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    posted a message on Stat & Skill Point(s) Swappage
    Respeccing is definitely needed - start a thread about that and everyone will agree (so it will be as boring as hell :D).

    Kenzai is right: Blizzard had a hard enough job balancing (um... nerfed sorceresses anyone? rebuffed necros anyone?) D2 and D3 will probably up the ante with the complexity of the algorithms that I'd opt for a simpler respec system.

    Plus, and I agree with Blizzard here, the player must be penalised for respeccing. Free attribute / skill point swaps would see us heading back to town every time we get to a quest monster. Then the interminal arguments on battlenet when trying to put a party together. And PvP would die in the ass as you wouldn't know what you were up against.

    But yeah, I'd crap myself laughing at the glass cannon builds some of us would come up with.
    Posted in: Diablo III General Discussion
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    posted a message on battlenet character import
    Including the artwork as per D2 would be a nightmare for D3 and bloat out the game size. So it won't happen as such but...

    The ability to have our old D2 save folder characters recognised in-game would be cool. Perhaps a roster of heroes, like a remembrance shrine in the town square of tristram. Click on it and we'll see a list of character names, cLvl, honorific ("Slayer" etc), and the key achievement. "Champion Sarmdin, L70, guardian of Lut Gholein". In other words that character reached Act 2 in Hell. Nothing more need be said.

    No to import of gear. Otherwise a sea of duped items in D3.

    But an algorithm to bestow, for one time only, a nice head start for a new character would be good. If the highest level character had completed normal then +1 attribute point. If nightmare completed then +1 again. Hell +1 again.

    A small bonus is better than nothing and doesn't unbalance the game. And the bonus is so small that we wouldn't be bothered importing hacked files with a character that had defeated hell if all we had ever done was almost complete normal.

    Another idea is for our fallen hero (it is 20 years after D2 so our hero is probably dead by now from too many fights...) to have bequeathed a special item which we obtain the first time we visit an NPC. The NPC goes and unwraps the parcel, with appropriate dialogue etc. Actually what happens is we get a random item drop.

    I would like to see some recognition of our old D2 characters but recognise that unbalancing and hacked items would be a problem.
    Posted in: Diablo III General Discussion
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    posted a message on trailer music
    well I hope the music just builds on the style for D2. I'm not hoping for a drastic departure, just true to the Diablo franchise. I think Blizzard will be conservative and build on D2, rather than some brand new style.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo MMO Hinted?
    I think D3 should do nicely for the storyline - there's not much more scope for extending it except to mislead us that the big D has been defeated only to come back yet again. That gets stale.

    Anything more? Why not. WIII wasn't the end of that franchise. Perhaps WoD. Rather than prejudge (like the colour campaigners) I'll sit back and see what happens if indeed they go down this path. Intuition says it would suck but, hey, this is Blizzard and they have an excellent track record at getting things right. Let's not forget that!

    A D movie would be nice too. Hopefully not rated for kiddie viewing. I want to see the blood spraying out of arteries and I want to see an assassin in her bikini in the Frigid Highlands having a wardrobe malfunction.
    Posted in: News & Announcements
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    posted a message on Pay Your Taxes!
    If we can trade between our own characters properly then no need for expanded stash and thus no need for tax.

    I don't think Diablo is all about having detail of the economy of our Act base. Tax would skew this. ATM in D2 we accept the superficiality of the local providers of equipment and such. I don't want home base distractions.

    But an interesting thought anyway Teofill
    Posted in: Diablo III General Discussion
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    posted a message on Will Making Item Drops Area Specific Draw Attention Away from "Runs"?
    Games like Diablo always have runs. Space trading / pirate games also have runs.

    Publishers try to balance things out but when Act V is built upon wave after wave of tough monsters as a lead up to Baal then there's nothing much Blizzard can do, short of removing all the rewards. The rewards should be good for a Baal run because it is a tougher run than other areas.

    If people get bored with Baal runs then that's their problem.
    Posted in: Diablo III General Discussion
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    posted a message on Obscure Favorites you want in diablo 3
    I loved the chickens in the Rouge Encampment and other similars. You could chase the chickens and squash some of the others. An easter egg reward for squashing 100 of them?

    Monster shrines rule in MP but not so good if a noob in SP. Once a little more experienced then these MF/experience opportunities were impossible to pass up. How about some REALLY tough ones being randomly spawned. But don't make them SHRINES again. Perhaps a doorway like opening a prison cell, releasing a trap door, genie bottles which get rubbed to activate and so on.

    I forget the name of the item, its gold titled / unique and a ring which gave certain DRUID skills. My non-druids love to wear it - heck for the life of me I've drawn a blank on its name but I use it all the time - today in fact! More items like this please. But this ring requires level 76. Something for the mere mortals in normal. I DON'T mean "5% chance to cast level 1 frost nova when struck". That's garbage. Something unique and really worthwhile.

    The sound Charsi makes when at work. When I first played D2 I thought "wow!".

    Geglash is a favourite. I have listened to every one of his drunken ramblings and loved them all. I wish I could have rolled him in a lane way and looted his corpse though... Some sort of special elixir as a reward? :D

    Sorry, I'm watching the Olympics and its late night here - the NPC who writes in the air - I love the art and especially the sound FX.

    Raiding the camps in the Cold Plains is what I always imagined a monster "camp" should be like.

    Defeating the three ancients in MP is always exciting if we're doing it legit and not having an uber hero / uber gear to help us out. We always debate who to attack first and talk about "what if"s and such. And we always get annoyed if one of us dies and then we accuse each other of not helping out and such. This battle is admittedly tightly controlled in an arena. Just three good monsters, the heros and no TPs for health/mana/mercenaries. But I want to see more situations like this but as "challenges" / side quests. I want to really have to think about these battles. Perhaps I have to equip a very certain type of gear and have a specific type of hireling. And then the choice of spells and the order of battle will be like solving a puzzle. No need to pound the keyboard with lightning combinations and super sharp reflexes. Guile will win the day. If I want to mash buttons to win I'll do a regular quest :D.

    Andy and level four of the Catacombs can be a problem in SP for a hero who has rushed and has a weak build or is just plain inexperienced. But the strategy of clearing out the two rooms, opening the door and waiting for the monsters there to walk out into your attack, then carefully clearing left and right without going too far in and THEN getting Andy is a strategy we have all had to learn with weak heroes. And when Andy just won't die we can run around the pond/bog in the middle room while we hastily buy time for mana refresh or just to think or whatever.

    My point is that strategy could overcome a problem here and I liked it. This contrasts with Duriel where the arena is very cramped and you basically have to pound your keyboard. I hope we still have both types of battle but more subtle ways to victory would be good too. I want to see the same contrast in quest / Act boss battles in D3.
    Posted in: Diablo III General Discussion
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    posted a message on And the hipe slowly dies....
    Are we all supposed to "stay a while and listen" for a scant trickle of updates...

    Hell no. "nobody ever listens" because we just can't wait!
    Posted in: Diablo III General Discussion
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    posted a message on Wilson comments on photoshopped pics
    At least Jay Wilson knows that the overwhelming Silent Majority of fans are not upset with what they have seen so far.

    He argued in a very reasonable way, without ridiculing the colour trolls. Shows that Blizzard do listen and the confidence of his reply shows that a lot of thought has gone into the colour "direction" of D3.

    Vote of confidence in Blizzard from me.
    Posted in: Diablo III General Discussion
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    posted a message on Necromancer Party
    Umpa has got it right.

    Poison is underpowered and too slow in my opinion but it is fun so I'd have one necro focusing on poison nova with maxed synergies as well as a golem and maxed synergies as points permit. That has all skills points used up well into nightmare.

    Another could focus on bone spirit as well as bone spear maxed as much as possible with all synergies also maxed. Also a golem and synergies as points permit. Bone spear is useful when you line yourself up side on to a row of monsters as the spear goes through each monster!

    The other should aim for revives of about ten with synergies maxed out. This necessarily means the possibility of lots of skeletons too and this should be maxed as points permit.

    Avoid hirelings who do cold damage and go for an Act V barb and in normal use an Act 2 guard until you get to Act 5.

    That's what we do although we always mix it up and the builds never follow this "set" course because we like to do our own things and experiment. But necros are lots of fun. Fragile, but fun!

    If you're wondering. In a party of necros we only ever have one necro going toe to toe with Baal - dishing out bone spirit like crazy and quaffing full rejuves. The others hang around and handle his nasty summoned thingies and drop full rejuves / super mana / super health etc for the necro who is up close and personal with Baal. The others have the luxury of being able to stand back and safely open their inventories.

    One more very important thing: curses. A matter of personal preference. Only one of you needs to do this. Don't pump too many points in here. Also, one of my builds has an iron golem and fire golem maxed. Not a good thing. So what if they die - just use a bit of mana for another. They are only good as tanks. That build was a mistake but, oh well, lots of fun.
    Posted in: Diablo II
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    posted a message on Diablo 3 Art Direction No Going Back
    I think the colour debate has run it's course. No new information AGAINST Blizzard has come out the past few days. If anything, it is just more information justifying the new style.

    About time we laid down our swords and headed to Atma's tavern for a cool drink and had a constructive look at D3.

    Let's not all be sore losers.

    Posted in: Diablo III General Discussion
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    posted a message on And the hipe slowly dies....
    Quote from "Kenzai" »
    LOL its hype.

    Hopefully theyll do some nice improvements before showing any more screnshots of barbs with oversized pauldrons or green dungeons. And also work on the environment a bit. You know, zombies, skeletons and other undead creature usually dont walk around nice forests and under the sunshine, but instead caves, dungeons, and abondened places and graveyards in the night. Unless they took over the whole place of course, like in D2 act1. In this case the sun wont shine on you as usual. XD

    (We need an evil-grinning devil smiley.)


    Give it a rest colour troll. Go peddle your colour crap somewhere else and leave the fans alone. Your post was totally off topic. Get it.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Quote from "Creepsville" »
    D3 does not look like WoW.

    Props go out to angers for the pic.

    End of story. If you say it looks like Wow - you are not worth arguing with because you are obviously blinded by your D2 fetish.

    If you say D3 looks cartoony you are not worth arguing with because you don't understand fundamental design. You don't understand the difference between cartoony and stylized. Get educated before you make such statements.

    People - just don't bother arguing with the subclass of Diablo fan that actually wants more poop and black on their screen. They live in basements and think that all of us should live their mole-man lifestyle. They don't know what they are talking about. Let their use of words like "cartoony" or "WoWish" tip you off that they are not worth debating with.

    Blizz is making a hell of a game. Let's try to be patient and see what the rest of it looks like before weeping up a storm.


    Exactly. Can hardly wait for the colour trolls (we all know who they are :D) to depart for moribund sites supporting D1 so that real fans can get on with having fun. Oh yeah, on the way out take your knickers with you, trolls. They're terribly soiled and stinking up the place.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    The last few posts with the kiddie "colouring in" by newcomers to this forum point to an appalling tendency to troll about dead topics.

    I started a similar thread http://www.diablofans.com/forums/showthread.php?t=13406 which got bizarrely merged with another thread but both got overtaken by colour trolls.

    I am surprised a mod here would even bother to start the same thread again. Just another excuse to allow the trolls to vent.

    The good thing is that the debate has descended into really pathetic blobby colouring efforts using MS Paint from Windows 3.1. So folks at Blizzard will be even more inclined to laugh at the lamers.
    Posted in: Diablo III General Discussion
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    posted a message on And the hipe slowly dies....
    Xmas 2009 at the best I think.

    D2 was a massive hit so the hype is perfectly justified. It's the "king" of it's genre.

    Blizzard will make sure that the game remains hyped and in fact that the hype intensifies as we approach the shipping date.

    Precious little has been released so far.

    No real data on gear.
    No real data on types of loot.
    No real data on the Horadric cube (if any...)
    No real data on the storyline.
    The mystery of Leah.
    Other NPCs?
    The number of Acts?

    Plus a never ending trickle of screen caps / wallpapers.

    Perhaps a beta lottery. Perhaps competitions for a fan to name a monster. Fan art competitions.

    Blizzard can just keep that promotion juggernaut rolling until it's good and ready to ship.

    Don't worry.

    ------

    (As the colour controversy dies down the real fans will stay and the goths / trolls will drop out of here. We'll be able to get back to discussing builds / stats / gear. Like it always was!)
    Posted in: Diablo III General Discussion
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