I really can't wait to know what will the SWK 6P going to be.
I really do think that the 4P is powerfull already. So what will we have? After a few thinking, I can't possibly see a straight DPS buff (like this skill will do more dmg, or you get x% more dmg if you cast that.)
I see either a buff on surviving or an utility (like our EP got a larger AoE or smtg like that)
New rainment seems fun with the pants that upgrade pour generator dmg. I like a bit less the 6p but could deal with it. (Need more regen and the fist that refund charge may need an update)
About new inna: Inna + sunwuko + crudest boot = WTF OMFG! or am I wrong? (If they don't change the actual datamined effect, which could be a good idea considering how good it sound )
Quote from ShiroiroI should double check this, but I'm pretty sure that DS CD is related to CDR. (Or did I missed smtg in the patch not that talk about attack speed?)
You missed a lot actually T_T. DS CD is related to your third hit from generator so its related to ias.
Quote from Suriel666will be related to ias yes, for now i think it's still related on CDR, but this massive cooldown on dashing strike just makes anything touching CDR non relevant
will be and not is. Didn't missed that much after all
don't think that would make sense to go 2hander, except of FD, since you would need fast regenerating DS charges, which you get from fast attacks (for 3rd hit).
I should double check this, but I'm pretty sure that DS CD is related to CDR. (Or did I missed smtg in the patch not that talk about attack speed?)
Now your 1685% dmg seems rather close to the 1875% of essence burn rune. with patch 2.1 lots of rune have been buffed so maybe this is your old patch rune dmg value?
Just want to be sure how it work, to be specific, what are the caracteristic it take into count.
Actually the tooltip say: 600.0% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Facts:
-it does it's damage more than once every second.
-it don't strike for 600.0% weapon damage each time it tick (seems to be lower when I look at the crit)
So I am wondering: does the gem actually strike for 600 weapon dmg but divided in each tick in a second or is there a value that is not acting in dmg? (like crit or +%lightning dmg?)
Is your socket here from the loot, or is it something your got through rerand?
If not already rerand, try to rerand the dmg of your weapon. For reminder a lot of dmg depend on the dmg of the weapon (the number under the DPS number.) This wepon dmg is affected by 1) your base weapon dmg and 2) on a %dmg stat.
So what you need:
Primary:
-base wepon dmg as High as possible (meaning close to 1199-1490, min-max respectively.)
-dex
-%weapon dmg.
If your max dmg weapon was already above 1400, I would rerand a stat for % dmg. If not, try to close to 1490 max dmg.
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Well... Befaore claiming anything I would wait for:
1) SWK 6P, Rainment rock? Why not SWK then?
2) the end of the PTR. Nerf hammer is still around, until it's a release... Even then
Still, it's pleasant to see diversity
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Still nothing on SWK's 6P? Or did I missed something?
I don't even remember Bli² giving a clue about what it could be.
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It's legit.
I really can't wait to know what will the SWK 6P going to be.
I really do think that the 4P is powerfull already. So what will we have? After a few thinking, I can't possibly see a straight DPS buff (like this skill will do more dmg, or you get x% more dmg if you cast that.)
I see either a buff on surviving or an utility (like our EP got a larger AoE or smtg like that)
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New rainment seems fun with the pants that upgrade pour generator dmg. I like a bit less the 6p but could deal with it. (Need more regen and the fist that refund charge may need an update)
About new inna: Inna + sunwuko + crudest boot = WTF OMFG! or am I wrong? (If they don't change the actual datamined effect, which could be a good idea considering how good it sound )
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will be and not is. Didn't missed that much after all
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I should double check this, but I'm pretty sure that DS CD is related to CDR. (Or did I missed smtg in the patch not that talk about attack speed?)
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Now your 1685% dmg seems rather close to the 1875% of essence burn rune. with patch 2.1 lots of rune have been buffed so maybe this is your old patch rune dmg value?
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Actually the tooltip say: 600.0% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Facts:
-it does it's damage more than once every second.
-it don't strike for 600.0% weapon damage each time it tick (seems to be lower when I look at the crit)
So I am wondering: does the gem actually strike for 600 weapon dmg but divided in each tick in a second or is there a value that is not acting in dmg? (like crit or +%lightning dmg?)
Anyone tried serious maths with this gem?
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If not already rerand, try to rerand the dmg of your weapon. For reminder a lot of dmg depend on the dmg of the weapon (the number under the DPS number.) This wepon dmg is affected by 1) your base weapon dmg and 2) on a %dmg stat.
So what you need:
Primary:
-base wepon dmg as High as possible (meaning close to 1199-1490, min-max respectively.)
-dex
-%weapon dmg.
If your max dmg weapon was already above 1400, I would rerand a stat for % dmg. If not, try to close to 1490 max dmg.
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Basicaly, 2.1 is not set, so w8&c