Blizzard have years of experience do you think they would release pvp without thinking this first?
Yep, no way would Blizzard release a game with a failed launch...they do have YEARS of experience right? They also wouldn't make a game where all of the content could be cleared within a week even though they claimed MONTHS, cause they have experience right? Please stop drinking the kool-aid people, Blizzard is a great company but they are not immune to error or bad judgment or bad design.
D2 PvP matches tended to be boring in the extreme for most of it, then remarkably brief once actual contact happened, period. It was like that on lower-level characters, it was like that on 99s. High ladder matches were being won by people who could move fast enough to de-synch themselves from the server in order to get up close unopposed and striking an enemy 2-4 times, usually in under a second. I dearly hope that this is not the case for D3.
High ladder matches? What high ladder matches are you talking about. Only character to de-synch themselves were hammerdins, or IBS from necromancer. No other character took advantage of the shitty server. Also high ladder matches were character specific, so a de-synch class faced a de-synch class. There was the occasional open ladder duels in which case the odds were the de-synch class would run into a bad match up and most likely get stomped.
Please refrain from talking about Diablo 2 PvP when you are obviously so clueless regarding it.
Diablo 2 PvP was nothing like that, unless you were extremely poorly geared vs an extremely great geared person.
If anything it depended on character and was 3-6 hits for a kill. Which with everyone flying around and moving at a fast pace was a lot longer then a second. Then again, a lot of people blew ass at D2 PvP so im sure your experience was a 1 shot-fest.
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High ladder matches? What high ladder matches are you talking about. Only character to de-synch themselves were hammerdins, or IBS from necromancer. No other character took advantage of the shitty server. Also high ladder matches were character specific, so a de-synch class faced a de-synch class. There was the occasional open ladder duels in which case the odds were the de-synch class would run into a bad match up and most likely get stomped.
Please refrain from talking about Diablo 2 PvP when you are obviously so clueless regarding it.
If anything it depended on character and was 3-6 hits for a kill. Which with everyone flying around and moving at a fast pace was a lot longer then a second. Then again, a lot of people blew ass at D2 PvP so im sure your experience was a 1 shot-fest.