It's pretty bad situation where everyone want to move as fast as possible because monsters are so easy and increasing their power is counter-productive as you don't gain enough of a bonus.
However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
Overpower is overpowered, especially with WW spec.
Crushing advance gives you 35% damage redirection, meaning not only do you take 35% less damage it gets redirected back at monster. To make it even more OP, Life STEAL still works 100% with overpower and was not subject to the original LoH nerf, so you get massive heals from it that only get bigger as MP goes up.
Enjoy it before its nerfed.
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Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
Crushing advance gives you 35% damage redirection, meaning not only do you take 35% less damage it gets redirected back at monster. To make it even more OP, Life STEAL still works 100% with overpower and was not subject to the original LoH nerf, so you get massive heals from it that only get bigger as MP goes up.
Enjoy it before its nerfed.