Having played a bit on the PTR and read as much as I can about the ROS beta from those who have keys, I've been thinking about loot drops and crafting recently.
The new legendaries and sets seem to be pretty awesome and definitely are meeting the goal of enabling builds, but from what I've seen of crafted legendaries is that they don't seem to have any benefit over rares, and sets simply have some set bonuses that add on top of rare-quality items. I've been thinking of 2 different ways to approach crafted legendaries, which don't have to be mutually exclusive:
1) Of the hundreds of affixes that the developers have been testing, they've likely come across some cool affixes that they just didn't feel were quite powerful enough. Some of the affixes in that list could be used on crafted legendaries, so that they have unique affixes, but they may not be super powerful. This way, crafted legs have something that makes them unique, without taking away from killing monsters too much. The goal here is to give some options (once the plans are found) for upgrading gear while players wait for the drops that they really want. Adding some progression in the deadzones.
2) Make crafted legs (or some of them) have equally awesome (or slightly better) unique affixes, but make them much harder to craft. Requiring extremely rare plans and materials. This equates them to the D2 runewords, except I'd hope they wouldn't be quite as overpowered as some of the runewords. The goal here would be to add some progression at the top end of the player base, without it necessarily being better, just different.
Combining those two ideas, implementing legs from each of those catogories, would be awesome, since they are also guaranteed to be rolled using the smart drop system, making them likely to be sidegrades or upgrades on the non-unique stats.
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I've been thinking of 2 different ways to approach crafted legendaries, which don't have to be mutually exclusive: 1) Of the hundreds of affixes that the developers have been testing, they've likely come across some cool affixes that they just didn't feel were quite powerful enough. Some of the affixes in that list could be used on crafted legendaries, so that they have unique affixes, but they may not be super powerful. This way, crafted legs have something that makes them unique, without taking away from killing monsters too much. The goal here is to give some options (once the plans are found) for upgrading gear while players wait for the drops that they really want. Adding some progression in the deadzones. 2) Make crafted legs (or some of them) have equally awesome (or slightly better) unique affixes, but make them much harder to craft. Requiring extremely rare plans and materials. This equates them to the D2 runewords, except I'd hope they wouldn't be quite as overpowered as some of the runewords. The goal here would be to add some progression at the top end of the player base, without it necessarily being better, just different. Combining those two ideas, implementing legs from each of those catogories, would be awesome, since they are also guaranteed to be rolled using the smart drop system, making them likely to be sidegrades or upgrades on the non-unique stats.