent Sparker for all these years

    also. never ancient Desthwish (only got one on PTR)

    also = never ancient Twisted Sword (yeah, lame RNG, i know)

    Look at my sig and enrage at my ancient Deathwish XD
    Posted in: Diablo III General Discussion
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    posted a message on Rimeheart Observations from 2.5.0
    Quote from Jamoose»

    They should make it proc on everything CC'ed... kind of like how APD procs on stun/freeze just with slow/chill/stun/freeze whatever. Maybe then it will be good...

    Seconding this. Either make it a 100% proc on freeze (so even if hit by diminishing return it gives you a good burst damage) or make it proc on chilled enemies (so you can use iceblink or whatever skill that applies a chill effect).
    I'm all for solo builds, i was tinkering with a LoN/ES/Twister build but unfortunately multpliers aren't there at all. Also if i want to use ES i don't have room for Twister sword which imho is a too high dmaage loss.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Patch 2.5.0 Crafting Mat Storage

    If you want devs to look at the thread, just better to post on official forums. I don't really know how much or if they even read this website.

    Posted in: Diablo III General Discussion
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    posted a message on 2.5 DH changes/additions

    As usual, i'm making the new patch DH thread since i still feel it's my "main" :D


    Currently there's not much running around for DH but i expect more to come over time.



    Demon Hunter


    • Holy Point Shot
    • Impale throws two additional knives
    Note: Each enemy can only be hit once per skill use

    This may be the thing needed for an Impale S6 build. I'm assuming the following:
    - each knife will get the S6 bonus (reason behind the note or it would be OP against Guardians)
    - each knife will get the energy regen from Karlei as it works for Ricochet rune

    This makes room for a potentially working build; not going to the "new best build" but things to make that work are here. Imho the best runes to use will be Ricochet or Overpenetration due to them hitting multiple targets and multiply the Karlei hatred return.

    Side note, since Dawn is mandatory in cube, no room for Greenstone unfortunately.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Patch Notes LoL !!!
    Quote from Skyi101»



    Yes they will. It just cannot proc 3 times on one enemy. It's to help AOE. However, AD procs on skill cast. So if AD procs and knifes hit 3 targets. At 100% AD it should hit all 3 targets for 9*40,000 and all enemy's in AD range for 3*40,000. So it's an absolutely massive buff overall.
    This item literally triples the damage of the set if there's more than 3 enemies grouped and you have decent AD.

    I did some setups on planner, only "major" thing is that you have to choose between Karlei and Greenstone (cause Dawn is mandatory in cube). Anyway since Karley works with bounces provided by the Ricochet rune, i suppse it will also work with the new quiver making the hatred regen also much more reliable.

    Maybe (just maybe) we can see other runes (penetration comes to my mind) in use with S6.

    Posted in: Diablo III General Discussion
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