Why not take Arcane Dynamo passive instead of Astral Presence?
I considered Dynamo when i was building this character and decided for Astral Presence. Arcane Dynamo gives 7.5 AP/s when I spam eletrecute, while Presense gives me 20+2 AP/s in any situation. I only spam eletrecute when I use all my AP (which should take around 5 seconds if i cast 2 Blizzards and Ray of Frost and 6 seconds if I do that with Presense). During this 6 seconds Presense still gives me AP while dynamo don't.
I made all the math and my DPS quite better with Arcane Presense. Basically because RoF and Blizzard are cheap, so take longer to reach the point i need to restore my AP via signature spell.
UPD: BTW, cba to do proper math now, but i'd concider fire sorc for max dps. With Meteor being the best AOE in game it can work. Just Shock Pulse with Crimson as signature, Hydra with Golden instead of Ray of Frost and Conflagration passive instead of Black Ice. Use these spells at first to cast burning debuff and stack buff from Arcane Dynamo, then cast Crimsoned Meteor (instead of Blizzard) for HUGE damage.
I've tryed a fire build before and the DPS is lower because of meteor's AP cost. It's the best burst damage but it can't be sustained for long. It's like you cast 2 meteors and have to wait like 4 seconds until you cast the next. Also meteors are difficult to aim when enemies teleport or have improved movespeed.
I never heard of anywhere saying theres Stum in D3 PvE. I don't expect hard CC in D3 monsters as i never saw any hint of that in any of the Blizzcon's monster's painel. I expect to be slowed, but not traped in place.
I am still sitting here wondering about your teleport rune choice, mirror images that do no damage? seems kinda useless to me - imo the Alabaster Rune seems alot more appealing for get aways.
Othervise nice build, i will probs just go with 2 offensive spells - depends on playstyle i suppose
This is the best defensive teleport choice in my opnion. The illusions don't do damage but they tank monsters for you. This effectively improves the efficacy of teleport for kiting. Wormhole is not a good option because it increases the cooldown of your teleport by 1.5 seconds. You can teleport twice but whats good in that... I need one teleport every x seconds, not two teleports in 1.5 seconds.
But as for an Arcane Power generator, i'd suggest you using Electrocute. It will basically always hit, and generate AP And a spell which hits is better than a spell that misses.
Good point. Thnx for your tip, i will use eletrecute.
Oh Magic Weapon 've changed then. Last patch it improved Weapon Damage (all damage caused by wizard is based on weapon). I think it doesnt increase damage of elemental abilities anymore, but i will test it in the beta.
I don't know what you mean about Ray of Frost. If you're talking about it does not pierce like desintegrate, i kno that. It's it the bets single target damage the wizard can ever get and i have blizzard for aoe damage.
Shock Pulse is much better then Eletrecute. People only use eletrecute so much on beta because Shock Pulse has higher damage and usually overkills stuff. Try playing a level 13 wizard with only 10 DPs or so. You will see eletrecute is annoyingly weak. I've tested all 4 signature spells, shock pulse is by my favorite one.
My only concern is shock pulse requires little aproximation. In a glass Cannon build that might be bad. In any case i think Shock Pulses superior damage totally makes up for the randomness (it's not even that random. Most of time i shot 3 of 3 bolts, rarely it misses).
In any case, I replaced Magic Weapon for Frost Nova. Additional Cc and 33% damage bonus. I the long run my damage is lower but frost nova gives me 3 seconds of 590,41% Weapon Damage per Second. Thats the highest Weapon Damage per Second i've ever saw.
I think Ray of forst freecast is a bug, not really rune effect. All runes in the calculator are level 4 runes: what igher level golden runes would give to ray of forst then.
My intention is to maximize the wizards DPS. I stacked all damage buffs available. Gladly i think this build has avarage survivability too.
The strategy is: Cast Blizzard to slowdown my enemies so i can keep my distance (Indigo provides greater area, CCing more enemies at once). Ray of Frost is the main damage spell but it also helps my survivability by freezing enemies in place (Crinsom increase it's damage if I afford being in place like a turrent). Familiar and Magic Weapon comes to buff my damage and teleport is my escape mechanism in case enemies escape my blizzard and reach me. Shock pulse is one of my fav wizard spell and golden improves my AP restoration when needed (i can also use eletrecute if shock pulse turns out to be a bad choice for a build that must stay away from confrontation).
The greatest thing about this buuild is the damage. It has incredible 444.28% Weapon Damage per Second at range in a skill that slows and is very easy to hit enemies. If i equate Blizzard my WDPS is 545% which is freaking huge (never saw higher value). My AP will be burned easily but my WDPs with shock pulse is not bad either !
Edit: Latest version.
* Changed Shock Pulse for Eletrecute. The second one has lower damage but i agree Eletrecute's sureness is important since i'm using it for AP recovery anyhow.
* I'm using Golden Teleport instead of Indigo Teleport and Obsidian Frost Nova instead of Crimson. I just had the craziest idea. I can use teleport to reach the enemies, quickly cast frost nova and use the teleport again to return to the original location. By doing it I slow down enemies in the area for 8 seconds. This is a cool solution in case Blizzard do not slow my enemies (but still cool in case it does).
* I made some calculation and found out Crimson makes a huge different in my single target DPS (cause i only have to cast it once instead of twice, so i don't reset my RoF charge). With those changes my DPS in the first five seconds of fight is around 607% weapon damage per second (almost TWO meteors per second during 5 seconds).
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
To post a comment, please login or register a new account.
I made all the math and my DPS quite better with Arcane Presense. Basically because RoF and Blizzard are cheap, so take longer to reach the point i need to restore my AP via signature spell.
I've tryed a fire build before and the DPS is lower because of meteor's AP cost. It's the best burst damage but it can't be sustained for long. It's like you cast 2 meteors and have to wait like 4 seconds until you cast the next. Also meteors are difficult to aim when enemies teleport or have improved movespeed.
This is the best defensive teleport choice in my opnion. The illusions don't do damage but they tank monsters for you. This effectively improves the efficacy of teleport for kiting. Wormhole is not a good option because it increases the cooldown of your teleport by 1.5 seconds. You can teleport twice but whats good in that... I need one teleport every x seconds, not two teleports in 1.5 seconds.
Good point. Thnx for your tip, i will use eletrecute.
I don't know what you mean about Ray of Frost. If you're talking about it does not pierce like desintegrate, i kno that. It's it the bets single target damage the wizard can ever get and i have blizzard for aoe damage.
Shock Pulse is much better then Eletrecute. People only use eletrecute so much on beta because Shock Pulse has higher damage and usually overkills stuff. Try playing a level 13 wizard with only 10 DPs or so. You will see eletrecute is annoyingly weak. I've tested all 4 signature spells, shock pulse is by my favorite one.
My only concern is shock pulse requires little aproximation. In a glass Cannon build that might be bad. In any case i think Shock Pulses superior damage totally makes up for the randomness (it's not even that random. Most of time i shot 3 of 3 bolts, rarely it misses).
In any case, I replaced Magic Weapon for Frost Nova. Additional Cc and 33% damage bonus. I the long run my damage is lower but frost nova gives me 3 seconds of 590,41% Weapon Damage per Second. Thats the highest Weapon Damage per Second i've ever saw.
I think the AP cost reduces but not to 0.
http://us.battle.net...lPWi!Yed!bZYZcYhttp://us.battle.net...lPZi!Yed!bZYZZYhttp://us.battle.net/d3/en/calculator/wizard#gjlPZi!Yed!bZYZcb <- Lastest Version.
My intention is to maximize the wizards DPS. I stacked all damage buffs available. Gladly i think this build has avarage survivability too.
The strategy is: Cast Blizzard to slowdown my enemies so i can keep my distance (Indigo provides greater area, CCing more enemies at once). Ray of Frost is the main damage spell but it also helps my survivability by freezing enemies in place (Crinsom increase it's damage if I afford being in place like a turrent). Familiar and Magic Weapon comes to buff my damage and teleport is my escape mechanism in case enemies escape my blizzard and reach me. Shock pulse is one of my fav wizard spell and golden improves my AP restoration when needed (i can also use eletrecute if shock pulse turns out to be a bad choice for a build that must stay away from confrontation).
The greatest thing about this buuild is the damage. It has incredible 444.28% Weapon Damage per Second at range in a skill that slows and is very easy to hit enemies. If i equate Blizzard my WDPS is 545% which is freaking huge (never saw higher value). My AP will be burned easily but my WDPs with shock pulse is not bad either !
Edit: Latest version.
* Changed Shock Pulse for Eletrecute. The second one has lower damage but i agree Eletrecute's sureness is important since i'm using it for AP recovery anyhow.
* I'm using Golden Teleport instead of Indigo Teleport and Obsidian Frost Nova instead of Crimson. I just had the craziest idea. I can use teleport to reach the enemies, quickly cast frost nova and use the teleport again to return to the original location. By doing it I slow down enemies in the area for 8 seconds. This is a cool solution in case Blizzard do not slow my enemies (but still cool in case it does).
* I made some calculation and found out Crimson makes a huge different in my single target DPS (cause i only have to cast it once instead of twice, so i don't reset my RoF charge). With those changes my DPS in the first five seconds of fight is around 607% weapon damage per second (almost TWO meteors per second during 5 seconds).