It's good for the game if Bounties are just rewarding enough to be worth doing, and no more. If the Bounty reward is too much then killing monsters feels bad in comparison - you're encouraged to do the absolute minimum completion goal of each Bounty and then get out of there as fast as possible to speedrun the next one. Bounties are ultimately just an excuse to get people into new zones doing new things, there's no need for them to be the primary source of all exp and loot.
I see where you are coming from, and I partially agree with you.
The other side of the coin however is that if you remove almost all of the reward from Bounties, wouldn't you simply avoid them altogether ? If you can simply stay where you are killing mobs in Act 5 lets say, or just farm bosses for 10-15 minutes, why would you decide to go after the bounty if you have to keep wasting time going back and forth between different areas, then back to town 5 times before collecting a reward that MAY give you a few more pieces of vendor trash. After all, I guess it is merely speculation at this point, but Iit just seems like too great of a nerf right off the bat.
Bounties take a few minutes to do. And I don't think they need an exp incentive at all, the loot reward is enough.
Except the entire point was that they are REMOVING the loot reward by taking away the Horadric Cache drop. That along with the nerf to XP / Gold really removes any incentive. They took only a few minutes because most players who were able to speed them in minutes were using a Crusader with Heavens Fury (broken skill which did insane amounts of damage). Without that skill, the time involved would increase by a large amount. Increase in time to claim the bounty coupled with severely diminished rewards for that time do not exactly equal a selling point for them. If anything it will remove peoples interest in them completely when they get virtually no XP/ Gold or loot bags (besides the one for completing all bounties in a given act). 5 bounties for one bag of loot which MAY contain something good along with a few hundred thousand gold and XP really doesn't seem worth hopping all over the map.
While I do agree with the majority of the hotfixes/ changes, I really fail to see the point of reducing nerfing bounties to the extent they did. In a game where Blizzard has changed the majority of items to be BoA and you now have unlimited Paragon levels with scalable XP ratios, let us actually feel like we are getting something for completing bounties. Scale back the items IN the Horadric Cache, but don't eliminate the Cache from the equation altogether. I think that fixing broken skills and adjusting stun procs are needed, but as for the nerf to bounties, I think it is a little much. Removing too much incentive for completing bounties will simply remove the appeal for one of your brand new "endgame features" . With a playerbase already dwindling, I think that would be a step backwards from where you want to go. I anticipate many changes during the course of beta, but I just hope that all of the interesting additions do not fall to the same nerf hammer. Every time players appear to be having fun, enjoying doing one certain thing, Blizzard nerfs it.
I will say, seeing as how I have not PLAYED the beta RoS and am merely going by watching several days worth of multiple streamers, I could be completely wrong. I know they gave good exp and gold, but with all the paragon levels and all the gold sinks they are throwing in I truly think it would even itself out in the end.