I don't want to be spoon-feeded with every single reason which leads to basic behavior. In my opinion you get way more drawn into a story when you have to think about some things yourself, using your own social intelligence and ability to empathize with someone.
But this same sort of analyzing of characters and their motives, applies beyond this, and could be applied to the more vital characters in the story, such as Azmodean, Tyrael, and Diablo himself. But it's also not vital to do so to enjoy the story, even if it is more fun in my opinion, to each their own.
It's always really hard to do this on more non-human beings though. The Skeleton King was after all human once, we can relate to that. Diablo is an immortal demon spawned from the husk of a dead god and who's very being is the most terrifying thing in existence.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I had never thought of the crown, and why it would be needed to kill him. It's certainly an interesting question. And I can see us getting more detail. But it still makes sense. Traditionally ghosts are things that are holding onto this world, and items of personal value often can be a center for their energies. When you encoutner him before, he's in a more corpreal state, but when you put the crown on his head, he takes a physical form, instead of summoning other demons to do his bidding, I mean he could have struck down Cain all by himself but he chooses to use summons instead. So I think the crown is what was needed to defeat not only his body, but the part of his soul that was tethered to the world. But that's just logic attached to speculation, and I'm hoping that it's revealed more in the full game.
I'm not so certain we'll get an explanation about it, but something along those lines seems to be the most reasonable explanation at least.
I found it very odd that the first real mini boss would say something like "You shall never defeat me." It seemed really cheesy, and not placed well. I mean think about it, we're obviously going to defeat him, he's the first damn boss.
That to me doesn't seem all that unreasonable. I mean, if this had not been a story and he's revived again, really pissed off, and faces off some (as far as he can tell) random adventurer, I'd be pretty cocky too.
Something I find much more strange is the first time you encounter him, when he says "The power of the fallen star awakened me". How does he know it was a fallen star? Or a more prudent question, why does he assume like all the townsfolk, who actually was something fall, that it's a star? He was dead and gone, buried underground, and he only just woke up after the thing crashed. He's talked to no one, and all he knows is that there's a big blue hole in the ground. And even if he suspected that, why say "the power of the fallen star?" As far as we know it's definitely not a star, and if anyone else knows this it ought to be Leoric. It seems like he's only saying it so the player gets a quick explanation for why he's not dead anymore.
Btw, kickass name Damerflinn. I always liked Flinn best of the Asha'man
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Second, it is true that there really isn't much to go on because of how much Blizz is trying to keep hidden. I am also trying to keep as much hidden as possible so I have not really sought out too much of the datamined spoilers. I also have not read the books but it is on my to do list. That being said, I am up to date on the lore from the wiki site and from ForceStrategy Gaming Diablo Cast episodes where you speak about the lore in the books.
Well then how can you know there won't be any "Xel'Naga" mentioned in D3?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I had a couple other thoughts on this recently. Having only played D2 (but seen D1 on multiple occasions), I became familiar with the layout for tristram. Is it me or does D3's Tristram not really resemble prior layouts? I know there are similar locations like the blacksmith and Adria's house but I'm not sure if they're even in the same spots they used to be in. Also, what would really help me get a better feel for it would to actually get my hands on the beta. That way I would know for sure.
You're right, they're not the same at all. To be honest I think it's at least partly an aesthetic decision: the original layout from D1 is very spacious and would probably look rather weird if it was out into the new D3 Sanctuary alongside all the other towns.
For intance, SC1 spoke about the Xel'Naga like we all knew what they were talking about and D2 talked about the lesser and greater Evil's the same way. Normally, I would think I would have a problem with this because I can't relate to what the character's are refering to. However, it seemed this element made the SC1 and D2 universe much more immersive: It gave impression there was a dynamic world to discover. Phrozen, I've heard you on podcasts and I know you're a lore expert so I'm wondering what your thoughts are on this and also why/if this element does not seem to be in D3?
I don't think one should mistake ignorance on the player's behalf with immersion. D2 contains just as much, or rather just as little, as it did when it was released. D3 by comparison is by almost any metric a much more developed and fully-fledged world.
What I think you really mean is that SC1 and D2 introduced new story concepts which you were unfamiliar with, while D3 seems to just expand on exactly what you learned in D2. And that is certainly true so far, but any new developments that stray from what we know from D2 would be considered spoilers and would be information that Blizzard would not give out to us.
Let me ask you, how many of the books/datamined spoilers have you looked over?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I definitely agree with your point on the Haedrig thing, it is rather unbelievable that in two seconds he doesa 180 and goes in and murders everyone. Obviously this is a gameplay thing, since the focus is on people not having to stand around and listed to quest dialogues all that muchin D3, but I agree that it could have been handled better. Your suggestion is a good one.
Almost like the Skeleton King dilema. Cain telling you "This is the only route Hero, we can only go deeper into the crypts from here. There is no turning back!" would help, but you've already got a quest telling you to slay him anyways. Hopefully, there isn't alot of this in game.
But the point isn't so much to inform us, it's to weave us into the world and prevent us from remembering that there's a UI overlay telling us with divine power what our purpose is.
Though to be honest I hadn't really reflected on the crown thing until I read it here. I guess that goes to show you how ingrained the "fetch arbitrary item to proceed further"-mentality is in a gamer's head
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
To post a comment, please login or register a new account.
Same here (for Diablo). We should totally start a club
It's always really hard to do this on more non-human beings though. The Skeleton King was after all human once, we can relate to that. Diablo is an immortal demon spawned from the husk of a dead god and who's very being is the most terrifying thing in existence.
That to me doesn't seem all that unreasonable. I mean, if this had not been a story and he's revived again, really pissed off, and faces off some (as far as he can tell) random adventurer, I'd be pretty cocky too.
Something I find much more strange is the first time you encounter him, when he says "The power of the fallen star awakened me". How does he know it was a fallen star? Or a more prudent question, why does he assume like all the townsfolk, who actually was something fall, that it's a star? He was dead and gone, buried underground, and he only just woke up after the thing crashed. He's talked to no one, and all he knows is that there's a big blue hole in the ground. And even if he suspected that, why say "the power of the fallen star?" As far as we know it's definitely not a star, and if anyone else knows this it ought to be Leoric. It seems like he's only saying it so the player gets a quick explanation for why he's not dead anymore.
Btw, kickass name Damerflinn. I always liked Flinn best of the Asha'man
You're right, they're not the same at all. To be honest I think it's at least partly an aesthetic decision: the original layout from D1 is very spacious and would probably look rather weird if it was out into the new D3 Sanctuary alongside all the other towns.
I don't think one should mistake ignorance on the player's behalf with immersion. D2 contains just as much, or rather just as little, as it did when it was released. D3 by comparison is by almost any metric a much more developed and fully-fledged world.
What I think you really mean is that SC1 and D2 introduced new story concepts which you were unfamiliar with, while D3 seems to just expand on exactly what you learned in D2. And that is certainly true so far, but any new developments that stray from what we know from D2 would be considered spoilers and would be information that Blizzard would not give out to us.
Let me ask you, how many of the books/datamined spoilers have you looked over?
But the point isn't so much to inform us, it's to weave us into the world and prevent us from remembering that there's a UI overlay telling us with divine power what our purpose is.
Though to be honest I hadn't really reflected on the crown thing until I read it here. I guess that goes to show you how ingrained the "fetch arbitrary item to proceed further"-mentality is in a gamer's head