Buffing HS for 1h causes new problems though, it becomes a passive that everyone has to use, regardless of build. In which case you just might as well make it a baseline crusader ability, like barbs and monks taking 30% less damage.
I think they would have to make a different passive for 1h's.
75% block cap was D2, I don't think that block can get close that high in D3 unless some of the crusader passives and legendaries that I don't know about can stack multiplicatively. There is a ring that has like 8-11% block chance, stormshield that can have up to 34% block...and maybe a helm of command with 8%.
I am more worried about 2hand builds without shield being viable than about 1hand/shield honestly.
I don't see a 2h build without a shield ever happening for a crusader, a shield gives so much survivability and useful stats it would be very foolish not to use one. 10% crit chance is better than most passives alone and is worth sacrificing a passive slot for, and that's just one affix. A crusader will ALWAYS use a shield. The only question is whether or not to use a 1h or 2h weapon, and right now that question seems almost rhetorical.
The penalty for using a 2h weapon is pretty much nothing. Move speed is capped at 25%, and you can get 25% move speed just from paragon levels, nevermind gear.
I think they should change Heavenly Strength to be double-sided, the way the monk passive Guardian's Path works (15% dodge while dual wielding, 25% extra spirit w/ a 2h). Add a perk into using a 1H weapon, like weapon strikes are more precise, adding 100% extra CD to critical strikes, or wrath builders have a 20% chance to generate 20 extra wrath, or you gain 75% more block amount, or 15% increased attack speed...I could go on but I won't.
The only pitfall with that is that Heavenly Strength becomes a must use skill, but as we now stand it pretty much is already. The other option would just be to replace one of the least used passives with a passive that gives bonuses to 1h's, like was suggested before.
Buffing HS for 1h causes new problems though, it becomes a passive that everyone has to use, regardless of build. In which case you just might as well make it a baseline crusader ability, like barbs and monks taking 30% less damage.
I think they would have to make a different passive for 1h's.
75% block cap was D2, I don't think that block can get close that high in D3 unless some of the crusader passives and legendaries that I don't know about can stack multiplicatively. There is a ring that has like 8-11% block chance, stormshield that can have up to 34% block...and maybe a helm of command with 8%.