• published the article Diablo III Screenshot Updates
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=915&thumb=1
    Blizzard recently updated Diablo3.com with a few new screenshots. It appears to be a few new ones featuring Act II locations and the characters dealing out their skills on their enemies, as well as an updated blood texture that departs from the vibrant monochrome of old (see left).

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=916&thumb=1
    Could these serpentine poker-wielders be the revamps of the DiabloWiki.com - Claw Vipers Claw Vipers of Diablo II and Diablo I (see right)? The DiabloWiki.com - Witch Doctor Witch Doctor's pyrotechnics even seem more appealing for some reason, as does his body animation, or maybe we're just reading too much in to these images. A quick view of a cached version of the gallery reveals as many as twelve of the images are new, so go and see for yourself by checking out the rest in the screenshot gallery on the official website.

    Thanks to snillum101 for the heads-up!
    Posted in: Diablo III Screenshot Updates
  • published the article Jace Hall Show Episode 1 Recap
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=906

    Amid the pandemonium that was the Jace Hall Show, the wisecracks shot long-standing Diablo mysteries and criticisms surfaced for their brief moments of limelight. Following the announcement on our homepage last Tuesday, episode one has aired on IGN's website. Diablo developers entered the scene at 3:52 with DiabloWiki.com - Jay Wilson Jay Wilson, complete with a plumed pirate hat.

    To the dismay of Wilson, who pleaded for discussion of the mysterious fifth class, discussion was immediately drawn to the equally mysterious DiabloWiki.com - chat gem chat gem (see Chat Gem Through the Ages). The only logic step from there was a class entirely devoted to the chat gem, a DiabloWiki.com - Bard Bard (sarcasm only- this was denied by Wilson in an interview with Game Informer last October;
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=907&thumb=1
    see Griefing, Health Orb Mechanics and More with Jay Wilson
    ). Regardless, the table-top conversation resumed in all its glory at 7:45, where whimsical suggestions came from the staff with inspiration from Dance Dance Revolution and Guitar Hero. After all, how could a Bard be inspired by anything less?

    In case the board flew by faster than your eyes could read, here's what was scribbled on the whiteboard:

    UNICORN COUNT: 65
    The Epic Adventures of Turd, the Barbarian
    O-LIKE D2 (Like WoW)
    Is it as good as WoW?
    NEED MORE COLORZ!!!



    However, for speculation's sake, notice that at 7:42 the gigantic cardboard cutout of none other than Diablo II: Lord of Destruction's DiabloWiki.com - Druid Druid class. Could that be a hint, a coincidence, or a clever ruse?

    Expect the second episode of season three, also promised to include a bit on Blizzard, sometime in the coming month. Also, keep your eyes peeled throughout February for some special articles we will be running on mods from Diablo I and Diablo II!
    Posted in: Jace Hall Show Episode 1 Recap
  • published the article Blizzard Launches Monk Art Challenge
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=850&thumb=1


    The female Monk has remained a figure of mystery and speculation for a long time now, with only bits of her makeup being revealed (see a great recap here: More Progress on the Monk). Fans have left her appearance to their imaginations, such as Tepes's concept (see right, original thread).

    Aside from the haircut announcement back in October of last year, very little is known about her (see Diablo III, the Female Monk for more). It would seem her time is drawing nigh, and that may be a good thing: we have been waiting five months since the announcement of the male Monk for her arrival (see New Diablo 3 Character Class: The Monk!).

    Today, Blizzard has announced it is getting close to releasing the ultimate version of the male Monk's counterpart, but in addition has asked for fan-made artwork:


    Official Blizzard Quote:



    Art challenge! We're a bit closer to revealing the female monk, but what do you think she'll look like? Draw/paint it and we'll RT the best

    Sounds like some good things are in motion over in Irvine, and who knows, maybe your submissions will be seen in the official fan art section at Blizzard's website! Wouldn't it be great to see some more Diablo fan art framed in glory for a change?


    Thanks go to necronergal for spotting this before it even hit our BlizzTracker!
    Posted in: Blizzard Launches Monk Art Challenge
  • published the article 1.13 in the New Year
    After the excessive hype build-up over the last year and its release this previous December, news on the PTR's progress and possible updates on patch 1.13 have ceased. However, Bashiok made a quick mention of the direction of the patch and their hopes for it before it goes live which, as is Blizzard's tradition, is going to be "soon" (c):


    Official Blizzard Quote:



    The legacy team met late last week to decide how to proceed on the 1.13 patch and the decision was made to go back into development to incorporate a few additional changes. While this patch has already seen its fair share of delays we still want to ensure we're releasing a patch that hits some key community issues. I do want to stress though that while we did look at feedback and responses we're obviously not going to be able to include everything requested. Our hope is to hit at least a decent portion of what we saw people discussing and correct some of the more severe issues while keeping additional development time as brief as possible.

    We don't have a current estimate for release, and because work is only just beginning on these new changes we won't be announcing their details. We'll be keeping everyone updated as to the progress of the patch though, and we hope to see this update on the PTR as soon as possible and then off quickly to a release and ladder reset.

    Whether "not [...] includ[ing] everything requested" means that we will see some sincere, useful changes in the patch before its release or not is still up for speculation. Hopefully, in the face of the growing indifference towards the patch from long-time fans, they will take suggestions to a higher concern when reworking the patch.
    Posted in: 1.13 in the New Year
  • published the article Site Downtime and Rules Update
    DiabloFans will soon be encountering some down time as Rapture upgrades vBulletin for security measures. Please be patient as the upgrade ensues, as it will likely be a short while.

    Quote from Rapture »
    Just going to let you know that I'll be taking the site offline this evening probably around 8 or 9 to upgrade our installation of vb to the most recent version they have fixed some significant security issues.

    I'll post here before I disable the boards. Hopefully it shouldn't longer than 30mins - 1hr.


    Also, our forum rules have been updated. There is a new section that applies specifically to the reputation system as well as denotation for rules that apply to blog posts. As members, we are all assumed to have read over these rules and they will become effective immediately. You may read over them here.
    Posted in: Site Downtime and Rules Update
  • published the article D3W v1.20 in the Making!
    Cloudwolf, who stunned the Diablo and Warcraft III community by creating Diablo III dungeons and functionality with WC3's tools, has announced an update in the Diablo3Warcraft forum:

    Quote from CloudWolf »
    Hey all! Sorry for the lack of updates recently. I've been enjoying christmas, new years and above all, the snow ;)

    I'm here with a few updates regarding the upcoming version of Diablo III Warcraft. If anyones been over at the hive, you'll be aware that a user named Anarchron is currently developing a brand new inventory system to replace the monstrosity that is our existing one.

    On the whole, it will look and feel similar to our existing inventory, with slots for items and a selection of slots to equip them. The difference is, this will hopefully contain fewer bugs, and be a lot less bulky. Its still early in development, but from the screenshot below you can probably work out how it will look.

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=674&thumb=1
    It may look dull right now, but we will be making our own custom graphics for it. Therefore, the final version will be far more aesthetically pleasing :)

    In other news, we have begun creating a brand new boss fight for the map. I don't want to reveal too much but it will feature 2 bosses, each with their own unique talents.

    We're also planning to create a more "randomised" path through the dungeon. Therefore, each time you play the map should play out differently, greatly increasing the replayability of the map :) The new boss mentioned will be one of these randomly occuring events throughout the map.

    That just about sums it up for now. I'll keep you updated with the latest ;)


    It looks like we will be seeing some amazing updates in the future! See the original thread for comments and questions here.
    Posted in: D3W v1.20 in the Making!
  • published the article Diablofans Contest Round-Up

    Over the last half month, DiabloFans has been Twittering the stages of a contest that allowed fans to gauge the popularity, usefulness, and character of every NPC in the Diablo gaming world. Check out Mephisto's Lament's authoritative thread to see the results.

    The Fan-Favorite Diablo Monster contest is just getting started. The list, like the prior contest for rating NPC's, will include both Diablo I and Diablo II entries. To get involved, start by reading the guidelines here.

    Thanks goes to Mephisto's Lament for two excellent and thorough contests!

    Disclaimer: The opinions and statistics reflected by contests on this site do not necessarily represent all Diablo fans, all members of DiabloFans.com, or all of the staff members at DiabloFans.com.
    Posted in: Diablofans Contest Round-Up
  • published the article 1.13 Werebear Druid Experience
    Patch 1.13 gave some modest class skill changes here and there, but hypothetically I believed that the Druid Werebear build received the best changes, at least to make the build more viable. It is my belief that any good Werebear is first a tank and then whatever else you will it to be. Following that thought, the increased benefits to the transformation, including substantial upgrades to health and a marginal one to defense, as well as a decent revamp of damage, are all good news.


    Official Blizzard Quote:



    Druid
    -Werebear - Damage bonus increased by 15% across all ranks.
    -Werebear - Increased health by 25% and armor by 1% per point.
    -Shockwave - Synergy from Maul adds 5% damage per point.

    http://diablofans.com/forums/picture.php?albumid=66&pictureid=453&thumb=1
    On the PTR I used gear with attributes that added to my bear's already enormous health benefits, like +VIT modifiers, as well as gear to supplement poor attack speed (DiabloWiki.com - Shael Shael runes are wonderful in that regard- get a majorly socketed maul and cram it with Shaels). Cranking up things like resistances and defense only added to the effect, and before I knew it, I was simply wading through mobs throwing negligible damage at me.

    Of course, potions did almost nothing to combat that, so gear with Life Steal modifiers was necessary (DiabloWiki.com - String of Ears String of Ears Demonhide Sash, which also has a nice Damage Reduction modifier, and a pair of DiabloWiki.com - Dracul's Grasp Dracul's Grasp Vampirebone Gloves). At lower levels I also used varies grades of DiabloWiki.com - Skulls Skulls in my weapons to leach back health (and some mana for my skills).
    http://diablofans.com/forums/picture.php?albumid=66&pictureid=452&thumb=1



    I used my Grizzly, fully leveled, as a secondary tank to sit there by my side. Add in a defensive Act II mercenary and between the three of us we were something akin to a trinity of Stonewall Jackon's. Shockwave, while my initial prejudice against the skill compelled me not to waste anything in it, turned out to be pretty useful in circumstances to blow off enemies for a bit while I took care of others. I mostly used Maul, however, for its build-up for damage and attack rating.

    [/HR]

    In other, completely non-related news, Curse has managed an interesting interview with both the CEO and Vice President of Bioware for their upcoming title Mass Effect 2, sequel to the popular Sci-Fi RPG- you can check out all the buzz here!


    [/hr]

    See discussion for this topic here.
    Posted in: 1.13 Werebear Druid Experience
  • published the article A DiabloFans Wishlist

    The close of December is upon us once more and the holiday season is ripe for celebration. We would like to share with all of you our requests to the jolly fat man in red this year as they pertain to a certain Diablo III.

    • Daemaro: I wish for Blizzard to release more information on how the new skill system will work soon.
    • Don_guillotine: I wish that Blizzard would work their bottoms off to polish patch 1.13 some more and make the fifth class extremely interesting to complete the already interesting round-up.
    • LinkX: I wish for a greater feel of all hell breaking loose in Diablo III. In Diablo II, it just seemed like we took our time. I want it to feel like if we don't defeat DiabloWiki.com - Diablo Diablo then the world is screwed. At the same time I want to feel like DiabloWiki.com - Heaven Heaven is also down our backs, waiting for us to kill Diablo for the final time so they can destroy us. In other words, I want all hell to break loose, and the heroes to not blindly fight what is viewed as bad, but to fight for balance in the world.
    • Lt. Venom: I wish for Diablo III to be released in October 2010 and for more opportunities to use the DiabloWiki.com - Horadric Cube Horadric Cube.
    • MurderFace: I wish for a form of imbuing which allows you to develop your character's own set. The level of the item being imbued would determine how many enchantment slots it has, and there would be a diminishing return for repeated stat increases on the same item. Players could pick the color, model, aura (radiating light), and text color. The set would be named after the player, and they could only have one of each type of item (armor/weapon/amulet/ring) in their inventory.
    • necronergal: I wish for a fun clan experience.
    • Nyalite: I would wish for peace on earth for all mankind if this weren't a Diablo forum. With that in mind, the more carnage and destruction we get to see from Blizzard's creative team in the months to come will be quite sufficient.
    • PhrozenDragon: I wish for a truly masterful story. A tale that will have you jumping with joy at one point and cursing at heaven and hell in the next. A tale that will give us memorable characters that will remain strong for years beyond Diablo III's life-span. A tale that will carry with it moments that still reverberate within us when we reinstall the game for the tenth time. A tale that weaves the worlds of Diablo together and finishes with a thunderous roar.
    • Rykker: I wish for "desocketable" socketables, without destroying the item or socketables (as are the two choices in Torchlight... booooo).
    • scyberdragon: I wish that the DiabloWiki.com - Witch Doctor Witch Doctor gets a lot of attention this coming up year. Skills, machenima video, and armor concepts.
    • Seth: I wish for the chance to enter an elemental plane like the DiabloWiki.com - Sorceress Sorceress DiabloWiki.com - Habacalva Habacalva did with her enchanted sword.
    • Siaynoq: I wish for the Priests of DiabloWiki.com - Rathma Rathma and DiabloWiki.com - Viz'jaqtaar Viz'jaqtaar to have an important role in the story of Diablo III as neither the DiabloWiki.com - Necromancer Necromancer or DiabloWiki.com - Assassin Assassin will be returning as a playable class. Both these factions make up a big part of what I love about the lore of DiabloWiki.com - Sanctuary Sanctuary and overall feel and aesthetic of the Diablo universe. I know there have been comments from developers about the Necromancers being featured in some way, I only hope Necromancers and Assassins manage to play a more integral role in the story and not just an accessory one.
    • Sixen: I wish for a new age DiabloWiki.com - Cow Level Cow Level and the return of the DiabloWiki.com - Chat Gem Chat Gem. Both will, of course, work as intended.
    • Stormcat: I wish for a 2010 release and for the game to be a challenge even with godly gear.
    • Zhar: I wish for runes that change the element a spell uses, as well as the color of the spell. Aesthetics and customization have always been an important feature for me, lets you make your character (or in this case, your skills) your own.
    • Zhuge: I wish for more info about the remains of DiabloWiki.com - Mount Arreat Mount Arreat and how it affects Diablo III.

    I hope you enjoyed ours and that these gave you guys some ideas. Let's hear 'em!
    Posted in: A DiabloFans Wishlist
  • published the article PTR Big Ideas
    With the long-awaited release of patch 1.13 (see The Wait is Over -- PTR Patch 1.13) and the unfortunate misgivings that followed by dedicated fans all over, suggestions continue to mount. Diablo fan communities are drawing together on the basics that most can agree on and trying to get the word to top dogs at the Legacy Team in the hopes that more substantial changes will come with the longevity of the PTR or perhaps even in future patches.

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=423&thumb=1
    Approval averages of the patch so far from our own member base have shown from moderate to negative, entailed by sighs of soiled hopes and dashed dreams with a patch that fixed select issues years in standing and avoided others (see Patch 1.13 poll). Positive feelings were common only among 16% of our member base, whereas negative opinions topped them at 34%, with the rest somewhere in the middle (based on the input of sixty-four members- if you have not participated yet in the poll, be sure to contribute here).

    Blizzard has stated that they take criticism in to account on the patch and that opinions are being read over by the Legacy Team and others (see official Blizzard representative response here), and rightly so. There is obviously no way short of global Internet failure that could quell the din of fans across the online community. Thankfully, a member at the official Diablo III forums (J2h) has summarized the alleged top suggestions for the patch that have not been met or been achieved adequately.

    Quote from J2h »
    1) Runes need to be more obtainable. Although we appreciate the increased drop rate it simply is not enough. Aside from upping the drop rate[:] gambling runes, rune shrines, DiabloWiki.com - hell forge hell forge quest reward upgrade are just some of the ideas that have been brought up.


    Drop rates for runes, specifically DiabloWiki.com - high runes high runes, or HR's, were said to have been increased in the patch notes revealed by Bashiok (see The Wait is Over -- PTR Patch 1.13). Sixen later ran an article showing rough estimates of the actual increase from the base chance to find select high runes to their new chances of being found (see 1.13 Analysis):

    Quote from Sixen »


    Having played myself in DiabloWiki.com - Hell mode Hell mode on the PTR now, I can safely say that I have found no HR's to date. Maybe the chances do need some more tweaking, or should they stay the same? Some contend that such a change is part of the down-scaling of the difficulty across the board of DiabloWiki.com - Diablo II Diablo II in the latest patch, which falls nicely in line with J2h's fifth observed patch trend:

    Quote from J2h »
    5) There is a concern [t]hat with respec, the removal o[f] DiabloWiki.com - Iron maiden Iron maiden and the nerfing of souls the game is becoming easier. I am sure this is debated although I have not actually read the thread myself.


    The DiabloWiki.com - WilloWisp WilloWisp, or "Soul", as most players call it (for its other type, the DiabloWiki.com - Burning Soul Burning Soul), can be considered one of the most powerful and annoying monsters in the game, often a one-hit kill to the player with low lightning resistance. Even with a large amount of lightning resistance, they often spawn in swarms, such as in the DiabloWiki.com - Throne of Destruction Throne of Destruction in DiabloWiki.com - Act V Act V, Hell mode. Even worse is when they spawn as unique monsters with DiabloWiki.com - Conviction Conviction auras or damage modifiers that augment their attack, often adding to their deadliness. In addition to high damage output, they drain mana in less time than it takes you to click a mana potion.

    The official patch note on Willowisps states the following:


    Official Blizzard Quote:



    - Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.

    The damage relief is obviously a help to tip games in the favor of players, but does removing this challenge favor easier play to an extreme and remove a major element of danger?

    From themes of danger and challenge springs thought of character fortification. The prime method of doing so is, of course, leveling our characters. It looks like players on the broad are looking for a different kind of grind from the one many have been doing for years now (Baal Runs, anyone?), maybe even something better:

    Quote from J2h »
    2) A new way to gain experience would be nice. The most popular way seems to be to make the cow level give more experience. There have been some other suggestions , one of which that jumps out at me is an endless end game dungeon and most would support it but I doubt it is something we will see.


    The endless dungeon idea has been being tossed around even by our community for some time, especially in regards to DiabloWiki.com - Diablo III Diablo III. Would this provide a refreshing way of leveling as opposed to the medium we've been using for years? Any form of grinding will ultimately become repetitive and boring, but perhaps in light of what we've been doing for many years now, any change would be a good change.

    Quote from J2h »
    3) A way to stop bots spamming in games, channels and farming items. A captcha has been suggested but there seems to be a large % of the community against the captcha idea.
    http://forums.battle.net/thread.html?topicId=21730685883&sid=3000


    http://diablofans.com/forums/picture.php?albumid=55&pictureid=406&thumb=1
    Now, this one I believe hit right on the bullseye. Bots, third-party programs that are run by computers to do repetitive tasks (at least in the scope of Diablo II), have been spamming our chat channels, spoiling our trade economy, and plaguing our games with advertisements for years now (with poor grammar and spelling, to boot!). To prove the point, I joined a random public channel on US East recently and took an image of an all-too-common scene (see right).

    Ways of avoiding bots, at least of the spammy kind, are possible. Creating single player games or games with high level requirements or passwords keep the typically low-leveled bots out of your games so you can go about actually playing the game without a field of tan to blot out your vision. These steps shouldn't be necessary, but be that as it may, are doable.

    Bots that run games on an inhuman level, skipping through levels at the speed of light (tentative term) and milking bosses like they're going out of style, have a profound impact on the in-game economy, accelerating it within weeks of a fresh DiabloWiki.com - ladder reset ladder reset to hyper inflation of goods and services. They have been around for years now with no working fix.

    Right along side bots comes the issue of bugs, possibly even exploits, that soil the game for normal players, duelers, and people just trying to get through the game:

    Quote from J2h »
    4) Bug fixes. While the biggest include TPPK, Aura stacking and drop barbs there are a number of minor bugs that would be nice to see fixed as well. There are a lot of details in these threads.


    DiabloWiki.com - TPPK TPPK, or Town Portal Player-Killing, has also been around for years, with minor, half-hearted fixes coming from the patching team every so often, such as trimming the duration of projectile skills after using a DiabloWiki.com - Town Portal Town Portal or entering town. Often used against the vastly weaker underbelly of leachers and followers in grinding games, the predator in question normally joins the party filled with prey to discover their location, quickly catches up with them, and in one fluid motion (either via a third-party hack or extensive practice) casts projectiles skills in the direction of the targets, sends up a TP, exits to town, and hostiles the party, with the residual projectiles taking the prey unaware and often killing them.

    Aura stacking, which exploits a bug in the trade system, allows a DiabloWiki.com - Paladin Paladin and another player to enter the trade screen repeatedly to "stack" up levels on aura skills, letting the player reach ungodly heights of power. For obvious reasons, this is power is gained illegitimately and ruins the prospect of a fair competition field in dueling games for other completely legit players.

    Quote from Jh2 »
    6) I am sure everyone would like to see new items as long as they are balanced with the ones we currently have. The more choices the more unique our characters can be. New Unique and Rune words have been suggested.


    Of course, right along with Diablo II come fuzzy nostalgic feelings of acquiring vast amounts of stuff. Finding, trading, equipping, optimizing, and using items has been a mainstay of the Diablo franchise since its inception. As such, it's only natural that fans would request adding more loot to a loot-centric game.

    Invariably, we would want to make sure that such gear would be both functional and affordable. The former is an echo of doubt from DiabloWiki.com - patch 1.11 patch 1.11, which added one new DiabloWiki.com - runeword runeword for armor for each character class. Most of these are hardly worth the investment of time or resources with what else is available. More intuitive modifiers and bonuses, though carefully balanced, would make items more ideal for use. The latter, affordability, would be an obvious concern for completely legit players, especially legit single player fans. Many of the newer runewords come at very high prices rune-wise, often requiring a couple if not more high runes. Unrealistic rune requirements encourage an immense amount of grinding and/or duping of runes to attain them. On the other hand, however, perhaps the difficulty in attaining such runewords makes having them all the better.



    http://diablofans.com/forums/picture.php?albumid=55&pictureid=425&thumb=1
    What list would be complete without the relatively controversial topic of DiabloWiki.com - Teleport Teleport and DiabloWiki.com - Enigma Enigma? For years the legitimacy of Teleport, alone, has been questioned, which has heavily affected opinions of it in the upcoming third title (see Teleport, good or bad for D3?). With the Enigma armor runeword granting this skill to any character in the game that can afford the item, it has long been contended that the removal or altering of this item would drastically affect the in-game economy, level griding and DiabloWiki.com - MFing MFing bots, and even duels. Teleport has long been the number one choice by the masses for transportation in Diablo II because of its mana cost efficiency at higher skill levels, the relative ease of attaining high mana regeneration rates, and its instant effect, all the better affected by DiabloWiki.com - Faster Cast Rate Faster Cast Rate.

    With all that in mind, perhaps Teleportation needs some trimming, or perhaps Enigma needs some nerfing. You decide.

    Quote from J2h »
    8) There is a lot of discussion about skill (single or tree) balancing. Here are some of the more popular threads. There are a lot more! Some of the things that keep coming up are Assassin Martial Arts and Druid fire skills,


    Ah, yes, and now comes the killer as related to characters: balancing. The magical word has eluded Blizzard for years in Diablo II, despite the innumerable suggestions and cries across the web to make non-cookie cutter builds more viable. Atypical character builds, while fun and a wonderful break from the dull redundancy of rehashing the same-old for character after character, could be viewed as suppressed playing styles for all intents and purposes. Tweaking things like synergy attributes, skill effects, and skill cooldowns can reshape the playerbase's mindset on how to build characters. Other potential limitations, such as monsters that are fully immune to specific (or all) elemental and attack types, restrict the air of open play that many of us wish would return to the game.

    Lastly came a suggestion for a change to a manifestation of the DiabloWiki.com - Lord of Terror Lord of Terror, himself:

    Quote from Jh2 »
    9) There is little debate that the community no longer supports the way the Dclone spawn and Annihilus charm is obtain. It seems to be felt that it currently promotes duping. Although most players appreciate the experience and charm itself we would like would like to see this changed.
    http://forums.battle.net/thread.html?topicId=21723845867&sid=3000


    http://diablofans.com/forums/picture.php?albumid=55&pictureid=426&thumb=1
    The big man, himself, requires an enormous toll. Thousands of DiabloWiki.com - Stones of Jordan Stones of Jordan, or "SoJ's", as they're more commonly known, are sold every moment on closed Battle.net in the hope of summoning this powerful adversary to your game (or even your server).

    The DiabloWiki.com - Annihilus Small Charm Annihilus Small Charm, resultant treasure of the defeat of the DiabloWiki.com - Diablo Clone Diablo Clone, is a prize sought after for every build, offering an immense bonus to your character's attributes, skills, and resistances, all the while taking up a modest 1x1 space in your inventory. Sacrifice on the level of SoJ's required to summon the demon really only encourages duping many, many Stones, since the probability of finding one legitimately is already so low.

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=427&thumb=1
    Duping in general received a hotfix in the patch notes but was rather skimpy on the details (see here). At the same time, it also admitted a wonderful detail about duping: the are other ways of accomplishing it. Such exploits take only the time and dedication of an ardent cheater to find. This, however, will hopefully stem the tide and buy us all some time.

    As for whether or not fans and players can be expecting any of these things to be addressed in the live PTR, patch 1.13, or future patches, Bashiok offered a smidgen of hope for the die-hard players that will play until the cows come home, hope that will hopefully prove reliable in the future, as opposed to those raised about the release of patch 1.13 (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?):


    Official Blizzard Quote:



    We're being careful right now about posting replies (ie not doing it) because we can't commit to anything yet. There's been too much expectation around 1.13 already. We're still evaluating a lot of reports, a lot of issues, new or returning requests, and we'll have to make decisions on a case by case basis for how we'll move forward. It would be a mistake at this point to further raise expectations of requests/fixes that can't or maybe just won't make it in. To give you a small hint, nothing is going to happen or be decided until after the new year.

    [...]

    I also want to impress upon everyone that 1.13 isn't and never has been intended as a final patch for Diablo II. I realize with the long delays in getting it to PTR, and longer stretches of time inbetween patches that it seems like it's necessary that 1.13 encompass everything because, well, there's just no guarantee that anything will come after. Or in a timely fashion. But, there is a solid long term plan of action for future support of Diablo II. There's obviously plenty of room for skepticism, and I can't blame anyone for that. But even with that skepticism I hope that we can get the message across that we have no intention of stopping here.

    Thanks goes to dunhac82 for tipping off the News Team!

    Posted in: PTR Big Ideas
  • published the article SFX on Spells to See Upgrade
    Diablo III continues to develop its distinct graphics as Blizzard continues to modify skill visuals. Many of the skills have been amazing as far as their effects went, though some allegedly went a bit over the top.





    Blizzard released today that some spells, including those we have already seen, will be going under renovation with new effects:


    Official Blizzard Quote:



    Some awesome new spell effects coming out of the tech art team including an updated Acid Cloud (witch doctor) and Magic Missile (wizard).

    This makes one wonder what prompted such things to be changed. Could it be that DiabloWiki.com - Magic Missile Magic Missile's purple color was decidedly off-putting for a Diablo game? Could DiabloWiki.com - Acid Cloud Acid Cloud's breadth have been too saturated with green ooze? Do these things call for change, or are they fine how they are?

    What skills look amazing already, and which ones could use improving? Personally, I believe the Witch Doctor's DiabloWiki.com - Plague of Toads Plague of Toads skill looks completely awesome- who doesn't love biohazardous amphibians bouncing about the screen (see The Witch Doctor's Plague of Toads lame? Hardly.)? In addition, so far I'm loving the Wizard's DiabloWiki.com - Slow Time Slow Time spell, with its big, flashy bubble.





    Do you have any suggestions for better skill effects? Are any of them too flashy or boring? Do any of them seem to out-pace the "Diablo feel", as many fans call it? Could it be in response to some of the more flamboyant skills that Blizzard could be tuning them down, or is this only a tune-up?
    Posted in: SFX on Spells to See Upgrade
  • published the article 1.13 Sorceress- Hydra Change Impressions
    Since the Public Testing Realm (PTR) (see The Wait is Over -- PTR Patch 1.13)went live this week with Diablo II: Lord of Destruction patch 1.13, I decided to try out the Sorceress with her newly arranged skills, primarily DiabloWiki.com - Hydra Hydra and a build wired for it.

    Her fire-based skills at first seemed changed enough to merit trying a fire-based build once more (I often avoid them and go with a cold-based or lightning-based build because of the lack of slowing effects or a huge impact from FCR that Lightning gets and skills like DiabloWiki.com - Meteor Meteor and DiabloWiki.com - Hydra Hydra do not):


    Official Blizzard Quote:



    Sorceress
    -Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
    -Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
    -Hydra - Increased base damage by 15% per rank.
    -Hydra - Increased base speed of Hydra projectile.
    -Hydra - Reduced cooldown by 25%.
    -Lightning Mastery - Reduced overall effect by 15%.

    http://www.diablofans.com/forums/picture.php?albumid=55&pictureid=408&thumb=1
    So, I began by using the nifty instant level-up cheat that is active on the PTR to decrease effort in testing new characters (simply type level 99 in a game and press enter). I spread my points to invest in DiabloWiki.com - Teleport Teleport and its prerequisites and one point in DiabloWiki.com - Frozen Armor Frozen Armor (for a significant bonus of defense). After that, I crammed them in to the DiabloWiki.com - Fire Spells Fire Spells skill tree, maxing DiabloWiki.com - Fire Mastery Fire Mastery, DiabloWiki.com - Hydra Hydra, DiabloWiki.com - Fire Ball Fire Ball, and DiabloWiki.com - Fire Bolt Fire Bolt.

    As for my stat point investment, well, it was a bit odd to do. Normally, I save all of my stat points until I can wear my gear so that I don't waste a single point. In this case, I didn't have any gear saved up to look forward to, and since I had all my stat points available from using the instant level cheat, I decided to just cover my bases, so to speak, with 100 in STR, 200 in VIT, and 245 in ENG. The excessive amount in ENG was due to the fact that I had no gear that added a ton to ENG or Mana Regeneration and I needed to DiabloWiki.com - Teleport Teleport through DiabloWiki.com - Normal Normal, DiabloWiki.com - Nightmare Nightmare, and DiabloWiki.com - Hell Hell difficulty modes.

    Yes, if any of you recognize her name, it used to be my name here on DiabloFans. Kudos to you guys!

    Normal mode was, of course, a cinch. As we all know, Normal doesn't even require gear. I could probably have played it naked and been completely fine. Of course, the allure of the gold cheat (typing Gold x in a game, where x is the amount of gold you would like to hold, so long as it doesn't exceed your carrying limit) brought me to gamble a ton for some interesting DiabloWiki.com - rare items rare items. Item stats typically included FCR, Resistances, ENG, and +skill modifiers.

    http://www.diablofans.com/forums/picture.php?albumid=55&pictureid=407&thumb=1
    Nightmare mode was fairly easy, as well, aside from some fire immune baddies I met along the way, primarily in the DiabloWiki.com - Chaos Sanctuary Chaos Sanctuary, where DiabloWiki.com - Doom Knights Doom Knights, if I remember correctly, were immune to my fire-based attacks. Luckily, I had my smexy DiabloWiki.com - Act II Act II mercenary Vikhyat by my side to defend me while I ran in circles like a dog with its tail on fire as the Doom Knights trailed me. After about fifteen minutes of that, and the help of some friends that popped in, I managed to finish the rest of Nightmare mode on my own with relatively little hardship.

    The real problem hit me full-force in Hell mode, as I had been anticipating. The whole while I had been hoping that the DiabloWiki.com - Legacy team Legacy team had tuned-down immune monsters in Hell to give elemental characters a fighting chance when poor. Of course, they were all still there, and I ended up scratching the entire build, despite the updates in casting delay and damage for Hydra, via the respeccing option at DiabloWiki.com - Akara Akara after completing the DiabloWiki.com - Den of Evil Den of Evil quest.

    Right now, I'm working on building-up a good lightning-based build, my personal favorite (still have an incomplete but somewhat in-depth guide here on our Wiki- hoping to finish it with the updates of 1.13). After that, I'm looking forward to a good session building an ultimate tank with the DiabloWiki.com - Druid Druid as a DiabloWiki.com - Werebear Werebear, especially because of the upgrades Werebears got in the patch so far. Overall, the patch isn't everything I wanted, but there are some fun bits here and there to fiddle with and I'm making the best I can of it. Hopefully more will be fixed and added as progress on the patch continues in the PTR.

    (See here for discussion.)
    Posted in: 1.13 Sorceress- Hydra Change Impressions
  • published the article Skill System Changes to Affect Respecs
    With the shedding of the traditional and nostalgic skill tree system of Diablo II (see Could The Skill Tree Be Gone Forever?), game mechanics are slowly re-gearing to fit with the new system, which Blizzard has not yet revealed. Respeccing, a feature confirmed many moons ago, will be facing some changes as a result of this new direction:


    Official Blizzard Quote:



    With the skill system revision work progresses to integrate the respec system a bit differently.

    Not even knowing how the new skill system will function, it could be very well impossible to predict what this could mean for respeccing. Even so, have any thoughts?

    (Sources: DiabloFans Twitter Tracker)
    Posted in: Skill System Changes to Affect Respecs
  • published the article Blizzard Joins Facebook Rave
    Blizzard has finally joined the Facebook craze in an attempt to claim its share of Facebook's 300+ million users as fans. Functioning much as the Diablo Twitter in offering micro-updates and playing on popular web-based communities, it will likely come to host its own exclusive tidbits and growing fanbase.


    Official Blizzard Quote:



    Diablo is now on Facebook! Become a part of the #Diablo Facebook community today! http://www.facebook.com/Diablo

    Check out their new Facebook page here!


    [/HR]
    Thanks goes out to interception for the tip-off!

    (Sources: DiabloFans Twitter Tracker and Facebook Statistics.)
    Posted in: Blizzard Joins Facebook Rave
  • published the article A DiabloFans Thanksgiving

    The race through the closing days of 2009 is upon us and with that comes a good time for us to reflect on what has come and gone. What better way than through a DiabloFans Thanksgiving?

    We conducted a lengthy staff-wide survey to see what we are most thankful for across the Diablo franchise, and perhaps specifically for Diablo III. Read on to see what you agree with, what you don't, and what you want to add!

    Daemaro: "I'm thankful for auto stats, so we have less vitality dependent builds."

    DoranM: "I'm thankful for my old caned friend!"

    LinkX: "I am thankful that we are getting Diablo 3. However, I'll be much more thankful when I install Diablo 3."

    Lt. Venom: "I am thankful that Knaak, Odom, and a couple others wrote such great Diablo Novels."

    Murderface: "I'm thankful for the gold autopicker [and] the inclusion of new damage types."

    necronergal: "I am thankful for the new Havoc engine and 3d enviroments."

    PhrozenDragon: "I am thankful for the increased depth added to the lore and story of the Diablo world."

    Rykker: "Diablo III is coming... that's what I am thankful for."

    Seth: "I'm grateful for the static overworld and a male caster."

    Sixen: "I am grateful for the return of the Chat Gem, . Its purpose has been well-debated for years, and its mysteries have yet to unfold."

    Stormcat: "Choice of female/male chars[.]"

    Thasador: "I am thankful for interactive environments."

    xXSoulXx: "Thankful for Barb returning."

    Zhar: "I'm thankful for the inclusion of Azmodan and Belial, I feel they've been ignored for a hell of a long time, and it's about time we got to eviscerate them as well."

    zhuge: "I am thankful for the asian looking wizardress."

    Even if you're out of the States, the DiabloFans team extends a warm and welcoming hand to join all of us in a day of thanksgiving, family, friends, and food. Have a great day, everyone, and here's to another year here at DiabloFans.com.

    (And, if you haven't seen it yet, check out our latest exclusive interview with Jay Wilson here!)
    Posted in: A DiabloFans Thanksgiving