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    posted a message on Colours Discussion Has Ended! Call a truce?
    Quote from "LarryNC" »
    sounds good to me.. truce!

    now lets wait patiently and see what they deliver, bet ya its gonna rock anyway


    Thanks. You're the last person to stay on topic. Every other dick brain since you has trolled on about colours. Yawn. Trolls can't resist the urge.

    Any excuse to post. Mods take note please. Leniency is fine but the extent of your leniency is just encouraging these gutter trolls.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Multiplayer To Be Encouraged
    I played single player at first due to a lame internet connection.

    I was always frustrated by certain uniques or bosses or quests with the character I was playing - I wished I had a partner to help me out at certain times.

    And the sets. I never seemed to get a full set. I wished I could swap online. And research at Planet Diablo told me that there was a hell of a lot of cool gear out there - if only I could find it.

    Eventually I went online.

    A bunch of tossers.

    Everybody has amazing gear. Everybody just flies through a map - like they know exactly where to go already. Hassles not being able to do quests. Dick brains who always grab the cool loot and disappear rather than share. No-one wants to explore together. Indulgent players who pretend to be experts at everything and flame if I do, in their opinion, the wrong curse or spell or if I have the wrong mercenary - like I have to adhere to a formula. And suddenly I was getting killed a lot. And gutless heroes who disappear when we faced Mephisto or Diablo. And basically everyone was totally up themselves with how uber expert they were.

    No thanks.

    I won't go into personal details but I now have a very active setup at home. Totally LAN based. Nothing fancy. No high end computers. Our 1000T ethernet or 802.11n wireless easily copes. We NEVER get any lag problems.

    Sure, there is a delay of about a second sometimes if entering a waypoint and rarely in battle. But we don't play in a lame arse way that a second of precious time is the difference between life or death.

    A far bigger problem is getting frozen or stunned from stacked hits and not being able to escape a horde / do anything at all. That's where we come undone. Never from LAN lag.

    The new battlenet had better be very good for us to change our ways.
    Posted in: News & Announcements
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    posted a message on Colours Discussion Has Ended! Call a truce?
    Sorry about the bad link, see my OP.

    Anyway, I accept some people want to "go on with the fight" but was wondering if *anybody* is prepared to put the colour 'problem' aside as a lost fight and go on with life as a Diablo fan?
    Posted in: Diablo III General Discussion
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    posted a message on Colours Discussion Has Ended! Call a truce?
    Excuse me. This thread is about a truce or not. Let's stay OT.

    Please, can others resist the tempation to reply and debate the colours. Yawn. Let's stay OT.
    Posted in: Diablo III General Discussion
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    posted a message on Colours Discussion Has Ended! Call a truce?
    According to the article the interview was after 52,000 people had signed the petition so I'd date it much much more recent than that. The interview took place in a Manhattan hotel - not over in Paris. This is VERY recent news.

    But yes, I do expect the usual cadre of trolls will latch onto this thread :(

    But I repeat myself: Let's call a truce?
    Posted in: Diablo III General Discussion
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    posted a message on Colours Discussion Has Ended! Call a truce?
    http://multiplayerblog.mtv.com/2008/07/31/diablo-iii-designer-talks-colors/

    So Blizzard won't be changing the colour scheme. That much is definite.

    Do you think it would be better for this web site if we just stopped the bickering and got on with being positive about D3?

    Or would it be better to allow ourselves to be torn apart by those who wish to campaign against Blizzard?

    Why don't we call a truce?

    NOTE: I have fixed the above link. This is definitely the very recent discussion with Jay Wilson in response to 52,000 signatures. The previous link was from four weeks prior. My apologies.
    Posted in: Diablo III General Discussion
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    posted a message on Poll - How to Start
    I tried to start a poll but I don't get the option button for this. Do I need to be a mod? I have noticed that others, who appear not to be mods, are able to start polls.

    Is the problem that my post count is too low? I have been a member for over a year but as I am not a troll I anticipate my post count remaining quite low.
    Posted in: Site Feedback
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    posted a message on Diablo 3 Boss Damage States
    We got ourselves a potentially "postal" ;) problem here with D3 becoming a gore fest.

    Limbs flying with severed arteries spraying blood wildly will not happen I would think.

    In my country, we have draconian censorship for computer games that goes way beyond that for porn due to an anomaly in our outdated pre-computer era laws. Same in some other countries.

    But I do want nice effects when a monster dies and a blood splat will be great. I just hope that there is the ability to hack the game to turn it "on" as it will ship in Australia disabled if it is too nice.

    Falling armour or a bloodless limb dropping off the undead - skels don't have blood - would be good (but not great).

    A real clincher is a total transformation from a behemoth into a hundred zombies for example or a bloated boss exploding and covering our heroes in slimey poison.

    Whatever. Just get it past the censors!
    Posted in: News & Announcements
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    posted a message on Official Diablo 3 Website Media Update
    Didn't take long for the idiots to come on and complain about the D3 (concept) art not being "real" or gothic enough.

    Boring. Heard enough already.

    We've one to two years to enjoy and celebrate D3 being built. Let's just do that huh?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Art Director Resigns
    Over at CVG http://www.computerandvideogames.com/article.php?id=193852 Brian Morrisroe, the art director for D3, was interviewed on the 23rd July.

    Really just a different voice from the same crew that is the D3 team. What I found interesting was this:

    ...no-one believes the ramblings of the now-aged Deckard Cain and everything has turned into a somewhat baffling legend.


    Scope for our hero then to do some exploring to see if those decrepit senile ramblings of Cain's are true? So Cain was really right after all...

    The opportunity for humour as well to balance the dark story line - perhaps Cain drifting off on a tangent, his mind awash with dementia?

    Additionally the article made me think about the potion/orb system:

    [the] health globe system replaces piles of potions with glowing red orbs, dropped by slain enemies, that heal you and anyone near you when they're touched. This makes the game more mobile and in co-operative situations lets you save your partner from a quick death, rewarding those who keep close to each other.


    Yes! The new health system makes it a little harder for us to tag along on the edges of battle in normal mode while our friendly uber helper from hell lays waste to all.

    I wouldn't say *much* harder to help at this stage without more details. The effective radius will have to be wide to incorporate ranged party members similar to D2 amazons and necromancers.
    Posted in: News & Announcements
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    posted a message on Diablo III Gameplay Video Q&A part 2 - July 22
    A strong argument for the static above ground areas is storyline continuity. So long as the bump in richly drawn landscapes and buildings makes it worthwhile I think I'm for it.

    To support my opinion, the randomisation of the Rogue Encampment annoys me. If it was interesting, like Kurast then I'd support our home bases being static too. Kurast works for me. Add in some more environmental effects and Kurast like bases would rock in D3.

    I'm keen for less important areas like dungeons to be random.

    I do hope it will be worthwhile venturing into these dungeons though. ATM I only go forth if I feel the need for levelling up or some more gratuitous h&s. The chest drops are usually pretty ordinary for the non-quest dungeons in D2.

    Quote from "Mr.Yoshida" »
    Please everyone, try to read the the entire post before jumping to conclusions.

    *Out door areas will be mostly static, does not mean the whole world will be static and everything in it.

    *There was no class specific armor in D2... everyone could wear any type of armor, it just looked different on the characters. It was noted previously by Bashiok that there would still be class specific weapons and such.


    1) No one said the whole world would be static. Please read the posts LOL.
    2) Wrong. Please read my previous post, just above yours LOL. Barb helms anyone. What were those pelts for? And the shrunken heads - who was supposed to use them? Um, paly shields were for, well, palies? Some of this stuff could be equipped on other classes but you'd be mostly hard up for gear to do so.
    3) Class specific weapons announced by Bashiok. Yep, you're right on the money, keep up the good work.
    Posted in: News & Announcements
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    posted a message on Suggestion to blizz: On issue of the way D3 looks. It's Gothicity.
    Another graphics thread so am obliged to post.

    To get D2 style just saturate your monitor with max colour and alter the gamma.

    If it is the grey/dark style of the petition then turn your colour down.

    Others can enjoy D3 as intended.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Gameplay Video Q&A part 2 - July 22
    What concerns me is the radical changes mooted:

    1) Venturing above ground will be very static but a richly painted canvas nevertheless. We will not get random areas like the Black Marsh or Cold Plains.

    The randomness of the maps in D2 aids replayability. I take the point that quality graphics has won out over random tiles with the same edges in order to allow seamless joining. I am ambivalent here. Bring on the richly drawn maps. But how soon will these same maps begin to be repetitive when replaying?

    2) Non-class specific armour. Some modifiers will be more useful for some classes (perhaps e.g. "+10 to mana") and some armour just won't make sense for some classes. So that hasn't changed. But this means we now won't get the Barb helms and the necro shrunken heads and the druid pelts.

    Can anyone suggest why this has happened? What is the good of this?

    ------------------

    I want to see heads getting ripped off and my character's arm getting ripped off and me having to limp back to town for repair to one leg and with a gaping hole in my abdomen. With a trail of blood in my wake too and some monster following behind, licking up my entrails.... :D

    Glad to hear that the disappearing path the barb had to leap/tele over was just an example of what is possible. Giving everyone teleport would suck.
    Posted in: News & Announcements
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    posted a message on Wipe the Difficulty levels
    Plus with multiple levels we get more than one bite at the Secret Cow Level easter egg in D2 and that new easter egg we all know about ;) in D3 :D
    Posted in: Diablo III General Discussion
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    posted a message on LAN vs. Online play...
    Couple of posts here suggest that setting up a LAN party is a hassle/takes too long.

    Now way. First person in selects "Host". You need to know your IP address, like "10.1.1.10" or "10.0.1.200". Every other person selects "Join" and enters the host's IP address. Diablo will remember this for next time - good if you have (fairly) static IP addresses assigned by your router.

    There are absolutely no delays or anything special to do. If the IP address is already filled in or is known then we are talking about a delay of 2 or at most 3 seconds.

    There is the issue of port forwarding. The Blizzard website will tell you what to do there. But that is for your operating system and installation of Diablo 2. Actually starting up a LAN game takes almost no time at all.

    Just make sure that the host is the last to exit the game and there will be no problems with games being saved properly.

    ----------------

    I really don't think posters should be suggesting that only one copy of the game is needed. Sure, you need an IQ of 50 to work out what to do now that D2 can be played without a CD in the drive bay and you can download serials and so on from anywhere and probably torrent the necessary disk images too but it is all illegal.

    I think true fans, if you really love the game, use original disks. We're way beyond the "try before you buy" or "just play with it for a few days as I'm a casual gamer" mentality here. Sorry if anyone finds this offensive.
    Posted in: Diablo III General Discussion
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