Active Skills
Firebats (Hungry Bats): Primary source of damage, deals large amounts of damage and is good for both single target and AOE.
Corpse Spiders (Spider Queen): Does not need to be casted often as you can only have one up at a time. You can just leave her up there and she'll do damage on her own.
Zombie Dogs (Leeching Beasts): Makes you and your dogs have more survivability.
Gargantuan (Bruiser): Meat shield, decent amount of crowd control with his stun.
Plague of Toads (Toad of Hugeness): This spell is flippin AWESOME! If you haven't seen it, here's the link to what it looks like. http://www.youtube.com/watch?v=andaxt5UkEY&feature=related skip to 6:33. Anyways, another skill that you wont have to cast too often and you can just leave there to do damage on his own. Good form of constant CC and damage.
Fetish Army (Devoted Following): Cause no Zoo is complete without a bunch of little Fetish people running around, runed so that it can be up more often. Maybe in the future I'll switch it so that there are the tiki torch guys instead, they seem awesome. They also act as a shield as they can only do damage in somewhat melee range.
Passive Skills
Vermin: Cause many of these skills are increased by Vermin.
Fetish Sycophants: Most of these skills are Physical so you could expect a decent amount of fetish's being summoned. With this passive I might consider swapping Fetish Army for Locust Swarm.
Zombie Handler: More dogs, stronger Gargantuan.
This build is more about the coolness factor than anything, although I think it could definitely work.
awesome build. i love it. tons of little pets running around everywhere. should be viable throughout the game. might have to trade vermin for jungle fortitude for inferno though
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Haha yeah dude, I'm not the biggest fan of the typical Zombie Dog and Gargantuan Witch Doctor but I feel like this build would be too cool. And yeah man it could totally be worth it to swap out for Jungle Fortitude, depending on how bad I'm getting owned lmao.
well it also increases your pets ability to survive as well so its definitely an amazing passive for any WD with pets who wants a ton more survivability.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Yeah man definitely. I wonder if the spider queen and huge frog will be targetable. I don't think they will be though.
nope. they have no hit points just wonder around doing dmg. well the spider queen does, the toad just stays in place from all the videos ive seen. although spiders seem to slightly effect pathing of the mobs.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Awesome dude. Also, I was considering swapping Fetish Army for either Locust Swarm or Big Bad Voodoo. I expect to get a decent amount of Fetish people from my passive, as basically all of my skills are physical. Not too sure yet though.
The Fetish Sycophants passive got me thinking about how casting works on firebats. Seems like casting would only happen when you initiate it and the rest is channeling. Might not be the best physical realm spell to use with Sycophants.
http://us.battle.net/d3/en/calculator/witch-doctor#VbYTcP!ZfW!YZccZZ
Active Skills
Firebats (Hungry Bats): Primary source of damage, deals large amounts of damage and is good for both single target and AOE.
Corpse Spiders (Spider Queen): Does not need to be casted often as you can only have one up at a time. You can just leave her up there and she'll do damage on her own.
Zombie Dogs (Leeching Beasts): Makes you and your dogs have more survivability.
Gargantuan (Bruiser): Meat shield, decent amount of crowd control with his stun.
Plague of Toads (Toad of Hugeness): This spell is flippin AWESOME! If you haven't seen it, here's the link to what it looks like. http://www.youtube.com/watch?v=andaxt5UkEY&feature=related skip to 6:33. Anyways, another skill that you wont have to cast too often and you can just leave there to do damage on his own. Good form of constant CC and damage.
Fetish Army (Devoted Following): Cause no Zoo is complete without a bunch of little Fetish people running around, runed so that it can be up more often. Maybe in the future I'll switch it so that there are the tiki torch guys instead, they seem awesome. They also act as a shield as they can only do damage in somewhat melee range.
Passive Skills
Vermin: Cause many of these skills are increased by Vermin.
Fetish Sycophants: Most of these skills are Physical so you could expect a decent amount of fetish's being summoned. With this passive I might consider swapping Fetish Army for Locust Swarm.
Zombie Handler: More dogs, stronger Gargantuan.
This build is more about the coolness factor than anything, although I think it could definitely work.
nope. they have no hit points just wonder around doing dmg. well the spider queen does, the toad just stays in place from all the videos ive seen. although spiders seem to slightly effect pathing of the mobs.
especially for inferno. but while leveling he should be fine without it