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  • posted a message on Gold Viability
    I'm not sure having an AH in Diablo is wrong, but that it doesn't fit the fast pace of the game.

    I think the real challenge is coming up with an integrated trade system that exists outside of the instanced game worlds. One could argue that the trade channel is exactly that, but in reality, it's only a chatroom for advertising (read: spamming) or brokering a deal verbally. The actual trade takes place inside an instance.

    What really should happen is that they create a usable and intuitive interface for advertising which items you're offering that persists while you're hacking away at mobs as well as while you're back in the channels/matchmaking interface.

    It's this persistence that was lacking in D2. This doesn't mean players should be able to bid on items, but that it be possible for them to browse for and leave offers for items in the owner's mailbox of sorts (that are verbal and nonbinding, but offers nevertheless).

    This facilitates trading in a more robust way without slowing the economy or the pace of the game. It encourages interaction and communication and it might even reduce spam in some way.
    Posted in: Diablo III General Discussion
  • posted a message on Gold Viability
    I'm pretty sure they confirmed gambling in some capacity. Jay mentioned players had mixed experiences; some figured it out (and then they had to go nerf it by taking away uniques) while others rolled for worthless items and never went back to it. I think gambling would be great especially if gold were worth something. A precious chance for an elite item. That's the way it should be.
    Posted in: Diablo III General Discussion
  • posted a message on Classes by geographic reasons
    Yes! Rat Catcher! I would also play as Farnham except the screen would constantly be blurry and he would never stumble exactly where I click, always drifting a little to the right... and hiccups...
    Posted in: Unannounced Class
  • posted a message on Classes by geographic reasons
    Could we be overlooking the possibility that the new class can adhere to the cultural parameters of the Westmarch region and still maintain some air of originality? I argue that a class akin to that of the gypsy (think Gheed) would be a welcome addition to the cast of characters. If my lore serves me correctly, this figure wouldn't have to be an overpowering, influential humanoid such as the paladin was or a potential inquisitor.

    It could very well represent the average human who, based on the lore, has recognized his true powers which rival those of the demons and angels. I realize an "average joe" class wouldn't create much buzz. I think that if the character had a great backstory; one that provides an artisan's mastery of a certain craft, in this case looting, pickpocketing, subversive behavior and a unique ability to manipulate their environment, that we'd have a rather interesting class that's still quite rooted in the Westmarch region.

    All that said, I do really like the idea of an inquisitor. That's a really excellent idea as well.
    Posted in: Unannounced Class
  • posted a message on Countdown Teaser
    What if we're all getting beta keys to Blizzard's "next-gen MMO" (doesn't have to be that particular one, but substitute your favorite Blizz genre here)?

    That doesn't particularly mean an imminent announcement nor does it place a title squarely in the picture. What it does is say "thank you for being Blizzard fans and we are really excited that you have stuck with us for so long."

    I can dream can't I? :)
    Posted in: General Discussion
  • posted a message on Countdown Teaser
    Quote from "Medievaldragon" »
    Sounds like they are busy folks nowadays.


    I like the way this sounds. I also like the way an "announcement of an announcement" sounds, but I believe that they let that news drop about three and a half weeks before the tournament last year and it wasn't necessarily a publicity thing, rather a matter-of-fact press release.
    Posted in: General Discussion
  • posted a message on Diablo 3 News Watch
    Exactly! It's bunk. I think it's nice that someone went to the trouble of stuffing it into a dvd case this time though. I was getting sick of those rather awful box art hoaxes.
    Posted in: News & Announcements
  • posted a message on Diablo 3 News Watch
    Softpedia is occasionally nonsense, but I will post this either way. It's definitely, at least, a conversation starter. Again.

    http://news.softpedia.com/news/Diablo-III-Packshot-and-Info-Leaked-82083.shtml

    Info could be bunk. Photo could be a doctored up DII cover stuffed in a Windows DVD case for all I know. Just have a look-see.
    Posted in: News & Announcements
  • posted a message on Diablo 3 News Watch
    I didn't read all 20 pages of the post, so if this is somehow "old news" forgive me:

    Another Surfergirl update.

    Again, disclaimer remains: this is not gospel. It's industry insider speculation. It may be incorrect, but I do hold firm that SG is a pretty solid source overall.

    If it's correct it is, indeed, congruent with the idea of a WWI announcement. If they are playing the anniversary tip as well, then I think we're all in for a treat.

    Otherwise, Blizzard will just bone us like they have in the past. Whoa, was that some pessimism creeping into my voice? How dare me. :rolleyes:
    Posted in: News & Announcements
  • posted a message on Hostility, PvP, and Dueling
    PvP is an interesting topic for the next Diablo. I have no doubts as to whether or not Blizzard will implement it in a polished format. I'm not sure that Diablo I and II were ever intended to be PvP intense games to begin with. The option was made available, however the fact that Blizzard never took the game in that direction wasn't entirely surprising. For the next game it should be a more rewards-driven model a la WoW. I believe that D3 can make PvP everything that WoW fails to make it. (Off topic, but pertains to combat in general, oh wait - no this whole post is off topic, nevermind) I also sincerely hope that the next form of Diablo keeps all the formula-intensive, math-nerd gear attribute structures (e.g. IAS, Ignore Target Defense, AR, etc.) and that it's not simply reduced to the "lite" version of stats and attributes that we have in WoW.
    Posted in: Diablo III General Discussion
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