D3 Console Test Invite, Blue Posts, Solution to Inventory Screen on Local Co-op

  • #1
    D3 Console Test Invite
    If you live in Sydney or will be there around August 21, you have the golden opportunity to be among the first people who tried Diablo III's console version! Check the Blue post below for more information on the event and rules.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    In association with IGN, we are holding the Diablo III Console Taste Test later this month in Sydney, Australia!

    This is an invitation only event to be held on August 21 and I've set aside four invites just for people from this forum and through our local social media. You will have a couple of hours to get hands-on with the console version so couches, beer and snacks are provided. This is strictly an 18+ event.

    So if you are keen to try Diablo III on console, then just give us a short email via [email protected] and let us know what makes you the ideal candidate to attend and the best emails will be invited. Keep in mind this is just for one of the four invites, if you want to try your hand in receiving an invite through the IGN site then the details can be found here.

    Good luck and I'll see some of you later in the month.
    Arc




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Support Will Be Balanced Between PC and Console
    We plan on supporting Diablo III to the best of our ability no matter what platform it's on, but something to keep in mind is that there are a lot of inherent differences between the console and PC versions of the game. A patch for one may not translate as well to the other, but that will have to be determined on a case by case basis. (Blue Tracker / Official Forums)

    Paragon Feedback Still Needed
    Feedback on what you'd like to see in a shared Paragon system is very much appreciated, and we encourage everyone to do so if you feel like it. There is a lot of potential in a system like this, and we're very excited about seeing how the new Paragon system turns out.

    Here's a couple of example questions you can ask yourself to help get you started.
    • Would you like to see shared stats?
    • What stats would you like to see shared?
    (Blue Tracker / Official Forums)




    Solution to Inventory Screen on Local Co-op
    We can all imagine how annoying it would be if you play a local co-op with a few of your friends and you have to wait every time one of your team-mates decides to check their stash. Turns out this won't be the case, because the devs found an elegant solution to the problem.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    After looking at the recent demo it is clear that local loot needs to be auto assigned and not left to a first to grab model. The fact that loot can be grabbed by anyone leads to unnecessary tension and uncertainty when playing. You can see in the demo how it became an issue even to the point where people overcorrected and were afraid to pick up loot. This is going to be an even bigger problem because ranged characters will have a harder time getting to the loot.
    You've got a valid concern, and the console team spent a lot of time looking at the best solution that would minimize the amount of time local coop games need to spend in the inventory screen. Pressing up on the directional pad will allow players to quickly go through the last 10 items they picked up, so they can compare items, equip, or drop them for other members of the group without opening up the inventory menu. This means that there is no need to leave loot behind on the ground, since you can quickly drop anything that would be an upgrade for your party members without slowing down the action.
  • #2
    Sydney?! But everyone knows Melbourne is way cooler than Sydney!
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #3
    I have a feeling you might be biased.
  • #4
    That may be, and I have no idea how to respond to that overneathe *shakes fist* curse you!
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #5
    Curse indeed!
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