My God, you're a very jumpy and aggressive person, has anyone ever told you that? I never said that there shouldn't be limitations, I said that the limitations being given are too extreme.
Teleport is the fastest way to get from point A to point B.
Which I am not contesting, because I think that puting too much limitation on it completely ruins the idea you just stated.
The main use for the vanilla Teleport is to get yourself instantly in a favorable position, or out of a dangerous situation. Runes can completely change the focus of the spell, and make it even more powerful in various situations.
A viable argument, but, since the topic was never raised, I think I was right to assume that we were talking about the base skill, not how it functions with different runes on it. But now that you've raised it, see further along in this post...
I'm sorry, but going through walls is not skiping story and stuff. Its skipping content entirely.
Which is why I said "content".
The ability to just simply warp through everything in a dungeon is game breaking. I have a hard time to believe you defend that. You see nothing wrong with a SINGLE ABILITY that allows you to skip through so much things?
Since that's what it's supposed to do at its apex, no, I have no argument against it.
It still looks like an amazing spell, but BALANCE for once.
Which shouldn't be extreme, like was mentioned.
If we are talking about the inclusion of runes in this discussion, and not the base skill, the argument here has to change entirely. It introduces new questions which have not yet been asked in this thread:
Should it be slow and fairly useless at low levels? I think so, just like every other skill. It should take time and energy to make a skill shine. But it should definitely outgrow this at higher levels, or it will be pointless.
Should certain runes make it faster and/or more mana efficient (although we know the Wizard will not be using mana, but right now we do not know what it will be using)?
Good change for the content skipping whats going on in Diablo 2.
You do realize that they've said early on that they're going to make it fully possible to skip the content of Diablo III, so that the people who want to do the story and all can, and everyone else that's been playing the game for a long time is not forced to? I don't know if they're still sticking to it, but that's the last I heard on it, which was last year some time. I don't see why this should be an issue, then. (Not that it looks like I'm going to want to skip it all, because so far it's looking very good.)
Not letting Teleport go through walls, obstacles, and so on, and placing a huge time limit on it like this is making the skill nearly useless. I can understand the radius limitation, but not letting you go through walls, when there are so many of them, as well as obstacles- there just won't be much a point any more and I can promise you it would be a useless skill like Telekinesis is in Diablo II.
Which I am not contesting, because I think that puting too much limitation on it completely ruins the idea you just stated.
A viable argument, but, since the topic was never raised, I think I was right to assume that we were talking about the base skill, not how it functions with different runes on it. But now that you've raised it, see further along in this post...
Which is why I said "content".
Since that's what it's supposed to do at its apex, no, I have no argument against it.
Which shouldn't be extreme, like was mentioned.
If we are talking about the inclusion of runes in this discussion, and not the base skill, the argument here has to change entirely. It introduces new questions which have not yet been asked in this thread:
Should it be slow and fairly useless at low levels? I think so, just like every other skill. It should take time and energy to make a skill shine. But it should definitely outgrow this at higher levels, or it will be pointless.
Should certain runes make it faster and/or more mana efficient (although we know the Wizard will not be using mana, but right now we do not know what it will be using)?
You do realize that they've said early on that they're going to make it fully possible to skip the content of Diablo III, so that the people who want to do the story and all can, and everyone else that's been playing the game for a long time is not forced to? I don't know if they're still sticking to it, but that's the last I heard on it, which was last year some time. I don't see why this should be an issue, then. (Not that it looks like I'm going to want to skip it all, because so far it's looking very good.)
Not letting Teleport go through walls, obstacles, and so on, and placing a huge time limit on it like this is making the skill nearly useless. I can understand the radius limitation, but not letting you go through walls, when there are so many of them, as well as obstacles- there just won't be much a point any more and I can promise you it would be a useless skill like Telekinesis is in Diablo II.
It's too much of an extremist approach to it.