Diminishing means "lesser". Return means "what you get". You are correct that the term has its roots in MMORPGs, but it is not in regards to "more statpoints to achieve another percent"; older MMOs had softcaps built in that made it so that above a certain statpoint, you literally got less per point out of it than below that statpoint. "What you get" when you stack CDR is more casts per hour; this does not diminish, it increases exponentially. There are no diminishing returns here unless you literally want to change the definition of the term. That would be ironic, wouldn't it?
Also, to Autocthon--I see people post on a daily basis that CDR suffers from "Diminishing Returns" (check the Flow of Eternity thread for today's entry, for example). Making this post to show that they are mis-informed. To be honest, because I had never done the math via casts, I did not realize that high end CDR was better than low end CDR; I always thought they were approximately equivalent.
Orignally posted this in another thread, but as I computed out the numbers I realized this is not just a disproof of the diminishing returns statement, it is even counter-intuitive. Because of this, I thought I should post it in its own thread so people can see it.
CDR does NOT suffer from diminishing returns, and it is NOT less effective. at 0% CDR you can cast 180 Serenities in an hour. At 10% CDR you can cast Serenity every 18 seconds, or 200 Serenities in an hour. At 19% (2x10%) CDR you can cast Serenity every 16.2 seconds, or 222 Serenities in an hour. At 27.1% (3x10%) you can cast Serenity every 14.58 seconds, or 247 Serenities in an hour. At 34.39% (4x10%) you can cast Serenity every 13.122 seconds, or 274 Serenities in an hour. Things continue at this rate, there is no diminishing returns from CDR; if anything, stacking more is worth MORE (20 more casts for first 10%, 22 for second 10%, 25 for third 10%, 27 for fourth 10%). PERIOD.
To go from 66.67% CDR to 70% CDR requires 10% more CDR. at 66.67 CDR you have a 6.67 second CD on Serenity, or 540 casts per hour. At 70% CDR you have a 6 second CD on Serenity, or 600 casts per hour. In other words, CDR is much more effective at high CDR than at low CDR (20 more casts per hour vs 60 more casts per hour).
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Hopefully I am not breaking any ToS here, I read the ToS and didn't see anything wrong with posting a link to a GoogleDrive spreadsheet--
https://docs.google.com/spreadsheets/d/15_h_IG5Uz2zNVPXIValODYhspmNKS2C7coD0phbv_Kk/edit#gid=0
Excel graphics!!
Also, to Autocthon--I see people post on a daily basis that CDR suffers from "Diminishing Returns" (check the Flow of Eternity thread for today's entry, for example). Making this post to show that they are mis-informed. To be honest, because I had never done the math via casts, I did not realize that high end CDR was better than low end CDR; I always thought they were approximately equivalent.
CDR does NOT suffer from diminishing returns, and it is NOT less effective. at 0% CDR you can cast 180 Serenities in an hour. At 10% CDR you can cast Serenity every 18 seconds, or 200 Serenities in an hour. At 19% (2x10%) CDR you can cast Serenity every 16.2 seconds, or 222 Serenities in an hour. At 27.1% (3x10%) you can cast Serenity every 14.58 seconds, or 247 Serenities in an hour. At 34.39% (4x10%) you can cast Serenity every 13.122 seconds, or 274 Serenities in an hour. Things continue at this rate, there is no diminishing returns from CDR; if anything, stacking more is worth MORE (20 more casts for first 10%, 22 for second 10%, 25 for third 10%, 27 for fourth 10%). PERIOD.
To go from 66.67% CDR to 70% CDR requires 10% more CDR. at 66.67 CDR you have a 6.67 second CD on Serenity, or 540 casts per hour. At 70% CDR you have a 6 second CD on Serenity, or 600 casts per hour. In other words, CDR is much more effective at high CDR than at low CDR (20 more casts per hour vs 60 more casts per hour).