I guess it all comes down to how you want to play it.
in this case yea. do you want it to be complicated or easy. lol. no offense but purposefully making it complicated seems counter productivee...
You hav'nt got a word i said. The build you propose is not that it's less complicated, it's less effective early on while mine is more effective early on.
no. not really. it just makes it more difficult to use early on. making early game more complicated. but hey man whatever floats your boat. i think you and many ppl have an issue with not looking at the big picture or looking at how a build flows when actually in combat. you just look at raw numbers and durations and think it works when your going to be in a lot of situations where your "wasting" horrify/zwall/soul harvest just to get your vision quest to proc. or stop attacking run up to a group of mobs to horrify which is just a waste of time and interrupts the flow of combat. cant wait till release when ppl stop insisting their bad build ideas are potentially good because we can actually test them and see how they arent good. not saying your build is completely bad, just the vision quest idea you have.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
i just dont want to have to constantly make myself have 4 abiltiies on CD just to activate it. you'll see very quickly how annoying it is and switch to spiritual attunement even at low levels. i build for damage and utility but i also build for convenience. i dont like super complicated builds where you have a "rotation" like this is effing wow raids. lol
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
just swapped vision quest for spiritual attunement and the rune on horrify to give mana and your golden. more overall mana, more CONSTANT mana regen and horrify to refill it too.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
why would you possibly want a passive that decreases cooldowns with another contradicting passive that is your only mana return ability that relies on 4 skills being on cooldown at once when your trying to spam an extremely high costing mana skill?
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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no. not really. it just makes it more difficult to use early on. making early game more complicated. but hey man whatever floats your boat. i think you and many ppl have an issue with not looking at the big picture or looking at how a build flows when actually in combat. you just look at raw numbers and durations and think it works when your going to be in a lot of situations where your "wasting" horrify/zwall/soul harvest just to get your vision quest to proc. or stop attacking run up to a group of mobs to horrify which is just a waste of time and interrupts the flow of combat. cant wait till release when ppl stop insisting their bad build ideas are potentially good because we can actually test them and see how they arent good. not saying your build is completely bad, just the vision quest idea you have.
in this case yea. do you want it to be complicated or easy. lol. no offense but purposefully making it complicated seems counter productivee...
just swapped vision quest for spiritual attunement and the rune on horrify to give mana and your golden. more overall mana, more CONSTANT mana regen and horrify to refill it too.
my petless WD w/ zombie bear spam will look like this: http://us.battle.net...kZRW!aYS!ccZZac
basically lots n lots of CC/slow and tons n tons of mana return so i can always spam the shit out of zombie bears.
why would you possibly want a passive that decreases cooldowns with another contradicting passive that is your only mana return ability that relies on 4 skills being on cooldown at once when your trying to spam an extremely high costing mana skill?