Basically there is toughness that estimates the overall ammount of damage you can take before dying. The problem is that it includes your HP in the total toughness calculation. The damage resistance you are talking about is called mitigation and it can be calculated using one of the various tools out there. I believe Bagstone wrote this http://d3resource.com/mitigation/ for this specific reason.
Basically there is toughness that estimates the overall ammount of damage you can take before dying. The problem is that it includes your HP in the total toughness calculation. The damage resistance you are talking about is called mitigation and it can be calculated using one of the various tools out there. I believe Bagstone wrote this undefined for this specific reason.undefinedundefinedOriginal thread: undefined
Looks pretty cool, thanks. According to this, it's better to maintain armor and all resistances on par.
Exactly what Jamoose said. If you just enter some numbers in the calculator I wrote (yes, specifically for this purpose) it will show you that keeping numbers on par is better.
You can't put a number on it though. 75% doesn't mean anything. Go as high as you want. My monk is at 98% combined damage reduction, many wizards go for > 95% combined damage reduction, but there are also glass canons with less than 70% on each single damage reduction. Whatever works for you, but the higher the better because on Torment 6 every single percent reduction counts.
Exactly what Jamoose said. If you just enter some numbers in the calculator I wrote (yes, specifically for this purpose) it will show you that keeping numbers on par is better.
You can't put a number on it though. 75% doesn't mean anything. Go as high as you want. My monk is at 98% combined damage reduction, many wizards go for > 95% combined damage reduction, but there are also glass canons with less than 70% on each single damage reduction. Whatever works for you, but the higher the better because on Torment 6 every single percent reduction counts.
Exactly what Jamoose said. If you just enter some numbers in the calculator I wrote (yes, specifically for this purpose) it will show you that keeping numbers on par is better.undefinedundefinedYou can't put a number on it though. 75% doesn't mean anything. Go as high as you want. My monk is at 98% combined damage reduction, many wizards go for > 95% combined damage reduction, but there are also glass canons with less than 70% on each single damage reduction. Whatever works for you, but the higher the better because on Torment 6 every single percent reduction counts.
That's what I did and, as I said, I have confirmed that keeping them on par is the best way to increase DR.
98%, wow. I'm a monk too and currently at 93-94 with 10k Armor and 1k Allres (cannot get my specific resistance on a couple of items yet, might get it up to 1300) and 7% melee. What are your stats?
Oh yes, Unity is a very powerful ring. We've tested it a lot, and I personally feel that it only makes sense if at least 3 people in group are wearing it. 2 people Unity didn't really work well, 3 people Unity is insane and makes everyone almost invincible (if all wearers have about the same toughness, of course). Can't imagine how it is with 4 people.
However, Unity takes up a ring slot, and many people are set on Ring or Royal Grandeur and Stone of Jordan. Therefore, having high mitigation just in case that not your entire group is wearing a Unity makes sense ;-)
98%, wow. I'm a monk too and currently at 93-94 with 10k Armor and 1k Allres (cannot get my specific resistance on a couple of items yet, might get it up to 1300) and 7% melee. What are your stats?
For wizards (and likely WDs), keeping the % reduction similar is nearly impossible, or impractical at best. Even with our AR increased by our high Int, AR rolls are almost always better than Armor rolls for most wizards (exceptions tend to include those slots that roll 500-590 armor and depend a little on skill choice, like prismatic armor vs pinpoint or crystallize).
In the end, go for whatever stats give you more reduction and don't worry too much about the whole 1:1 ratio of damage reduction (or 1:10 AR to armor ratio people like to throw around).
On a side note, the overall calculation is simply total DR = 1 - product(1-DR_i) for i different damage reductions. So for just Armor and AR, it's 1-(1-DR_ar)*(1-DR_armor)
a rule of thumb i've been throwing around since RoS released was build up slightly higher depending on what class you are. i realize that sentence makes little sense. for instance, if you're a barb or crusader, you're already going to have high armor, so try to toss a bit more AR on gear rather than armor, as your strength directly translates to armor. if you're a wiz or a WD, you get inherent AR from your intelligence, therefore, toss a bit more armor on gear rather than AR. DHs and monks, though, i'm not really sure, i'd say go even for both since they can dodge moreso than other classes. that's what i do at least, it could be totally pointless, but that's what tends to make sense in my brain.
So we have armor, resistances, melee/ranged/elite dmg reduction - how exactly do they multiply?
Is it better to have armor and all resistances on par (in %) or one higher then the other?
Original thread: http://www.diablofans.com/forums/site-related/diablo-tools/85936-mitigation-calculator
You can't put a number on it though. 75% doesn't mean anything. Go as high as you want. My monk is at 98% combined damage reduction, many wizards go for > 95% combined damage reduction, but there are also glass canons with less than 70% on each single damage reduction. Whatever works for you, but the higher the better because on Torment 6 every single percent reduction counts.
98%, wow. I'm a monk too and currently at 93-94 with 10k Armor and 1k Allres (cannot get my specific resistance on a couple of items yet, might get it up to 1300) and 7% melee. What are your stats?
However, Unity takes up a ring slot, and many people are set on Ring or Royal Grandeur and Stone of Jordan. Therefore, having high mitigation just in case that not your entire group is wearing a Unity makes sense ;-)
Well, my monk is not a representative sample as she is a pure tank monk. You can see her stats here: http://www.diablofans.com/forums/diablo-iii-class-forums/monk-the-inner-sanctuary/84322-pure-tank-monk-build-gear?comment=23 (a bit outdated though, I've increased his toughness to 32m yesterday while lowering the health pool, so probably even more mitigation right now).
In the end, go for whatever stats give you more reduction and don't worry too much about the whole 1:1 ratio of damage reduction (or 1:10 AR to armor ratio people like to throw around).
On a side note, the overall calculation is simply total DR = 1 - product(1-DR_i) for i different damage reductions. So for just Armor and AR, it's 1-(1-DR_ar)*(1-DR_armor)
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard