it's not set, it's `wall of death` ability
I did 40gr nonset conquest and still have same lags, so it's builds problem not set itself
though it also sometimes lag sometimes not, especially in the early morning there is no lag at all, so it's also related on servers data exchange
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notice same yesterday while lvling wizard , coudn't put hydra while channeling frost ray, it's just not interrupted anymore, like it used to be before, seeing key is pressed, but nothing is being deployed
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has been done
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So you saying armor is shit stat, and stats prio on items should be crit chance>crit damage>resistance?!
How can attack speed be good with for example HoA when that skill is capped on use with Fury you have, it's still be used ~4 times, no matter how much you stack it. If you can't follow logic, why you pointing at `why str is good ?(this was mention like and example, strengh is main stat, but is it worth to sacrifice it on some item for other stat you lacking?!)`, for that kind of skills your dual weild or 2h are just stats sticks
so you say armor is useless and I should go for Crit chance>crit damage>resistance ?
man, I got drop spear with weapon throw and aincent spear damage,while not have nor thunderblade,nor shard of hate or whatever is good... looking in your guilde I should go with your build coz it's absolute, easy, and powerfull! but I can't reforge those bonus damage to your lovely attack speed for WW and HoA you recommend in your build, and it won't make me throw those sagnifically faster and more then 4 times per my fury limit( maximum fury stat says hello...)because I don't know enough values to stack it to generate fury faster from bash, cleave, frenzy, weapon throw so I could put 1 more in meantime, while if it's not crit I will lose ~x3-4 of my damage, and it will kill me in while coz I don't have enough vitality/resist/armor/hp regen
and sry but I'm missing your logic
how the hell it's connected efficiently wise if those are do 2 different things... one how many time you crit, 2nd for how much dmg it will do, if it crit; If you trying to connect those in that way, you are not a good to take examples from you...
I'm not hardcore farmer, that plays from dawn till dusk, so I'm behind coz I didn't play so much before and only with a `small upgrades available` from `smart drops design` I want a way to reach my friends faster, so they won't bench me in collective runs, I'm looking for optimization and way to go with build from items that dropping, coz it's just retarded to use lightning ww build when you have few items that give you bonus dmg to fire and seismic slam...
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as from blizzard statement: `gear drop is your build changer` , so gear come first then build, but all thread here are following reverse, trying to force you their build then you go endlessly farm gear for it...
for example you got items with attack speed, so your choice in skill is going to be WW, plus explanation why attack speed is good there..
Also I want to know how much barbarian need toughness/damage/heal stats to go t1-t2-...-t6
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But I'm looking for class overall, especially stats wise, I saw a picture on front news page for crusader, and I want something like this for barbarians.
So without going deep into the build what are the stats values do we need to have and go for?for example: having atleast 50% crit chance is must, for fastest killing stuff as it's the most high dmg wise... what else strengh, crit damage, attack speed, weapon damage, vitality, LoH, Life regeneration, dmg bonus to skill, etc....? on what items I should roll for them, also what items/sets would be `perfect` way to go for(some charts for example)?
If someone would be kind and explain stuff in guide manner, It would be very thankfull, and not only from me