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    posted a message on Focus and restraint question
    Only works when you spend the resource, so gyrofalcon's foot prevents the activation of the rings.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on [Video] Boon of the Hoarder - Never Worry About Gold Again
    I have a lvl 25 boon of the hoarder in an avarice band and it makes my key farming much more bearable. I usually make between 3-6 million gold per T6 keywarden. I only attack when I am completely surrounded (and try not to do that). The avarice band is wonderful for making sure you don't have to go to a single gold pile besides the first.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary gems --How to get more of the same type?
    Quote from Bagstone

    Put the gem on a different character (just in their inventory) or on your follower and you'll get a second one. However, this gem really shines when you get it to level 25, so I wouldn't bother with getting a second one before I have hit a "max level" on all my gems that I consider wearing.

    @Porpoh: This gem is the #1 gem for some classes/specs, for example Sunwoku monks.
    Thanks Bag! I will try that to see if another one drops. Currently it is at level 32 (3280% weapon damage), which works well for T6 soloing and keywarden farming.
    @Porpoh: Combining +58% holy damage, it is smiting for nearly 5200% weapon damage, making it very useful for single target fights (bosses, keywardens, rift guardians). I don't think there is a better gem for holy crusaders.

    The "glass is half empty" argument against it is the lvl 25 power of "zapping" something every 5 seconds with a surpirsingly long range: I have had it trigger goblins on the edge of the screen to run before I was ready to take them on, which is annoying. Kind of like the way pet classes have to be careful around goblins.

    UPDATE: putting the gem on follower did not cause a rank 0 gem of that type to drop from greater rift guardians. However, doing a greater rift with another character (while the rank 32 gem was on follower of another character) did allow a rank 0 to drop.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary gems --How to get more of the same type?
    Since no one else is asking this question, the answer is probably right under my nose, yet I can't find it...

    I have a Mirinae, Teardrop of the Starweaver (smite gem) in my soloing unity ring. I also want to level one up for my "group play" ring. How do I get a second Mirnae to drop from a greater rift guardian? I am sure I can have my seasonal character get them and wait for them to rollover post season, but there has to be a quicker way to get a rank 0 legendary gem.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.1 Roundup - Legendary Gems
    This might have been asked before, but I didn't see the answer from a search and casual glance at several legendary gem posts:

    What is the maximum rank of legendary gems? So far, I have one that I ranked up to 30, and want to know when they cap. I imagine we aren't going to see any above rank 55, given how insane grift guardians have to be at level 45, but was wondering if they are infinitely upgradeable as long as you can conquer the guardian.
    Posted in: Diablo III General Discussion
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    posted a message on The Vault Hauls
    My one vault, solo T6:

    117,902,082 gold

    I was wearing 2 special pieces: the belt and bracer (converts gold to xp and gold to armor)

    WARNING in case someone doesn't know: don't go into greed's chamber without collecting all the gold in the hallways first. Once you enter her room, you can not go back out (didn't check to see if goblin portal was still up though).
    Posted in: Diablo III General Discussion
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    posted a message on BIS Amulet stats in 2.1
    It looks like theMoratorium gem (converting damage to you to a damage over time) is mandatory in higher greater rifts for survivablilty (and/or Invigorating Gemstone for ranged). Likewise, high level offensive gems are needed to kill mobs fast enough because of their health scales to a point where your dps with perfectly rolled stats just isn't cutting it anymore.

    On the bright side, the legendary gems make T6 farming alot faster, so Hellfire Amulets will be plentiful and as common as Hellfire Rings were in D3Vanilla.
    Posted in: Diablo III General Discussion
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    posted a message on new goblin realm gem PTR
    The new legendary gems are going to mean there are going to be lots, LOTS of people able to run T6. The new gems make it easier for T6 and for others to advance into the 30+ greater rifts. This gem, if used on T6, will not compromise the capabilities of most players, so it will be a way to replenish gold. If the average player base gets too much gold, they could add another gold sink.
    Posted in: Diablo III General Discussion
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    posted a message on Crusader Transmog Thread!
    Because crusaders all started to look alike.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on BIS Amulet stats in 2.1
    With patch 2.1 around the corner, and the addition of the greater rift gems, there are now 5 solid choices to roll on amulets that can have 4 primaries. Which are you most likely to enchant off? For instance, will you roll off a socket (and only keep it on your rings) to get one of the others above?
    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.1 Change to 2H and Heavenly Strength
    Posted by Grimku today:

    "We're planning on expanding the level range for the retroactive damage buff to 2-handed weapons, so that it will include item levels 10-70 in patch 2.1. One of the benefits of this change is that it should help lower level Crusaders feel like Heavenly Strength is still a good choice. The percent of increased damage will still be based on the weapon speed, and not based on item level. So, lower level items will receive the same base percent damage increase as their higher level counterparts.

    Additionally, we're adjusting the amount of increased damage from 23-26% to 26-30%"
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    Pure uber carries are inefficient in RoS. Any player askingfor a carry and providing all the keys is doing a disservice to their hardwork of getting the keys. Let me illustrate (everything isusing averages --RNG is RNG)

    Drop Rates:
    T1 drop rate = 25% keywarden and uber boss drops
    T6 drop rate = 50% keywarden and uber boss drops

    Number of Keywarden kills to get 1 key/portal open
    T1 = 16 keywarden kills (16 * 25% = 4 component drops needed)
    T6 = 8 keywarden kills (8 *50% = 4 component drops needed)


    If a T1 wanted to get a Hellfire Amulet with 3 other T1 players that also had their own keys, he would (on average) needed 4 complete rounds of all portals being opened. that means he would have to provide 4 keys, which averages to about 64 keywarden killson T1. The other T1 members would put in an equal amount of portal openings.

    If a T1 wanted to get T6 carried, and thus had to provide all of the keys, he would need to open up only 2 rounds --but provide all 8 keys. He would get the keys on T1, so would require (on average) 128 keywarden kills. In other words, he could have gotten 2 Hellfire Amulets if he did it as it was intended and did it with others of his level who also chipped in.

    In sum, T6 carrying a T1 is half as efficient as doing if the T1 did it with other T1 players who all contributed their own keys equally.


    If a service was to be provided, it would have to be of beneficial to both parties. Here is how it would:
    The T1 player opens up 3 portals. The three T6 carriers open up the other 5 portals. Under this scenario, the T1 only requires 3 keys to get a HF on amulet (not 4, as if he were doing it with other T1 players) and the three T6 players would only require 1.67 keys each to get a HellFire amulet (not 2). With no fractions involved, 2 of the T6 would contribute the regular amount of keys (no gain or loss) while one of the T6 players only contributes 1 key to get the amulet (a gain).

    Put another way:
    Player 1 (T1 able) slight advantage...3 keys required rather than 4
    Player 2 (T6 able) advantage...1 key needed rather than 2
    Player 3 (T6 able) neither advantage or disadvantage...2 keys required
    Player 4 (T6 able) neither advantage or disadvantage...2 keys required
    Posted in: Looking For Group [NA]
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    posted a message on [PTR] Seasonal New Legendaries
    http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-18-2014#seasonalitems

    • New Seasonal Legendaries
      • General
          Bottomless Potion of Rejuvination
            New Legendary Potion
          • Restores 15% of your primary resource when used below 25% Life

        • Krelm's Buff Belt
          • New Legendary Belt
          • Grants a 20% Movement Speed bonus
          • Taking damage causes you to lose this effect for 15 seconds

        • Krelm's Buff Bracers
          • New Legendary Bracers
          • Grant you immunity to Knockback and Stun effects

        • x1_FollowerItem_Legendary_03 (Name still TBD)
          • New Legendary Follower item
          • Equip on Follower: Reduces the cooldown of all Follower skills by 50%


      • Barbarian
        • Remorseless
            New Legendary one-handed Mighty Weapon
          • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds


      • Crusader
        • P1_CruShield_norm_unique_01(Name still TBD)
            New Legendary Crusader Shield
          • Removes the cooldown of Condemn
          • Condemn now costs 40 Wrath


      • Demon Hunter
        • Leonine Bow of Hashir
            New Legendary Bow
          • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards


      • Monk
        • Alabaster Gloves
            New Legendary Gloves
          • Increases the duration of Sweeping Wind to 1 minute


      • Witch Doctor
        • Seasonal Legendary not yet implemented

      • Wizard
        • p1_Wand_norm_unique_01(Name still TBD)
            New Wand
          • Removes the cooldown of Teleport
          • Teleport now costs 25 Arcane Power



    Posted in: Diablo III General Discussion
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    posted a message on Show me those 2-Handers!
    Quote from BrowntownTown
    Sweeeet. Even if they are game changing I'm still gonna keep one in my stash for boss fights (and for log out so I can be stylin).

    Has anyone seen a 4000+?
    A perfectly rolled Warmonger will be able to get 4k in damage without socket. Throwing on a socket and a ruby on a few others and will be able to get to 4k, but not useful for anything other than bragging rights.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Farming
    There is a community for it (in US) called "ubers"... for key and component farming.
    Posted in: Clans and Communities [NA]
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