Attack speed definitely affects the cast speed of spectral blades, so there should be an equal proportion of wizards with giant swords as tiny ones (assuming things like animation canceling don't break attack speed's importance). It is unconfirmed, however, whether or not weapon speed is going to affect other skills once the change to spells using weapon damage is implemented, but it is highly likely that it will (since clearly the code already exists to make it so if they deem it necessary). Now, whether that means wizards can gain dual benefit from +attacks per second AND +casting speed is another question entirely (and one that I am a bit curious to hear the answer to).
Animation cancelling is only a viable exploit in this very outdated version of Beta.
Speed cannot be ignored, it does not make sense to do so, especially given all our spells use wpn dmg now.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
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Speed cannot be ignored, it does not make sense to do so, especially given all our spells use wpn dmg now.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!