Crafting
Requirement for unique legendary crafting material (i.e. Essence of the Twin Seas) has been removed for crafted legendary / set items.
These crafting materials can be sold to vendors for 50,000 (yes 50K) gold each
Adjusted reagent requirements (set items require more Death’s Breaths; weapons no longer need Death’s Breath to craft)
This is such a horrible idea. That'd be nothing but a super-cheap fix to the stash-issues caused by all those different materials. Why not just give everyone one extra tab?
Also, farming these mats is one of the very few things you can do aside from rifts. They encourage you to use different item sets and skills (more defensive) because you want to do that on t6. So unless you can farm t6 anyway, this means drastic changes. And isn't it wonderful that all those previously useless purple mobs have a purpose now? That we can hunt them and know them by name?
Making the plans the only requirement at this point is stupid beyond belief because of their inflated drop rate. I wonder, who still misses one of those, they used to drop like gems even before the latest patch-inflation. Even story-wise, it makes sense to require some specific material to craft something specific and not just create everything out of sand.
So, both story-wise and game-mechanic-wise, this would be bs. That would only streamline us even more into rifts. Next step would be the removal of the keystone fragments. Rifts are in a good spot now, they don't need more incentive.
Also, farming these mats is one of the very few things you can do aside from rifts. They encourage you to use different item sets and skills (more defensive) because you want to do that on t6. So unless you can farm t6 anyway, this means drastic changes. And isn't it wonderful that all those previously useless purple mobs have a purpose now? That we can hunt them and know them by name?
Making the plans the only requirement at this point is stupid beyond belief because of their inflated drop rate. I wonder, who still misses one of those, they used to drop like gems even before the latest patch-inflation. Even story-wise, it makes sense to require some specific material to craft something specific and not just create everything out of sand.
So, both story-wise and game-mechanic-wise, this would be bs. That would only streamline us even more into rifts. Next step would be the removal of the keystone fragments. Rifts are in a good spot now, they don't need more incentive.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450