Very nice thread. I asked myself the same thing about the crown but didn't realised what was wrong with the Blackmsith by myself.
In genral i think the plot is told us in a very ackward way in D3. Despite being a action RPG, i feel like i'm playing a RTS because of the low quality cut scenes. Also the characters doesn't seen to react properly to what you are. Exemple:
I was really dispointed to to see how friendly Tristram townsfolks were when first dealing with my witch doctor. It's a town at the brink of destruction by zombie infestation... and they welcome an witch doctor like some sort of hero ?
It's like D3's plot was made for a very classical kind of hero (like a knight for exemple) but all 5 D3 character options are freaks. Imo the first part of D3 should be about you (an freak or a party of freaks) trying to gather people's trust. I know the first thing you do is help the town's guard to fight some undeads in the barricades, still, it really feels like everyone trust you and favors you besides the fact that you're a potential threat (a stranger from a foreign land with super natural powers = threat). It mkaes no sense why YOU (a stranger) have to help the blacksmith (an vilager) to accomplish a very difficult personal matter (killing friends and family). If my family was zombified and i couldn't kill then i would ask a friend or someone close, not a freaking stranger.
Maybe you should first save Lea from some danger and she uses her influence to make people in town accept you there (but not act friendly towards you) ? I don't know...
In general D3 is not the kind of game one should "think" about those details. It's best just to digest the general sense of the plot and enjoy the gameplay. Some games direction are really based uppon building strong characters and a coerent world, but thats not the case in Blizzard's game (not recent ones). They are good in creating settings but poor when it comes down to story telling. Imo.
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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In genral i think the plot is told us in a very ackward way in D3. Despite being a action RPG, i feel like i'm playing a RTS because of the low quality cut scenes. Also the characters doesn't seen to react properly to what you are. Exemple:
I was really dispointed to to see how friendly Tristram townsfolks were when first dealing with my witch doctor. It's a town at the brink of destruction by zombie infestation... and they welcome an witch doctor like some sort of hero ?
It's like D3's plot was made for a very classical kind of hero (like a knight for exemple) but all 5 D3 character options are freaks. Imo the first part of D3 should be about you (an freak or a party of freaks) trying to gather people's trust. I know the first thing you do is help the town's guard to fight some undeads in the barricades, still, it really feels like everyone trust you and favors you besides the fact that you're a potential threat (a stranger from a foreign land with super natural powers = threat). It mkaes no sense why YOU (a stranger) have to help the blacksmith (an vilager) to accomplish a very difficult personal matter (killing friends and family). If my family was zombified and i couldn't kill then i would ask a friend or someone close, not a freaking stranger.
Maybe you should first save Lea from some danger and she uses her influence to make people in town accept you there (but not act friendly towards you) ? I don't know...
In general D3 is not the kind of game one should "think" about those details. It's best just to digest the general sense of the plot and enjoy the gameplay. Some games direction are really based uppon building strong characters and a coerent world, but thats not the case in Blizzard's game (not recent ones). They are good in creating settings but poor when it comes down to story telling. Imo.